51 Commits

Author SHA1 Message Date
43f21ffd44 chore: bump verssion to alpha-0.1.0 2021-12-12 13:33:12 +01:00
24617c539f feat: add castle tooltip 2021-12-12 13:32:39 +01:00
4611a198c9 fix: add mob spawn border 2021-12-12 13:31:01 +01:00
d40ffe8f6c refactor: removed unused include 2021-12-12 11:36:56 +01:00
384b7ad51e chore: bump version to alpha-0.0.5 2021-12-11 20:07:26 +01:00
fd9b448fa4 feat: mob castle damage 2021-12-11 20:06:52 +01:00
c4a2b08416 feat: add mob spawn notification 2021-12-11 19:56:03 +01:00
a241d7691b refactor: mob die event 2021-12-11 19:51:45 +01:00
0af4cd506c refactor: moved mob functions 2021-12-11 19:30:31 +01:00
6b5c56b37d feat: notify when mob touches castle 2021-12-11 18:46:47 +01:00
1474220a77 refactor: separate mob ans world listener 2021-12-11 18:43:49 +01:00
a802b5cef5 fix: windows compilation 2021-12-08 17:24:29 +01:00
7e91b863da bump version to alpha-0.0.4 2021-12-08 15:39:26 +01:00
129bb47286 feat: debug library 2021-12-08 15:38:20 +01:00
e4a9c5f763 feat: remove tower 2021-12-08 15:34:20 +01:00
78cf2d0f18 Merge branch 'master' of 192.168.0.5:repos/Tower-Defense 2021-12-05 12:01:50 +01:00
00d2b5394f refactor: removed unused include 2021-12-05 12:01:17 +01:00
00414abe61 refactor: comment main 2021-12-04 19:09:26 +01:00
cb847d0edd refactor: removed unused declarations 2021-12-04 13:49:50 +01:00
2da0bd9b79 refactor: tower add event processing 2021-12-04 13:44:34 +01:00
cf9633c061 fix: mob spawning repartition 2021-12-03 18:47:55 +01:00
7a6fdc30b6 add fire arrow and fix world events 2021-12-03 18:30:45 +01:00
657fe761ab feat: bump version to alpha-0.0.3 2021-11-30 18:45:42 +01:00
687944bf51 fix: don't call onmobdamage with null damage 2021-11-30 18:45:09 +01:00
93e079ddb3 refactor: archer tower aoe damage 2021-11-30 18:38:40 +01:00
8171a91ed5 feat: add world notifier 2021-11-30 18:36:29 +01:00
0c1824e40b refactor: movd Updater 2021-11-30 18:07:25 +01:00
f91ab4bc83 fix: compilation error 2021-11-30 18:06:33 +01:00
1843fc6f4d feat: add archer tower aoe 2021-11-30 18:01:48 +01:00
6a51638b7e feat: add more shape distances 2021-11-30 18:01:07 +01:00
8351c5d09f refactor: add typo 2021-11-30 18:00:41 +01:00
ee94c811e1 feat: add archer tower damage 2021-11-30 18:00:19 +01:00
50a8269773 feat: add better mob pathing 2021-11-30 11:53:58 +01:00
2996c88d94 feat: add mob coords in tile coords space 2021-11-30 11:23:03 +01:00
55263fa582 fix: changed skel effect immunities 2021-11-29 16:39:29 +01:00
adeddee09d refactor: mob move lock (Castle) 2021-11-29 16:36:27 +01:00
f0115166c0 fix: compiler warning 2021-11-22 19:39:09 +01:00
c1affc36c0 chore: bump version to alpha-0.0.2 2021-11-22 19:36:14 +01:00
6c4ef25abd style: changed tower place popup size 2021-11-22 19:35:50 +01:00
fd0a5e5848 feat: mob stop in front of castle 2021-11-22 19:33:00 +01:00
7fb357e9c8 feat: add working shapes 2021-11-22 19:15:32 +01:00
1d7a8cc66b refactor: removed useless includePath 2021-11-22 18:00:55 +01:00
070749e685 feat: implement shapes for entities 2021-11-21 20:00:35 +01:00
a716e46c64 refactor(Team): moved include to source file 2021-11-21 19:44:20 +01:00
2e2aeb44b9 feat: add shapes 2021-11-21 18:51:54 +01:00
2df76248be chore: use c++17 2021-11-21 18:50:38 +01:00
36f1430ff2 refactor: changed cast type 2021-11-21 17:21:34 +01:00
2e14827f13 refactor: add mob size getter 2021-11-21 17:19:50 +01:00
c7d81de60e feat: add mob size 2021-11-21 17:18:45 +01:00
f48af51dc7 refactor: format project 2021-11-21 17:02:42 +01:00
0f328e6f81 fix: world tile pos calculation 2021-11-20 19:27:06 +01:00
65 changed files with 5603 additions and 459 deletions

View File

@@ -19,7 +19,7 @@ typedef std::map<std::uint8_t, Player> PlayerList;
class Game { class Game {
protected: protected:
World* m_World; World* m_World;
std::array<Team, 2> m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} }; TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby; GameState m_GameState = GameState::Lobby;
PlayerList m_Players; PlayerList m_Players;
public: public:
@@ -46,8 +46,10 @@ public:
const PlayerList& getPlayers() const { return m_Players; } const PlayerList& getPlayers() const { return m_Players; }
PlayerList& getPlayers() { return m_Players; } PlayerList& getPlayers() { return m_Players; }
const Player& getPlayerById(PlayerID id) const { return m_Players.find(id)->second; } const Player* getPlayerById(PlayerID id) const;
Player& getPlayerById(PlayerID id) { return m_Players.find(id)->second; } Player* getPlayerById(PlayerID id);
const TeamList& getTeams() const { return m_Teams; }
}; };

