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39 Commits
alpha-0.0.
...
alpha-0.0.
| Author | SHA1 | Date | |
|---|---|---|---|
| 7e91b863da | |||
| 129bb47286 | |||
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| c1affc36c0 | |||
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| c7d81de60e | |||
| f48af51dc7 | |||
| 0f328e6f81 |
@@ -2,10 +2,13 @@
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#include "Towers.h"
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#include "Types.h"
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#include "Team.h"
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#include <vector>
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#include <memory>
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#include <glm/glm.hpp>
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namespace td {
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namespace game {
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@@ -41,27 +44,29 @@ class MobStats {
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private:
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float m_Damage;
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float m_Speed;
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glm::vec2 m_Size;
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std::uint16_t m_MoneyCost;
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std::uint16_t m_ExpCost;
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std::uint16_t m_MaxLife;
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std::uint16_t m_ExpReward;
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public:
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MobStats(float damage, float speed, std::uint16_t moneyCost,
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MobStats(float damage, float speed, glm::vec2 size, std::uint16_t moneyCost,
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std::uint16_t expCost, std::uint16_t expReward,
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std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
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m_MoneyCost(moneyCost), m_ExpCost(expCost), m_MaxLife(maxLife),
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m_ExpReward(expReward) {
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m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
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m_MaxLife(maxLife), m_ExpReward(expReward) {
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}
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float getDamage() const { return m_Damage; }
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float getMovementSpeed() const { return m_Speed; }
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const glm::vec2& getSize() const { return m_Size; }
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std::uint16_t getMoneyCost() const { return m_MoneyCost; }
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std::uint16_t getExpCost() const { return m_ExpCost; }
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std::uint16_t getExpReward() const { return m_ExpReward; }
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std::uint16_t getMaxLife() const { return m_MaxLife; }
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};
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struct EffectDuration{
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struct EffectDuration {
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EffectType type;
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float duration; // in seconds
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const Tower* tower; // the tower that gived the effect
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@@ -71,7 +76,7 @@ const MobStats* getMobStats(MobType type, std::uint8_t level);
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level);
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level);
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class Mob {
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class Mob : public utils::shape::Rectangle {
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protected:
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float m_Health;
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private:
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@@ -80,16 +85,17 @@ private:
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MobLevel m_Level;
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the tower that damaged the mob
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const Tower* m_LastDamage; // the last tower that damaged the mob
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bool m_HasReachedCastle; // if true, no need to walk anymore
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectHealTimer;
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float m_X = 0, m_Y = 0;
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_EffectFireTimer(1000), m_EffectPoisonTimer(1000), m_EffectHealTimer(1000) {
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000) {
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}
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@@ -97,7 +103,7 @@ public:
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virtual void tick(std::uint64_t delta);
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virtual void OnDeath(World* world){}
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virtual bool OnDeath(World* world) { return true; }
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const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); }
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const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); }
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@@ -108,15 +114,11 @@ public:
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bool isDead() const { return m_Health <= 0; }
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bool isAlive() const { return m_Health > 0; }
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const Tower* getLastDamageTower() { return m_LastDamage; }
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bool hasReachedEnemyCastle() { return m_HasReachedCastle; }
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void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
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void heal(float heal) { m_Health = std::min((float)getStats()->getMaxLife(), m_Health + heal); }
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float getX() const { return m_X; }
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void setX(float x) { m_X = x; }
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float getY() const { return m_Y; }
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void setY(float y) { m_Y = y; }
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void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
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void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle
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bool isImmuneTo(TowerType type);
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@@ -124,11 +126,16 @@ public:
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void addEffect(EffectType type, float durationSec, const Tower* tower);
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bool hasEffect(EffectType type);
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float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
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float getTileY() { return getCenterY() - static_cast<float>(static_cast<std::int32_t>(getCenterY())); } // returns a float between 0 and 1 excluded
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Direction getDirection() const { return m_Direction; }
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void setDirection(Direction dir) { m_Direction = dir; }
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protected:
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void initHealth() { m_Health = (float)getStats()->getMaxLife(); }
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void initMob() {
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m_Health = static_cast<float>(getStats()->getMaxLife());
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setSize(getStats()->getSize().x, getStats()->getSize().y);
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}
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private:
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void updateEffects(std::uint64_t delta);
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EffectDuration& getEffect(EffectType type);
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@@ -138,70 +145,70 @@ typedef std::shared_ptr<Mob> MobPtr;
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class Zombie : public Mob {
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public:
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Zombie; }
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};
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class Spider : public Mob {
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public:
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Spider; }
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};
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class Skeleton : public Mob {
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public:
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Skeleton; }
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};
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class PigMan : public Mob {
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public:
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Pigman; }
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};
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class Creeper : public Mob {