View File

@@ -2,13 +2,20 @@
#include "Towers.h" #include "Towers.h"
#include "Types.h" #include "Types.h"
#include "Team.h"
#include "misc/ObjectNotifier.h"
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <glm/glm.hpp>
namespace td { namespace td {
namespace game { namespace game {
struct WalkableTile;
enum class EffectType : std::uint8_t { enum class EffectType : std::uint8_t {
Slowness = 0, Slowness = 0,
Stun, Stun,
@@ -41,20 +48,22 @@ class MobStats {
private: private:
float m_Damage; float m_Damage;
float m_Speed; float m_Speed;
glm::vec2 m_Size;
std::uint16_t m_MoneyCost; std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost; std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife; std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward; std::uint16_t m_ExpReward;
public: public:
MobStats(float damage, float speed, std::uint16_t moneyCost, MobStats(float damage, float speed, glm::vec2 size, std::uint16_t moneyCost,
std::uint16_t expCost, std::uint16_t expReward, std::uint16_t expCost, std::uint16_t expReward,
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed), std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
m_MoneyCost(moneyCost), m_ExpCost(expCost), m_MaxLife(maxLife), m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
m_ExpReward(expReward) { m_MaxLife(maxLife), m_ExpReward(expReward) {
} }
float getDamage() const { return m_Damage; } float getDamage() const { return m_Damage; }
float getMovementSpeed() const { return m_Speed; } float getMovementSpeed() const { return m_Speed; }
const glm::vec2& getSize() const { return m_Size; }
std::uint16_t getMoneyCost() const { return m_MoneyCost; } std::uint16_t getMoneyCost() const { return m_MoneyCost; }
std::uint16_t getExpCost() const { return m_ExpCost; } std::uint16_t getExpCost() const { return m_ExpCost; }
std::uint16_t getExpReward() const { return m_ExpReward; } std::uint16_t getExpReward() const { return m_ExpReward; }
@@ -64,14 +73,14 @@ public:
struct EffectDuration { struct EffectDuration {
EffectType type; EffectType type;
float duration; // in seconds float duration; // in seconds
const Tower* tower; // the tower that gived the effect Tower* tower; // the tower that gived the effect
}; };
const MobStats* getMobStats(MobType type, std::uint8_t level); const MobStats* getMobStats(MobType type, std::uint8_t level);
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level); const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level);
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level); const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level);
class Mob { class Mob : public utils::shape::Rectangle {
protected: protected:
float m_Health; float m_Health;
private: private:
@@ -80,24 +89,27 @@ private:
MobLevel m_Level; MobLevel m_Level;
Direction m_Direction; Direction m_Direction;
std::vector<EffectDuration> m_Effects; std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the tower that damaged the mob const Tower* m_LastDamage; // the last tower that damaged the mob
utils::Timer m_EffectFireTimer; utils::Timer m_EffectFireTimer;
utils::Timer m_EffectPoisonTimer; utils::Timer m_EffectPoisonTimer;
utils::Timer m_EffectHealTimer; utils::Timer m_EffectHealTimer;
float m_X = 0, m_Y = 0; TeamCastle* m_CastleTarget;
utils::CooldownTimer m_AttackTimer;
public: public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level), Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
m_EffectFireTimer(1000), m_EffectPoisonTimer(1000), m_EffectHealTimer(1000) { m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
} }
virtual MobType getType() const = 0; virtual MobType getType() const = 0;
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
virtual void OnDeath(World* world){} virtual bool OnDeath(World* world) { return true; }
const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); } const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); }
const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); } const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); }
@@ -108,29 +120,36 @@ public:
bool isDead() const { return m_Health <= 0; } bool isDead() const { return m_Health <= 0; }
bool isAlive() const { return m_Health > 0; } bool isAlive() const { return m_Health > 0; }
const Tower* getLastDamageTower() { return m_LastDamage; } const Tower* getLastDamageTower() { return m_LastDamage; }
bool hasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; } void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
void heal(float heal) { m_Health = std::min((float)getStats()->getMaxLife(), m_Health + heal); } void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
void setMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
float getX() const { return m_X; }
void setX(float x) { m_X = x; }
float getY() const { return m_Y; }
void setY(float y) { m_Y = y; }
bool isImmuneTo(TowerType type); bool isImmuneTo(TowerType type);
bool isImmuneTo(EffectType type); bool isImmuneTo(EffectType type);
void addEffect(EffectType type, float durationSec, const Tower* tower); void addEffect(EffectType type, float durationSec, Tower* tower);
bool hasEffect(EffectType type); bool hasEffect(EffectType type);
float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
float getTileY() { return getCenterY() - static_cast<float>(static_cast<std::int32_t>(getCenterY())); } // returns a float between 0 and 1 excluded
Direction getDirection() const { return m_Direction; } Direction getDirection() const { return m_Direction; }
void setDirection(Direction dir) { m_Direction = dir; } void setDirection(Direction dir) { m_Direction = dir; }
protected: protected:
void initHealth() { m_Health = (float)getStats()->getMaxLife(); } void initMob() {
m_Health = static_cast<float>(getStats()->getMaxLife());
setSize(getStats()->getSize().x, getStats()->getSize().y);
}
private: private:
void updateEffects(std::uint64_t delta); void updateEffects(std::uint64_t delta, World* world);
void attackCastle(std::uint64_t delta, World* world);
void move(std::uint64_t delta, World* world);
void walk(std::uint64_t delta, World* world);
void moveBack(const TeamCastle& castle, World* world);
void changeDirection(const WalkableTile& tile, World* world);
bool isTouchingCastle(const TeamCastle& castle) const;
EffectDuration& getEffect(EffectType type); EffectDuration& getEffect(EffectType type);
}; };
@@ -138,70 +157,70 @@ typedef std::shared_ptr<Mob> MobPtr;
class Zombie : public Mob { class Zombie : public Mob {
public: public:
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Zombie; } virtual MobType getType() const { return MobType::Zombie; }
}; };
class Spider : public Mob { class Spider : public Mob {
public: public:
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Spider; } virtual MobType getType() const { return MobType::Spider; }
}; };
class Skeleton : public Mob { class Skeleton : public Mob {
public: public:
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Skeleton; } virtual MobType getType() const { return MobType::Skeleton; }
}; };
class PigMan : public Mob { class PigMan : public Mob {
public: public:
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Pigman; } virtual MobType getType() const { return MobType::Pigman; }
}; };
class Creeper : public Mob { class Creeper : public Mob {
public: public:
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Creeper; } virtual MobType getType() const { return MobType::Creeper; }
}; };
class Silverfish : public Mob { class Silverfish : public Mob {
public: public:
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Silverfish; } virtual MobType getType() const { return MobType::Silverfish; }
}; };
class Blaze : public Mob { class Blaze : public Mob {
public: public:
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Blaze; } virtual MobType getType() const { return MobType::Blaze; }
}; };
class Witch : public Mob { class Witch : public Mob {
public: public:
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Witch; } virtual MobType getType() const { return MobType::Witch; }
}; };
class Slime : public Mob { class Slime : public Mob {
public: public:
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Slime; } virtual MobType getType() const { return MobType::Slime; }
}; };
class Giant : public Mob { class Giant : public Mob {
public: public:
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); } Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Giant; } virtual MobType getType() const { return MobType::Giant; }
}; };
@@ -211,6 +230,18 @@ MobPtr createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
std::string getMobName(MobType type); std::string getMobName(MobType type);
} }
class MobListener {
public:
virtual void OnMobSpawn(Mob* mob) {}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
};
typedef utils::ObjectNotifier<MobListener> MobNotifier;
} // namespace game } // namespace game
} // namespace td } // namespace td

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@@ -2,9 +2,11 @@
#include "Types.h" #include "Types.h"
#include "misc/Shapes.h"
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <algorithm> #include <cmath>
namespace td { namespace td {
namespace game { namespace game {
@@ -17,14 +19,48 @@ enum class TeamColor : std::int8_t {
Blue Blue
}; };
struct Spawn { class Spawn : public utils::shape::Rectangle {
Direction direction; private:
std::int32_t x, y; Direction m_Direction;
public:
Spawn() {
setWidth(5);
setHeight(5);
}
Direction getDirection() const { return m_Direction; }
void setDirection(Direction direction) { m_Direction = direction; }
}; };
struct TeamCastle { class Team;
std::int32_t x, y;
std::uint16_t life = 1000; class TeamCastle : public utils::shape::Rectangle {
private:
const Team* m_Team;
float m_Life;
public:
static constexpr int CastleMaxLife = 1000;
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
setWidth(5);
setHeight(5);
}
TeamCastle() : TeamCastle(nullptr) {}
float getLife() const { return m_Life; }
const Team* getTeam() const { return m_Team; }
void setTeam(const Team* team) { m_Team = team; }
void setLife(float life) { m_Life = life; }
void damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
void setShape(utils::shape::Rectangle rect) {
setCenter(rect.getCenter());
setSize(rect.getSize());
}
}; };
class Team { class Team {
@@ -50,5 +86,7 @@ public:
std::uint8_t getPlayerCount() const; std::uint8_t getPlayerCount() const;
}; };
typedef std::array<Team, 2> TeamList;
} // namespace game } // namespace game
} // namespace td } // namespace td

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@@ -5,6 +5,8 @@
#include <memory> #include <memory>
#include "misc/Time.h" #include "misc/Time.h"
#include "misc/Shapes.h"
#include "game/Types.h" #include "game/Types.h"
namespace td { namespace td {
@@ -85,19 +87,18 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
typedef std::uint16_t TowerID; typedef std::uint16_t TowerID;
class Tower { class Tower : public utils::shape::Circle {
private: private:
TowerID m_ID; TowerID m_ID;
TowerType m_Type; TowerType m_Type;
std::int32_t m_X, m_Y;
TowerLevel m_Level{}; TowerLevel m_Level{};
PlayerID m_Builder; PlayerID m_Builder;
protected: protected:
utils::CooldownTimer m_Timer; utils::CooldownTimer m_Timer;
public: public:
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder), Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
setRadius(getStats()->getRange());
} }
virtual TowerType getType() const = 0; virtual TowerType getType() const = 0;
@@ -109,11 +110,10 @@ public:
m_Level.setPath(path); m_Level.setPath(path);
m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
m_Timer.reset(); m_Timer.reset();
setRadius(getStats()->getRange());
} }
std::uint16_t getID() const { return m_ID; } std::uint16_t getID() const { return m_ID; }
std::int32_t getX() const { return m_X; }
std::int32_t getY() const { return m_Y; }
const TowerLevel& getLevel() const { return m_Level; } const TowerLevel& getLevel() const { return m_Level; }
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); } const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
PlayerID getBuilder() const { return m_Builder; } PlayerID getBuilder() const { return m_Builder; }
@@ -163,6 +163,9 @@ class ArcherTower : public LittleTower {
public: public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
virtual TowerType getType() const { return TowerType::Archer; } virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta, World* world); virtual void tick(std::uint64_t delta, World* world);
}; };

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@@ -114,7 +114,22 @@ typedef std::array<Color, 2> SpawnColorPalette;
typedef std::vector<TowerPtr> TowerList; typedef std::vector<TowerPtr> TowerList;
class World { class WorldListener {
public:
WorldListener() {}
virtual void OnTowerAdd(TowerPtr tower) {}
virtual void OnTowerRemove(TowerPtr tower) {}
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
};
typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
class World : public WorldListener, public MobListener {
protected: protected:
TowerTileColorPalette m_TowerPlacePalette; TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette; Color m_WalkablePalette;
@@ -131,9 +146,14 @@ protected:
TowerList m_Towers; TowerList m_Towers;
Game* m_Game; Game* m_Game;
WorldNotifier m_WorldNotifier;
MobNotifier m_MobNotifier;
public: public:
World(Game* game); World(Game* game);
static constexpr std::uint8_t CastleWidth = 5, CastleHeight = 5;
bool loadMap(const protocol::WorldBeginDataPacket* worldHeader); bool loadMap(const protocol::WorldBeginDataPacket* worldHeader);
bool loadMap(const protocol::WorldDataPacket* worldData); bool loadMap(const protocol::WorldDataPacket* worldData);
@@ -145,6 +165,7 @@ public:
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir); void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder); TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr removeTower(TowerID id);
TilePtr getTile(std::int32_t x, std::int32_t y) const; TilePtr getTile(std::int32_t x, std::int32_t y) const;
@@ -184,13 +205,30 @@ public:
Team& getTeam(TeamColor team); Team& getTeam(TeamColor team);
const Team& getTeam(TeamColor team) const; const Team& getTeam(TeamColor team) const;
const TeamList& getTeams() const;
const TowerList& getTowers() const { return m_Towers; }; const TowerList& getTowers() const { return m_Towers; };
TowerPtr getTowerById(TowerID tower); TowerPtr getTowerById(TowerID tower);
// Archer Tower const Player* getPlayerById(PlayerID id) const;
virtual void OnArrowShot(MobPtr target, Tower* shooter);
WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
MobNotifier& getMobNotifier() { return m_MobNotifier; }
// WorldListener
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
// MobListener
virtual void OnMobDamage(Mob* target, float damage, Tower* source);
virtual void OnMobDie(Mob* mob);
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
private: private:
void moveMobs(std::uint64_t delta);
void tickMobs(std::uint64_t delta); void tickMobs(std::uint64_t delta);
void cleanDeadMobs(); void cleanDeadMobs();
}; };

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@@ -44,6 +44,7 @@ public:
void sendMobs(const std::vector<protocol::MobSend>& mobSends); void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void placeTower(game::TowerType type, const glm::vec2& position); void placeTower(game::TowerType type, const glm::vec2& position);
void upgradeTower(game::TowerID tower, game::TowerLevel level); void upgradeTower(game::TowerID tower, game::TowerLevel level);
void removeTower(game::TowerID tower);
}; };
} // namespace client } // namespace client

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@@ -37,6 +37,7 @@ public:
Client* getClient() const { return m_Client; } Client* getClient() const { return m_Client; }
render::Renderer* getRenderer() const { return m_Renderer; } render::Renderer* getRenderer() const { return m_Renderer; }
WorldClient& getWorld() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet); virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet); virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
@@ -48,7 +49,7 @@ public:
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet); virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet); virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet); virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
}; };
} // namespace client } // namespace client

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@@ -14,12 +14,13 @@ private:
public: public:
WorldClient(ClientGame* game); WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override; virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override; virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override; virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override; virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
}; };
} // namespace client } // namespace client

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@@ -40,6 +40,7 @@ public:
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet); virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(const protocol::SendMobsPacket* packet); virtual void HandlePacket(const protocol::SendMobsPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet); virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
std::uint8_t getID() const { return m_ID; } std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; } const game::Player* getPlayer() const { return m_Player; }

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@@ -14,12 +14,13 @@ private:
game::TowerID m_CurrentTowerID; game::TowerID m_CurrentTowerID;
Server* m_Server; Server* m_Server;
public: public:
static constexpr float MobSpawnBorder = 0.01f;
ServerWorld(Server* server, ServerGame* game); ServerWorld(Server* server, ServerGame* game);
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count); void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder); game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
}; };
} // namespace server } // namespace server

4465
include/misc/Backward.hpp Normal file

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include "misc/DataBuffer.h" #include "DataBuffer.h"
namespace td { namespace td {
namespace utils { namespace utils {

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@@ -0,0 +1,36 @@
#pragma once
#include <algorithm>
#include <functional>
#include <vector>
namespace td {
namespace utils {
template <typename Listener>
class ObjectNotifier {
protected:
std::vector<Listener*> m_Listeners;
public:
void bindListener(Listener* listener) {
m_Listeners.push_back(listener);
}
void unbindListener(Listener* listener) {
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
if(iter == m_Listeners.end()) return;
m_Listeners.erase(iter);
}
template <typename Func, typename... Args>
void notifyListeners(Func function, Args... args) {
for (Listener* listener : m_Listeners)
std::bind(function, listener, args...)();
}
};
} // namespace utils
} // namespace td

96
include/misc/Shapes.h Normal file
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@@ -0,0 +1,96 @@
#pragma once
#include <cstdint>
namespace td {
namespace utils {
namespace shape {
class Point {
private:
float m_X, m_Y;
public:
Point() : m_X(0), m_Y(0) {}
Point(float x, float y) : m_X(x), m_Y(y) {}
float getX() const { return m_X; }
float getY() const { return m_Y; }
void setX(float x) { m_X = x; }
void setY(float y) { m_Y = y; }
float distance(const Point& point) const;
float distanceSquared(const Point& point) const;
};
class Circle;
class Rectangle {
private:
Point m_Center;
float m_Width, m_Height;
public:
Rectangle() {}
const Point& getCenter() const { return m_Center; }
float getCenterX() const { return m_Center.getX(); }
float getCenterY() const { return m_Center.getY(); }
float getWidth() const { return m_Width; }
float getHeight() const { return m_Height; }
Point getTopLeft() const { return { m_Center.getX() - (m_Width / 2.0f), m_Center.getY() - (m_Height / 2.0f) }; }
Point getBottomRight() const { return { m_Center.getX() + (m_Width / 2.0f), m_Center.getY() + (m_Height / 2.0f) }; }
void setCenter(const Point& center) { m_Center = center; }
void setCenterX(float x) { m_Center.setX(x); }
void setCenterY(float y) { m_Center.setY(y); }
void setSize(float width, float height) { setWidth(width); setHeight(height); }
void setSize(Point size) { setSize(size.getX(), size.getY()); }
Point getSize() { return { m_Width, m_Height }; }
void setWidth(float width) { m_Width = width; }
void setHeight(float height) { m_Height = height; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;
// distance from the closest side of the rectangle
float distance(const Circle& circle) const;
float distanceSquared(const Circle& circle) const;
};
class Circle {
private:
Point m_Center;
float m_Radius;
public:
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
Circle() : m_Radius(0) {}
const Point& getCenter() const { return m_Center; }
float getCenterX() const { return m_Center.getX(); }
float getCenterY() const { return m_Center.getY(); }
float getRadius() const { return m_Radius; }
void setCenter(const Point& center) { m_Center = center; }
void setCenterX(float x) { m_Center.setX(x); }
void setCenterY(float y) { m_Center.setY(y); }
void setRadius(float radius) { m_Radius = radius; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;
// distance from the closest side of the rectangle
float distance(const Rectangle& rect) const;
float distanceSquared(const Rectangle& rect) const;
};
} // namespace shape
} // namespace utils
} // namespace td

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@@ -39,7 +39,7 @@ public:
// utililty class to call function at regular period of time // utililty class to call function at regular period of time
class Timer { class Timer {
private: private:
std::uint64_t m_Interval; std::uint64_t m_Interval; // in millis
std::uint64_t m_InternalTime = 0; std::uint64_t m_InternalTime = 0;
public: public:
Timer() : m_Interval(0) {} Timer() : m_Interval(0) {}
@@ -53,10 +53,10 @@ public:
std::uint64_t getInterval() const { return m_Interval; } std::uint64_t getInterval() const { return m_Interval; }
}; };
// utililty class to call function at regular period of time with a cooldown (used for towers) // utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
class CooldownTimer { class CooldownTimer {
private: private:
std::uint64_t m_Cooldown; std::uint64_t m_Cooldown; // in millis
std::uint64_t m_CooldownTime; std::uint64_t m_CooldownTime;
public: public:
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {} CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}

View File

@@ -35,7 +35,7 @@ public:
virtual void HandlePacket(const SpawnMobPacket* packet) {} virtual void HandlePacket(const SpawnMobPacket* packet) {}
virtual void HandlePacket(const PlaceTowerPacket* packet) {} virtual void HandlePacket(const PlaceTowerPacket* packet) {}
virtual void HandlePacket(const WorldAddTowerPacket* packet) {} virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
virtual void HandlePacket(const WorldRemoveTowerPacket* packet) {} virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {} virtual void HandlePacket(const SendMobsPacket* packet) {}
virtual void HandlePacket(const UpgradeTowerPacket* packet) {} virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
}; };

View File

@@ -33,12 +33,12 @@ enum class PacketType : std::uint8_t {
UpdatePlayerTeam, UpdatePlayerTeam,
ServerTps, ServerTps,
WorldAddTower, WorldAddTower,
WorldRemoveTower,
// client <--> server // client <--> server
KeepAlive, KeepAlive,
Disconnect, Disconnect,
UpgradeTower, UpgradeTower,
RemoveTower,
}; };
struct WorldHeader { struct WorldHeader {
@@ -477,13 +477,13 @@ public:
virtual PacketType getType() const { return PacketType::WorldAddTower; } virtual PacketType getType() const { return PacketType::WorldAddTower; }
}; };
class WorldRemoveTowerPacket : public Packet { class RemoveTowerPacket : public Packet {
private: private:
game::TowerID m_TowerID; game::TowerID m_TowerID;
public: public:
WorldRemoveTowerPacket() {} RemoveTowerPacket() {}
WorldRemoveTowerPacket(game::TowerID id) : m_TowerID(id) {} RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~WorldRemoveTowerPacket() {} virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
@@ -491,7 +491,7 @@ public:
game::TowerID getTowerID() const { return m_TowerID; } game::TowerID getTowerID() const { return m_TowerID; }
virtual PacketType getType() const { return PacketType::WorldRemoveTower; } virtual PacketType getType() const { return PacketType::RemoveTower; }
}; };
class UpgradeTowerPacket : public Packet { class UpgradeTowerPacket : public Packet {

View File

@@ -12,15 +12,19 @@ namespace render {
class VertexCache { class VertexCache {
typedef std::vector<float> Vector; typedef std::vector<float> Vector;
typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
typedef std::pair<ElementsIndex, ElementsIndex> DataIndex; struct DataIndex {
Vector position;
Vector color;
};
private: private:
Vector m_Positions; std::size_t m_VertexCount;
Vector m_Colors;
std::unordered_map<std::uint64_t, DataIndex> m_Indexes; std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
std::unique_ptr<GL::VertexArray> m_VertexArray; std::unique_ptr<GL::VertexArray> m_VertexArray;
public: public:
VertexCache() : m_VertexCount(0) {}
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors); void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void removeData(std::uint64_t index); void removeData(std::uint64_t index);
void clear(); void clear();

View File

@@ -7,6 +7,7 @@
#include "render/gui/TowerPlacePopup.h" #include "render/gui/TowerPlacePopup.h"
#include "render/gui/MobTooltip.h" #include "render/gui/MobTooltip.h"
#include "render/gui/CastleTooltip.h"
#include "render/gui/imgui/imgui.h" #include "render/gui/imgui/imgui.h"
@@ -23,7 +24,7 @@ class ClientGame;
namespace render { namespace render {
class WorldRenderer { class WorldRenderer : public game::WorldListener {
private: private:
client::ClientGame* m_Client; client::ClientGame* m_Client;
Renderer* m_Renderer; Renderer* m_Renderer;
@@ -40,15 +41,13 @@ private:
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup; std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
std::unique_ptr<gui::MobTooltip> m_MobTooltip; std::unique_ptr<gui::MobTooltip> m_MobTooltip;
std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
public: public:
WorldRenderer(game::World* world, client::ClientGame* client); WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer(); ~WorldRenderer();
void loadModels(); void loadModels();
void addTower(game::TowerPtr tower);
void removeTower(game::TowerPtr tower);
static ImVec4 getImGuiTeamColor(game::TeamColor color); static ImVec4 getImGuiTeamColor(game::TeamColor color);
void update(); void update();
@@ -58,6 +57,11 @@ public:
void moveCam(float relativeX, float relativeY, float aspectRatio); void moveCam(float relativeX, float relativeY, float aspectRatio);
void changeZoom(float zoom); void changeZoom(float zoom);
// WorldListener
virtual void OnTowerAdd(game::TowerPtr tower);
virtual void OnTowerRemove(game::TowerPtr tower);
private: private:
void click(); void click();
void renderWorld() const; void renderWorld() const;
@@ -67,8 +71,12 @@ private:
void renderPopups(); void renderPopups();
void renderTowerUpgradePopup(); void renderTowerUpgradePopup();
void renderMobTooltip() const; void renderMobTooltip() const;
void renderCastleTooltip() const;
void detectClick(); void detectClick();
void detectMobHovering() const; void detectMobHovering() const;
void detectCastleHovering() const;
void renderTooltips() const;
void removeTower();
glm::vec2 getCursorWorldPos() const; glm::vec2 getCursorWorldPos() const;
glm::vec2 getClickWorldPos() const; glm::vec2 getClickWorldPos() const;

View File

@@ -0,0 +1,27 @@
#pragma once
#include "GuiWidget.h"
namespace td {
namespace game {
class TeamCastle;
} // namespace game
namespace gui {
class CastleTooltip : public GuiWidget {
private:
const game::TeamCastle* m_Castle;
public:
CastleTooltip(client::Client* client);
virtual void render();
void setCastle(const game::TeamCastle* castle) { m_Castle = castle; }
};
} // namespace gui
} // namespace td

View File

@@ -17,11 +17,11 @@ public:
void setClickPos(const glm::vec2& worldPos); void setClickPos(const glm::vec2& worldPos);
private: private:
static constexpr float m_TowerPopupTileWidth = 250.0f; static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 250.0f; static constexpr float m_TowerPopupTileHeight = 200.0f;
static constexpr float m_PlaceTowerButtonWidth = 200.0f; static constexpr float m_PlaceTowerButtonWidth = 150.0f;
static constexpr float m_PlaceTowerButtonHeight = 45.0f; static constexpr float m_PlaceTowerButtonHeight = 35.0f;
}; };
} // namespace gui } // namespace gui

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@@ -2,7 +2,7 @@
#include "GuiWidget.h" #include "GuiWidget.h"
#include "misc/Updater.h" #include "updater/Updater.h"
#include <future> #include <future>

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@@ -2,9 +2,7 @@
#include "misc/DataBuffer.h" #include "misc/DataBuffer.h"
#include <ctime> #define TD_VERSION "alpha-0.1.0"
#define TD_VERSION "alpha-0.0.1"
namespace td { namespace td {
namespace utils { namespace utils {

View File

@@ -6,14 +6,26 @@
// Description : Hello World in C++, Ansi-style // Description : Hello World in C++, Ansi-style
//============================================================================ //============================================================================
#if !defined(NDEBUG) && !defined(_WIN32)
#define BACKWARD_HAS_UNWIND 1
#define BACKWARD_HAS_DW 1
#endif
#include "window/Display.h" #include "window/Display.h"
#include "misc/Updater.h" #include "updater/Updater.h"
#include "misc/Backward.hpp"
#ifdef __ANDROID__ #ifdef __ANDROID__
extern "C" extern "C"
#endif #endif
int main(int argc, const char* args[]) { int main(int argc, const char* args[]) {
#if !defined(NDEBUG)
// setup signal handling
backward::SignalHandling sh;
#endif
// remove the outdated binary
td::utils::Updater::removeOldFile(); td::utils::Updater::removeOldFile();
Display::create(); Display::create();

View File

@@ -17,5 +17,21 @@ void Game::tick(std::uint64_t delta) {
} }
} }
Player* Game::getPlayerById(PlayerID id) {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
const Player* Game::getPlayerById(PlayerID id) const {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
} // namespace game } // namespace game
} // namespace td } // namespace td

View File

@@ -1,4 +1,6 @@
#include "game/Mobs.h" #include "game/Mobs.h"
#include "game/Player.h"
#include "game/World.h"
#include <map> #include <map>
#include <algorithm> #include <algorithm>
@@ -18,7 +20,7 @@ EffectDuration& Mob::getEffect(EffectType effectType){
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;}); return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
} }
void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower) { void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
if (isImmuneTo(effectType)) if (isImmuneTo(effectType))
return; return;
if (hasEffect(effectType)) { if (hasEffect(effectType)) {
@@ -30,11 +32,176 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
} }
} }
void Mob::tick(std::uint64_t delta) { void Mob::attackCastle(std::uint64_t delta, World* world) {
updateEffects(delta); if(!hasReachedEnemyCastle()) return;
if (m_AttackTimer.update(delta)) {
world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
m_AttackTimer.applyCooldown();
}
} }
void Mob::updateEffects(std::uint64_t delta) { void Mob::walk(std::uint64_t delta, World* world) {
float mobWalkSpeed = getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (getDirection()) {
case Direction::NegativeX: {
setCenterX(getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
setCenterX(getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
setCenterY(getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
setCenterY(getCenterY() + walkAmount);
break;
}
}
}
void Mob::move(std::uint64_t delta, World* world) {
TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
changeDirection(*walkTile, world);
}
if (hasReachedEnemyCastle()) return;
walk(delta, world);
TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->getBlueTeam().getCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->getRedTeam().getCastle();
}
if (isTouchingCastle(*enemyCastle)) {
moveBack(*enemyCastle, world);
setMobReachedCastle(enemyCastle);
world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
}
void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
switch (getDirection()) {
case Direction::NegativeX: {
setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
break;
}
}
}
void Mob::changeDirection(const WalkableTile& tile, World* world) {
if (getDirection() == tile.direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
switch (getDirection()) {
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (getTileY() > getTileX()) {
setCenterY(tileY + getTileX());
setDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (getTileY() > 1 - getTileX()) {
setCenterY(tileY + (1 - getTileX()));
setDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (getTileY() < getTileX()) {
setCenterY(tileY + getTileX());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (getTileY() < 1 - getTileX()) {
setCenterY(tileY + (1 - getTileX()));
setDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (getTileX() > getTileY()) {
setCenterX(tileX + getTileY());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (getTileX() > 1 - getTileY()) {
setCenterX(tileX + (1 - getTileY()));
setDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (getTileX() < getTileY()) {
setCenterX(tileX + getTileY());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (getTileX() < 1 - getTileY()) {
setCenterX(tileX + (1 - getTileY()));
setDirection(tile.direction);
}
}
return;
}
}
}
bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
return enemyCastle.collidesWith(*this);
}
void Mob::tick(std::uint64_t delta, World* world) {
updateEffects(delta, world);
move(delta, world);
attackCastle(delta, world);
}
void Mob::updateEffects(std::uint64_t delta, World* world) {
float deltaSec = (float)delta / 1000.0f; float deltaSec = (float)delta / 1000.0f;
for (std::size_t i = 0; i < m_Effects.size(); i++) { for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i]; EffectDuration& effect = m_Effects[i];
@@ -63,12 +230,12 @@ void Mob::updateEffects(std::uint64_t delta) {
} }
if (hasEffect(EffectType::Fire)) { if (hasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.update(delta)) { if (m_EffectFireTimer.update(delta)) {
damage(3, getEffect(EffectType::Fire).tower); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
} }
} }
if (hasEffect(EffectType::Poison)) { if (hasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.update(delta)) { if (m_EffectPoisonTimer.update(delta)) {
damage(1, getEffect(EffectType::Poison).tower); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
} }
} }
if (hasEffect(EffectType::Heal)) { if (hasEffect(EffectType::Heal)) {
@@ -88,66 +255,66 @@ bool Mob::hasEffect(EffectType type) {
typedef std::pair<MobType, std::uint8_t> MobKey; typedef std::pair<MobType, std::uint8_t> MobKey;
const std::map<MobKey, MobStats> MobConstants = { const std::map<MobKey, MobStats> MobConstants = {
// damage speed money_cost exp_cost exp_reward max_health // damage speed size money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, 15, 0, 7, 40}}}, {{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, 18, 88, 9, 56}}}, {{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
{{MobType::Zombie, 3},{MobStats{1, 1.6, 22, 153, 10, 78}}}, {{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, 26, 268, 13, 110}}}, {{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
{{MobType::Zombie, 5},{MobStats{2, 1.6, 31, 469, 15, 154}}}, {{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
{{MobType::Spider, 1},{MobStats{1, 1.6, 25, 100, 15, 80}}}, {{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
{{MobType::Spider, 2},{MobStats{1, 2, 30, 175, 16, 112}}}, {{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
{{MobType::Spider, 3},{MobStats{1.5, 2, 36, 306, 18, 157}}}, {{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
{{MobType::Spider, 4},{MobStats{2.5, 2, 43, 536, 19, 222}}}, {{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
{{MobType::Spider, 5},{MobStats{1.5, 2.5, 52, 938, 22, 307}}}, {{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
{{MobType::Skeleton, 1},{MobStats{1, 1.6, 120, 200, 30, 350}}}, {{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
{{MobType::Skeleton, 2},{MobStats{1, 1.6, 144, 350, 33, 490}}}, {{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
{{MobType::Skeleton, 3},{MobStats{1, 1.6, 173, 613, 36, 686}}}, {{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, 225, 1072, 40, 960}}}, {{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
{{MobType::Skeleton, 5},{MobStats{2, 1.6, 255, 1876, 43, 1345}}}, {{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
{{MobType::Pigman, 1},{MobStats{1, 2, 100, 150, 22, 150}}}, {{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
{{MobType::Pigman, 2},{MobStats{1, 2, 120, 263, 24, 210}}}, {{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
{{MobType::Pigman, 3},{MobStats{1, 2, 144, 459, 25, 297}}}, {{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
{{MobType::Pigman, 4},{MobStats{1, 2, 173, 804, 25, 412}}}, {{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
{{MobType::Pigman, 5},{MobStats{1.5, 2, 207, 1407, 27, 576}}}, {{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
{{MobType::Creeper, 1},{MobStats{1, 2, 250, 325, 46, 350}}}, {{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
{{MobType::Creeper, 2},{MobStats{1, 2, 290, 550, 49, 460}}}, {{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
{{MobType::Creeper, 3},{MobStats{2, 2, 350, 800, 55, 630}}}, {{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
{{MobType::Creeper, 4},{MobStats{3, 2, 420, 1300, 61, 900}}}, {{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
{{MobType::Creeper, 5},{MobStats{4, 2, 510, 1850, 67, 1250}}}, {{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
{{MobType::Silverfish, 1},{MobStats{1, 1.6, 38, 125, 18, 120}}}, {{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
{{MobType::Silverfish, 2},{MobStats{1, 1.6, 50, 230, 19, 170}}}, {{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
{{MobType::Silverfish, 3},{MobStats{1, 1.6, 75, 340, 25, 225}}}, {{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, 170, 700, 33, 310}}}, {{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, 200, 1800, 36, 390}}}, {{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
{{MobType::Blaze, 1},{MobStats{1, 1.6, 500, 500, 105, 410}}}, {{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
{{MobType::Blaze, 2},{MobStats{1, 1.6, 600, 875, 111, 574}}}, {{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
{{MobType::Blaze, 3},{MobStats{1, 1.6, 720, 1531, 115, 804}}}, {{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, 864, 2680, 121, 1125}}}, {{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
{{MobType::Blaze, 5},{MobStats{2, 1.6, 1037, 4689, 127, 1575}}}, {{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
{{MobType::Witch, 1},{MobStats{1, 1.6, 150, 300, 37, 300}}}, {{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
{{MobType::Witch, 2},{MobStats{1, 1.6, 165, 525, 39, 405}}}, {{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
{{MobType::Witch, 3},{MobStats{1, 1.6, 182, 918, 42, 547}}}, {{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
{{MobType::Witch, 4},{MobStats{1.5, 1.6, 200, 1606, 43, 738}}}, {{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
{{MobType::Witch, 5},{MobStats{2, 1.6, 220, 2810, 45, 996}}}, {{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
{{MobType::Slime, 1},{MobStats{1, 0.8, 1500, 1000, 300, 800}}}, {{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
{{MobType::Slime, 2},{MobStats{1.5, 0.8, 1800, 1750, 314, 880}}}, {{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
{{MobType::Slime, 3},{MobStats{2, 0.8, 2160, 3063, 330, 968}}}, {{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
{{MobType::Slime, 4},{MobStats{2.5, 0.8, 2592, 5359, 348, 1065}}}, {{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
{{MobType::Slime, 5},{MobStats{3, 0.8, 3110, 9379, 366, 1171}}}, {{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
{{MobType::Giant, 1},{MobStats{10, 0.8, 4000, 2250, 600, 6250}}}, {{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
{{MobType::Giant, 2},{MobStats{20, 0.8, 4500, 4000, 612, 9375}}}, {{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
{{MobType::Giant, 3},{MobStats{30, 0.8, 5062, 7250, 624, 14062}}}, {{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
{{MobType::Giant, 4},{MobStats{40, 0.8, 5695, 12500, 636, 21093}}}, {{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
{{MobType::Giant, 5},{MobStats{50, 0.8, 6407, 22000, 648, 31640}}}, {{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
}; };
const MobStats* getMobStats(MobType type, std::uint8_t level) { const MobStats* getMobStats(MobType type, std::uint8_t level) {
@@ -235,7 +402,7 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
{{MobType::Skeleton, 1},{}}, {{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}}, {{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{EffectType::Fire}}, {{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{EffectType::Fire}}, {{MobType::Skeleton, 4},{EffectType::Fire}},
{{MobType::Skeleton, 5},{EffectType::Fire}}, {{MobType::Skeleton, 5},{EffectType::Fire}},

View File

@@ -1,9 +1,11 @@
#include "game/Player.h" #include "game/Player.h"
#include <algorithm>
namespace td { namespace td {
namespace game { namespace game {
Team::Team(TeamColor color) : m_Color(color) {} Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
void Team::addPlayer(Player* newPlayer) { void Team::addPlayer(Player* newPlayer) {
m_Players.push_back(newPlayer); m_Players.push_back(newPlayer);

View File

@@ -9,7 +9,7 @@ namespace game {
bool Tower::isMobInRange(MobPtr mob) { bool Tower::isMobInRange(MobPtr mob) {
if (mob->isDead()) if (mob->isDead())
return false; return false;
return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange()); return mob->collidesWith(*this);
} }
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = { const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
@@ -21,8 +21,8 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}}, {{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}}, {{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 0, 13}}, {{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 0, 15}}, {{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
//----------------------------------------------------------------- //-----------------------------------------------------------------
@@ -213,11 +213,11 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel(); std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
for (MobPtr mob : world->getMobList()) { for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
world->OnArrowShot(mob, this); world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.applyCooldown();
arrowsShot++; arrowsShot++;
if (arrowsShot >= arrows) if (arrowsShot >= arrows)
break; break;
m_Timer.applyCooldown();
} }
} }
} }
@@ -229,7 +229,8 @@ void IceTower::tick(std::uint64_t delta, World* world) {
for (MobPtr mob : world->getMobList()) { for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
mob->damage(damage, this); if (damage > 0)
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
m_Timer.applyCooldown(); m_Timer.applyCooldown();
} }
} }
@@ -252,7 +253,7 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
for (MobPtr mob : world->getMobList()) { for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
if (getLevel().getPath() == TowerPath::Bottom) { if (getLevel().getPath() == TowerPath::Bottom) {
mob->damage(getStats()->getDamage(), this); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
} else { } else {
float durationSec; float durationSec;
switch (getLevel().getLevel()) { switch (getLevel().getLevel()) {

View File

@@ -13,15 +13,16 @@ namespace td {
namespace game { namespace game {
World::World(Game* game) : m_Game(game) { World::World(Game* game) : m_Game(game) {
getWorldNotifier().bindListener(this);
getMobNotifier().bindListener(this);
} }
TilePtr World::getTile(std::int32_t x, std::int32_t y) const { TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
std::int16_t chunkX = x / Chunk::ChunkWidth; std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight; std::int16_t chunkY = y / Chunk::ChunkHeight;
std::uint16_t subChunkX = x % Chunk::ChunkWidth; std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
std::uint16_t subChunkY = y % Chunk::ChunkHeight; std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
auto chunkIt = m_Chunks.find({ chunkX, chunkY }); auto chunkIt = m_Chunks.find({ chunkX, chunkY });
if (chunkIt == m_Chunks.end()) if (chunkIt == m_Chunks.end())
@@ -43,7 +44,10 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
m_SpawnColorPalette = worldHeader->getSpawnPalette(); m_SpawnColorPalette = worldHeader->getSpawnPalette();
getRedTeam().getCastle() = worldHeader->getRedCastle(); getRedTeam().getCastle() = worldHeader->getRedCastle();
getRedTeam().getCastle().setTeam(&getRedTeam());
getBlueTeam().getCastle() = worldHeader->getBlueCastle(); getBlueTeam().getCastle() = worldHeader->getBlueCastle();
getBlueTeam().getCastle().setTeam(&getBlueTeam());
m_TilePalette = worldHeader->getTilePalette(); m_TilePalette = worldHeader->getTilePalette();
@@ -101,7 +105,6 @@ bool World::saveMap(const std::string& fileName) const {
} }
void World::tick(std::uint64_t delta) { void World::tick(std::uint64_t delta) {
moveMobs(delta);
tickMobs(delta); tickMobs(delta);
for (TowerPtr tower : m_Towers) { for (TowerPtr tower : m_Towers) {
tower->tick(delta, this); tower->tick(delta, this);
@@ -111,10 +114,10 @@ void World::tick(std::uint64_t delta) {
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) { void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::createMob(id, type, level, sender); MobPtr mob = MobFactory::createMob(id, type, level, sender);
mob->setX(x); mob->setCenter({ x, y });
mob->setY(y);
mob->setDirection(dir); mob->setDirection(dir);
m_Mobs.push_back(mob); m_Mobs.push_back(mob);
getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
} }
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) { TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
@@ -123,46 +126,20 @@ TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::in
return tower; return tower;
} }
TowerPtr World::removeTower(TowerID towerId) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
if (it == m_Towers.end()) return nullptr;
TowerPtr tower = *it;
m_Towers.erase(it);
return tower;
}
void World::tickMobs(std::uint64_t delta) { void World::tickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) { for (MobPtr mob : m_Mobs) {
mob->tick(delta); mob->tick(delta, this);
}
}
void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getX(), mob->getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
mob->setDirection(walkTile->direction);
}
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70;
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setX(mob->getX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setX(mob->getX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setY(mob->getY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setY(mob->getY() + walkAmount);
break;
}
}
} }
} }
@@ -241,19 +218,22 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
return false; return false;
} }
void World::OnMobDie(Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
Player* sender = m_Game->getPlayerById(mob->getSender());
sender->addExp(mob->getStats()->getExpReward());
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer->addGold(mob->getStats()->getMoneyCost());
}
}
void World::cleanDeadMobs() { void World::cleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) { for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i]; MobPtr mob = m_Mobs[i];
if (mob->isDead()) { if (mob->isDead()) {
mob->OnDeath(this);
//reward players
Player& sender = m_Game->getPlayerById(mob->getSender());
sender.addExp(mob->getStats()->getExpReward());
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer.addGold(mob->getStats()->getMoneyCost());
m_Mobs.erase(m_Mobs.begin() + i); m_Mobs.erase(m_Mobs.begin() + i);
} }
} }
@@ -262,13 +242,13 @@ void World::cleanDeadMobs() {
TowerPtr World::getTower(const glm::vec2& position) const { TowerPtr World::getTower(const glm::vec2& position) const {
for (TowerPtr tower : m_Towers) { for (TowerPtr tower : m_Towers) {
if (tower->getSize() == TowerSize::Big) { if (tower->getSize() == TowerSize::Big) {
if (tower->getX() - 2 <= static_cast<std::int32_t>(position.x) && tower->getX() + 2 >= static_cast<std::int32_t>(position.x) && if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
tower->getY() - 2 <= static_cast<std::int32_t>(position.y) && tower->getY() + 2 >= static_cast<std::int32_t>(position.y)) { tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
return tower; return tower;
} }
} else { } else { // little tower
if (tower->getX() - 1 <= static_cast<std::int32_t>(position.x) && tower->getX() + 1 >= static_cast<std::int32_t>(position.x) && if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
tower->getY() - 1 <= static_cast<std::int32_t>(position.y) && tower->getY() + 1 >= static_cast<std::int32_t>(position.y)) { tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
return tower; return tower;
} }
} }
@@ -282,12 +262,44 @@ TowerPtr World::getTowerById(TowerID towerID) {
return *it; return *it;
} }
void World::OnArrowShot(MobPtr target, Tower* shooter) { void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom; bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
if (explosiveArrows) { if (explosiveArrows) {
// aoe damage getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
} else { }
target->damage(shooter->getStats()->getDamage(), shooter); }
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
if (fireArrow) {
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
}
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
for (MobPtr mob : m_Mobs) {
if (mob->isAlive() && mob->collidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
}
}
}
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
enemyCastle->damage(damage);
if (enemyCastle->getLife() <= 0) {
// TODO: a team has won
}
}
void World::OnMobDamage(Mob* target, float damage, Tower* source) {
target->damage(damage, source);
if (target->isDead()) {
getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
} }
} }
@@ -315,5 +327,13 @@ const Team& World::getTeam(TeamColor team) const {
return m_Game->getTeam(team); return m_Game->getTeam(team);
} }
const Player* World::getPlayerById(PlayerID id) const {
return m_Game->getPlayerById(id);
}
const TeamList& World::getTeams() const {
return m_Game->getTeams();
}
} // namespace game } // namespace game
} // namespace td } // namespace td

View File

@@ -64,5 +64,10 @@ void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
m_Connexion.sendPacket(&packet); m_Connexion.sendPacket(&packet);
} }
void Client::removeTower(game::TowerID tower) {
protocol::RemoveTowerPacket packet(tower);
m_Connexion.sendPacket(&packet);
}
} // namespace client } // namespace client
} // namespace td } // namespace td

View File

@@ -1,10 +1,7 @@
#include "game/client/ClientGame.h" #include "game/client/ClientGame.h"
#include "protocol/PacketDispatcher.h" #include "protocol/PacketDispatcher.h"
//#include "game/Team.h"
#include "game/client/Client.h" #include "game/client/Client.h"
#include <iostream>
namespace td { namespace td {
namespace client { namespace client {
@@ -21,7 +18,6 @@ m_WorldRenderer(&m_WorldClient, this) {
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this); GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this); GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
} }
ClientGame::~ClientGame() { ClientGame::~ClientGame() {
@@ -103,7 +99,7 @@ void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
m_WorldRenderer.loadModels(); m_WorldRenderer.loadModels();
// set cam pos to player spawn // set cam pos to player spawn
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn(); const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
m_WorldRenderer.setCamPos(spawn.x + 0.5, spawn.y + 0.5); m_WorldRenderer.setCamPos(spawn.getCenterX(), spawn.getCenterY());
} }
void ClientGame::renderWorld() { void ClientGame::renderWorld() {
@@ -112,9 +108,5 @@ void ClientGame::renderWorld() {
} }
} }
void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
}
} // namespace client } // namespace client
} // namespace td } // namespace td

View File

@@ -7,10 +7,12 @@ namespace td {
namespace client { namespace client {
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) { WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this); GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this); GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
} }
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) { void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
@@ -32,8 +34,18 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath()); tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
} }
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) { void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
World::OnArrowShot(target, tower); game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
getWorldNotifier().notifyListeners(&WorldListener::OnTowerAdd, newTower);
}
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
game::TowerPtr tower = removeTower(packet->getTowerID());
if (tower != nullptr) {
getWorldNotifier().notifyListeners(&WorldListener::OnTowerRemove, tower);
}
} }
} // namespace client } // namespace client

View File

@@ -41,6 +41,7 @@ void ServerConnexion::registerHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this); GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this); GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this); GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
} }
bool ServerConnexion::updateSocket() { bool ServerConnexion::updateSocket() {
@@ -159,6 +160,8 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID); game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
world->getWorldNotifier().notifyListeners(&game::WorldListener::OnTowerAdd, tower);
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID); protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket); m_Server->broadcastPacket(&addTowerPacket);
} }
@@ -179,6 +182,12 @@ void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet){
m_Server->broadcastPacket(packet); m_Server->broadcastPacket(packet);
} }
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
//TODO: verify the packet
m_Server->broadcastPacket(packet);
}
ServerConnexion::~ServerConnexion() { ServerConnexion::~ServerConnexion() {
if (GetDispatcher() != nullptr) if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this); GetDispatcher()->UnregisterHandler(this);

View File

@@ -22,21 +22,27 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn(); enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
} }
std::int32_t spawnCenterX = enemyMobSpawn->x; float spawnWidth = enemyMobSpawn->getWidth();
std::int32_t spawnCenterY = enemyMobSpawn->y; float spawnHeight = enemyMobSpawn->getHeight();
std::int32_t minSpawnY = spawnCenterY - 2; float spawnCenterX = enemyMobSpawn->getCenterX();
std::int32_t maxSpawnY = spawnCenterY + 2; float spawnCenterY = enemyMobSpawn->getCenterY();
std::int32_t minSpawnX = spawnCenterX - 2; auto mobStats = getMobStats(type, level);
std::int32_t maxSpawnX = spawnCenterX + 2; auto mobSize = mobStats->getSize();
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX); float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY); float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction); float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction); float mobX = utils::getRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
float mobY = utils::getRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
m_Server->broadcastPacket(&packet); m_Server->broadcastPacket(&packet);
m_CurrentMobID++; m_CurrentMobID++;
@@ -49,9 +55,5 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
return tower; return tower;
} }
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
World::OnArrowShot(target, shooter);
}
} // namespace server } // namespace server
} // namespace td } // namespace td

84
src/misc/Shapes.cpp Normal file
View File

@@ -0,0 +1,84 @@
#include "misc/Shapes.h"
#include <algorithm>
#include <cmath>
namespace td {
namespace utils {
namespace shape {
float Point::distance(const Point& point) const {
return std::sqrt(distanceSquared(point));
}
float Point::distanceSquared(const Point& point) const {
return (m_X - point.getX()) * (m_X - point.getX()) + (m_Y - point.getY()) * (m_Y - point.getY());
}
bool Rectangle::collidesWith(const Point& point) const {
return point.getX() > getTopLeft().getX() && point.getX() < getBottomRight().getX() &&
point.getY() > getTopLeft().getY() && point.getY() < getBottomRight().getY();
}
bool Rectangle::collidesWith(const Rectangle& rect) const {
Point point1{ rect.getTopLeft().getX(), rect.getTopLeft().getY() };
Point point2{ rect.getTopLeft().getX(), rect.getBottomRight().getY() };
Point point3{ rect.getBottomRight().getX(), rect.getTopLeft().getY() };
Point point4{ rect.getBottomRight().getX(), rect.getBottomRight().getY() };
if (collidesWith(point1)) return true;
if (collidesWith(point2)) return true;
if (collidesWith(point3)) return true;
if (collidesWith(point4)) return true;
return false;
}
bool Rectangle::collidesWith(const Circle& circle) const {
return circle.collidesWith(*this);
}
float Rectangle::distance(const Circle& circle) const {
return circle.distance(*this);
}
float Rectangle::distanceSquared(const Circle& circle) const {
return circle.distanceSquared(*this);
}
bool Circle::collidesWith(const Point& point) const {
return m_Radius * m_Radius > m_Center.distanceSquared(point);
}
bool Circle::collidesWith(const Rectangle& rect) const {
float distanceSquared_ = distanceSquared(rect);
return distanceSquared_ < m_Radius* m_Radius;
}
bool Circle::collidesWith(const Circle& circle) const {
return m_Radius + circle.getRadius() > m_Center.distanceSquared(circle.getCenter());
}
float Circle::distance(const Rectangle& rect) const {
return std::sqrt(distanceSquared(rect));
}
float Circle::distanceSquared(const Rectangle& rect) const {
float closestX = std::clamp(m_Center.getX(), rect.getTopLeft().getX(), rect.getBottomRight().getX());
float closestY = std::clamp(m_Center.getY(), rect.getTopLeft().getY(), rect.getBottomRight().getY());
float distanceX = m_Center.getX() - closestX;
float distanceY = m_Center.getY() - closestY;
return (distanceX * distanceX) + (distanceY * distanceY);
}
} // namespace shape
} // namespace utils
} // namespace td

View File

@@ -28,7 +28,7 @@ static std::map<PacketType, PacketCreator> packets = {
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } }, {PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } }, {PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } }, {PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
{PacketType::WorldRemoveTower, []() -> PacketPtr {return std::make_unique<WorldRemoveTowerPacket>(); } }, {PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } }, {PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } }, {PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
}; };

View File

@@ -94,11 +94,11 @@ DataBuffer WorldBeginDataPacket::SerializeCustom() const {
const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn; const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle; const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
data << redSpawn << redCastle; data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
data << blueSpawn << blueCastle; data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
// tile palette // tile palette
data << m_Header.m_TilePalette.size(); data << static_cast<std::uint64_t>(m_Header.m_TilePalette.size());
for (game::TilePtr tile : m_Header.m_TilePalette) { for (game::TilePtr tile : m_Header.m_TilePalette) {
data << tile; data << tile;
@@ -126,11 +126,11 @@ DataBuffer WorldBeginDataPacket::Serialize() const {
const game::Spawn& redSpawn = m_Header.m_World->getRedTeam().getSpawn(), blueSpawn = m_Header.m_World->getBlueTeam().getSpawn(); const game::Spawn& redSpawn = m_Header.m_World->getRedTeam().getSpawn(), blueSpawn = m_Header.m_World->getBlueTeam().getSpawn();
const game::TeamCastle& redCastle = m_Header.m_World->getRedTeam().getCastle(), blueCastle = m_Header.m_World->getBlueTeam().getCastle(); const game::TeamCastle& redCastle = m_Header.m_World->getRedTeam().getCastle(), blueCastle = m_Header.m_World->getBlueTeam().getCastle();
data << redSpawn << redCastle; data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
data << blueSpawn << blueCastle; data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
// tile palette // tile palette
data << m_Header.m_World->getTilePalette().size(); data << static_cast<std::uint64_t>(m_Header.m_World->getTilePalette().size());
for (game::TilePtr tile : m_Header.m_World->getTilePalette()) { for (game::TilePtr tile : m_Header.m_World->getTilePalette()) {
data << tile; data << tile;
@@ -155,8 +155,13 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte); data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
data >> m_Header.m_RedSpawn >> m_Header.m_RedCastle; utils::shape::Rectangle redCastle, blueCastle;
data >> m_Header.m_BlueSpawn >> m_Header.m_BlueCastle;
data >> m_Header.m_RedSpawn >> redCastle;
data >> m_Header.m_BlueSpawn >> blueCastle;
m_Header.m_RedCastle.setShape(redCastle);
m_Header.m_BlueCastle.setShape(blueCastle);
std::uint64_t tilePaletteSize; std::uint64_t tilePaletteSize;
data >> tilePaletteSize; data >> tilePaletteSize;
@@ -485,13 +490,13 @@ void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder; data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
} }
DataBuffer WorldRemoveTowerPacket::Serialize() const { DataBuffer RemoveTowerPacket::Serialize() const {
DataBuffer data; DataBuffer data;
data << getID() << m_TowerID; data << getID() << m_TowerID;
return data; return data;
} }
void WorldRemoveTowerPacket::Deserialize(DataBuffer& data) { void RemoveTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID; data >> m_TowerID;
} }
@@ -543,7 +548,7 @@ REGISTER_DISPATCH_CLASS(ServerTpsPacket);
REGISTER_DISPATCH_CLASS(SpawnMobPacket); REGISTER_DISPATCH_CLASS(SpawnMobPacket);
REGISTER_DISPATCH_CLASS(PlaceTowerPacket); REGISTER_DISPATCH_CLASS(PlaceTowerPacket);
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket); REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
REGISTER_DISPATCH_CLASS(WorldRemoveTowerPacket); REGISTER_DISPATCH_CLASS(RemoveTowerPacket);
REGISTER_DISPATCH_CLASS(SendMobsPacket); REGISTER_DISPATCH_CLASS(SendMobsPacket);
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket); REGISTER_DISPATCH_CLASS(UpgradeTowerPacket);

View File

@@ -5,46 +5,43 @@ namespace td {
namespace render { namespace render {
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) { void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
ElementsIndex positionsIndexes; m_Indexes.insert({ index, {positions, colors} });
positionsIndexes.first = m_Positions.end(); m_VertexCount += colors.size(); // one color per vertex
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
positionsIndexes.second = m_Positions.end() - 1;
ElementsIndex colorsIndexes;
colorsIndexes.first = m_Colors.end();
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
colorsIndexes.second = m_Colors.end() - 1;
m_Indexes.insert({ index, {positionsIndexes, colorsIndexes} });
} }
void VertexCache::removeData(std::uint64_t index) { void VertexCache::removeData(std::uint64_t index) {
auto it = m_Indexes.find(index); auto it = m_Indexes.find(index);
if (it != m_Indexes.end()) { if (it != m_Indexes.end()) {
DataIndex indexes = it->second;
ElementsIndex positionsIndexes = indexes.first;
ElementsIndex colorsIndexes = indexes.second;
m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
m_Indexes.erase(it); m_Indexes.erase(it);
m_VertexCount -= it->second.color.size(); // one color per vertex
} }
} }
void VertexCache::clear() { void VertexCache::clear() {
m_Positions.clear();
m_Colors.clear();
m_Indexes.clear(); m_Indexes.clear();
m_VertexCount = 0;
} }
void VertexCache::updateVertexArray() { void VertexCache::updateVertexArray() {
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex m_VertexArray = std::make_unique<GL::VertexArray>(m_VertexCount); // one color per vertex
GL::VertexBuffer positionsBuffer(m_Positions, 2); Vector positions;
positions.reserve(m_VertexCount * 2);
Vector colors;
colors.reserve(m_VertexCount);
for (auto it = m_Indexes.begin(); it != m_Indexes.end(); it++) {
const DataIndex& data = it->second;
positions.insert(positions.end(), data.position.begin(), data.position.end());
colors.insert(colors.end(), data.color.begin(), data.color.end());
}
GL::VertexBuffer positionsBuffer(positions, 2);
positionsBuffer.addVertexAttribPointer(0, 2, 0); positionsBuffer.addVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorsBuffer(m_Colors, 1); GL::VertexBuffer colorsBuffer(colors, 1);
colorsBuffer.addVertexAttribPointer(1, 1, 0); colorsBuffer.addVertexAttribPointer(1, 1, 0);
m_VertexArray->bind(); m_VertexArray->bind();

View File

@@ -37,6 +37,8 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
m_Renderer->setCamMovement({}); m_Renderer->setCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient()); m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient()); m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->getClient());
m_Client->getWorld().getWorldNotifier().bindListener(this);
} }
void WorldRenderer::updateCursorPos() { void WorldRenderer::updateCursorPos() {
@@ -64,6 +66,18 @@ void WorldRenderer::update() {
m_PopupOpened = false; m_PopupOpened = false;
} }
} }
if (ImGui::IsMouseDoubleClicked(1)) removeTower();
}
void WorldRenderer::removeTower() {
glm::vec2 cursorPos = getCursorWorldPos();
game::TowerPtr clickedTower = m_World->getTower(cursorPos);
if (clickedTower != nullptr) {
m_Client->getClient()->removeTower(clickedTower->getID());
}
} }
void WorldRenderer::renderWorld() const { void WorldRenderer::renderWorld() const {
@@ -74,7 +88,7 @@ void WorldRenderer::renderMobs() const {
for (game::MobPtr mob : m_World->getMobList()) { for (game::MobPtr mob : m_World->getMobList()) {
Renderer::Model model; Renderer::Model model;
model.vao = m_MobVao.get(); model.vao = m_MobVao.get();
model.positon = { mob->getX(), mob->getY() }; model.positon = { mob->getCenterX(), mob->getCenterY() };
m_Renderer->renderModel(model); m_Renderer->renderModel(model);
} }
} }
@@ -106,7 +120,7 @@ void WorldRenderer::render() {
renderMobs(); renderMobs();
renderTowers(); renderTowers();
renderTileSelect(); renderTileSelect();
renderMobTooltip(); renderTooltips();
renderPopups(); renderPopups();
detectClick(); detectClick();
} }
@@ -115,6 +129,11 @@ WorldRenderer::~WorldRenderer() {
} }
void WorldRenderer::renderTooltips() const {
renderMobTooltip();
renderCastleTooltip();
}
void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio) { void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio) {
if (m_WorldVao == nullptr) if (m_WorldVao == nullptr)
return; return;
@@ -232,14 +251,17 @@ void WorldRenderer::renderMobTooltip() const {
m_MobTooltip->render(); m_MobTooltip->render();
} }
void WorldRenderer::renderCastleTooltip() const {
if (ImGui::IsAnyItemHovered()) return;
detectCastleHovering();
m_CastleTooltip->render();
}
void WorldRenderer::detectMobHovering() const { void WorldRenderer::detectMobHovering() const {
glm::vec2 cursorWorldPos = getCursorWorldPos(); glm::vec2 cursorWorldPos = getCursorWorldPos();
for (game::MobPtr mob : m_World->getMobList()) { for (game::MobPtr mob : m_World->getMobList()) {
// mob size is currently 1x1 for all mobs if (mob->collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
float mobCenterX = mob->getX();
float mobCenterY = mob->getY();
if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
m_MobTooltip->setMob(mob.get()); m_MobTooltip->setMob(mob.get());
return; return;
} }
@@ -247,13 +269,24 @@ void WorldRenderer::detectMobHovering() const {
m_MobTooltip->setMob(nullptr); m_MobTooltip->setMob(nullptr);
} }
void WorldRenderer::addTower(game::TowerPtr tower) { void WorldRenderer::detectCastleHovering() const {
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower); glm::vec2 cursorWorldPos = getCursorWorldPos();
for (const game::Team& team : m_World->getTeams()) {
if (team.getCastle().collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_CastleTooltip->setCastle(&team.getCastle());
return;
}
}
m_CastleTooltip->setCastle(nullptr);
}
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors); m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray(); m_TowersCache.updateVertexArray();
} }
void WorldRenderer::removeTower(game::TowerPtr tower) { void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
m_TowersCache.removeData(tower->getID()); m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray(); m_TowersCache.updateVertexArray();
} }

View File

@@ -0,0 +1,27 @@
#include "render/gui/CastleTooltip.h"
#include "render/gui/imgui/imgui.h"
#include "render/WorldRenderer.h"
#include "game/client/Client.h"
namespace td {
namespace gui {
CastleTooltip::CastleTooltip(client::Client* client) : GuiWidget(client) {
}
void CastleTooltip::render() {
if (m_Castle == nullptr) return;
ImGui::BeginTooltip();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(m_Castle->getTeam()->getColor()));
ImGui::Text("Castle : ");
ImGui::PopStyleColor();
ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->getLife()), game::TeamCastle::CastleMaxLife);
ImGui::EndTooltip();
}
} // namespace gui
} // namespace td

View File

@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
void MobTooltip::render() { void MobTooltip::render() {
if (m_Mob == nullptr) return; if (m_Mob == nullptr) return;
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender()); // TODO: add sender null check
const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Sender :"); ImGui::Text("Sender :");
ImGui::SameLine(); ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor())); ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
ImGui::Text("%s", sender.getName().c_str()); ImGui::Text("%s", sender->getName().c_str());
ImGui::PopStyleColor(); ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife()); ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str()); ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());

View File

@@ -97,8 +97,8 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
for (int spawnColor = 0; spawnColor < 2; spawnColor++) { for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
const game::Spawn& spawn = world->getTeam(game::TeamColor(spawnColor)).getSpawn(); const game::Spawn& spawn = world->getTeam(game::TeamColor(spawnColor)).getSpawn();
float fromX = spawn.x - 2, toX = spawn.x + 3; float fromX = spawn.getTopLeft().getX() , toX = spawn.getBottomRight().getX();
float fromY = spawn.y - 2, toY = spawn.y + 3; float fromY = spawn.getTopLeft().getY() , toY = spawn.getBottomRight().getY();
positions.insert(positions.end(), { positions.insert(positions.end(), {
fromX, fromY, fromX, fromY,
@@ -125,8 +125,8 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
for (int castleColor = 0; castleColor < 2; castleColor++) { for (int castleColor = 0; castleColor < 2; castleColor++) {
const game::TeamCastle& castle = world->getTeam(game::TeamColor(castleColor)).getCastle(); const game::TeamCastle& castle = world->getTeam(game::TeamColor(castleColor)).getCastle();
float fromX = castle.x - 2, toX = castle.x + 3; float fromX = castle.getTopLeft().getX(), toX = castle.getBottomRight().getX();
float fromY = castle.y - 2, toY = castle.y + 3; float fromY = castle.getTopLeft().getY(), toY = castle.getBottomRight().getY();
positions.insert(positions.end(), { positions.insert(positions.end(), {
fromX, fromY, fromX, fromY,
@@ -203,17 +203,17 @@ RenderData loadTowerModel(game::TowerPtr tower) {
float towerY, towerDY; float towerY, towerDY;
if (tower->getSize() == game::TowerSize::Little) { if (tower->getSize() == game::TowerSize::Little) {
towerX = tower->getX() - 1; towerX = tower->getCenterX() - 1.5f;
towerDX = tower->getX() + 2; towerDX = tower->getCenterX() + 1.5f;
towerY = tower->getY() - 1; towerY = tower->getCenterY() - 1.5f;
towerDY = tower->getY() + 2; towerDY = tower->getCenterY() + 1.5f;
} else { } else {
towerX = tower->getX() - 2; towerX = tower->getCenterX() - 2.5f;
towerDX = tower->getX() + 3; towerDX = tower->getCenterX() + 2.5f;
towerY = tower->getY() - 2; towerY = tower->getCenterY() - 2.5f;
towerDY = tower->getY() + 3; towerDY = tower->getCenterY() + 2.5f;
} }
std::vector<float> positions = { std::vector<float> positions = {
towerX, towerY, towerX, towerY,

View File

@@ -1,4 +1,5 @@
#include "misc/Updater.h" #include "updater/Updater.h"
#include "misc/Platform.h" #include "misc/Platform.h"
#include "misc/DataBuffer.h" #include "misc/DataBuffer.h"

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@@ -8,7 +8,7 @@ target("TowerDefense")
add_files("src/*.cpp", "src/*/*.cpp", "src/*/*/*.cpp", "src/*/*/*/*.cpp") add_files("src/*.cpp", "src/*/*.cpp", "src/*/*/*.cpp", "src/*/*/*/*.cpp")
add_cxflags("-pthread") add_cxflags("-pthread")
set_languages("c++14") set_languages("c++17")
add_links("glbinding", "z", "SDL2") add_links("glbinding", "z", "SDL2")
@@ -35,6 +35,12 @@ target("TowerDefense")
end end
else else
if is_os("linux") then
add_links("dw")
end
if is_os("windows") then
add_links("dbghelp", "psapi", "kernel32", "msvcr90")
end
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused") add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
end end