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public:
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Creeper; }
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};
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class Silverfish : public Mob {
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public:
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Silverfish; }
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};
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class Blaze : public Mob {
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public:
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Blaze; }
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};
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class Witch : public Mob {
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public:
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Witch; }
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};
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class Slime : public Mob {
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public:
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Slime; }
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};
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class Giant : public Mob {
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public:
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Giant; }
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};
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@@ -22,7 +22,7 @@ private:
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bool m_GoldChanged;
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bool m_ExpChanged;
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public:
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id), m_GoldPerSecond(5),
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id), m_GoldPerSecond(5),
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m_GoldChanged(false), m_ExpChanged(false) {}
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const std::string& getName() const { return m_Name; }
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@@ -34,7 +34,7 @@ public:
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std::uint8_t getGoldPerSecond() const { return m_GoldPerSecond; }
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void setGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
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std::uint32_t getGold() const { return m_Gold;}
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std::uint32_t getGold() const { return m_Gold; }
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void setGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold = gold; }
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void addGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold += gold; }
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void removeGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold -= gold; }
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@@ -2,9 +2,11 @@
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#include "Types.h"
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#include "misc/Shapes.h"
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <cmath>
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namespace td {
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namespace game {
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@@ -17,14 +19,33 @@ enum class TeamColor : std::int8_t {
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Blue
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};
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struct Spawn {
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Direction direction;
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std::int32_t x, y;
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class Spawn : public utils::shape::Rectangle {
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private:
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Direction m_Direction;
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public:
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Spawn(){
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setWidth(5);
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setHeight(5);
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}
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Direction getDirection() const { return m_Direction; }
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void setDirection(Direction direction) { m_Direction = direction; }
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};
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struct TeamCastle {
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std::int32_t x, y;
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std::uint16_t life = 1000;
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struct TeamCastle : public utils::shape::Rectangle{
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private:
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float m_Life;
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public:
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TeamCastle() : m_Life(1000) {
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setWidth(5);
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setHeight(5);
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}
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float getLife() const { return m_Life; }
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void setLife(float life) { m_Life = life; }
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void damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
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};
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class Team {
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@@ -5,6 +5,8 @@
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#include <memory>
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#include "misc/Time.h"
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#include "misc/Shapes.h"
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#include "game/Types.h"
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namespace td {
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@@ -85,19 +87,18 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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typedef std::uint16_t TowerID;
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class Tower {
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class Tower : public utils::shape::Circle {
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private:
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TowerID m_ID;
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TowerType m_Type;
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std::int32_t m_X, m_Y;
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TowerLevel m_Level{};
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PlayerID m_Builder;
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protected:
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utils::CooldownTimer m_Timer;
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public:
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Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
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m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
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setRadius(getStats()->getRange());
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}
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virtual TowerType getType() const = 0;
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@@ -109,11 +110,10 @@ public:
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m_Level.setPath(path);
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m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
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m_Timer.reset();
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setRadius(getStats()->getRange());
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}
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std::uint16_t getID() const { return m_ID; }
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std::int32_t getX() const { return m_X; }
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std::int32_t getY() const { return m_Y; }
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const TowerLevel& getLevel() const { return m_Level; }
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const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
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PlayerID getBuilder() const { return m_Builder; }
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@@ -163,6 +163,9 @@ class ArcherTower : public LittleTower {
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public:
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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constexpr static float ExplosionRadius = 1.5f;
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constexpr static float FireDurationSec = 10.0f;
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta, World* world);
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};
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@@ -10,6 +10,8 @@
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#include "Mobs.h"
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#include "Team.h"
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#include "misc/ObjectNotifier.h"
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namespace td {
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namespace game {
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typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
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@@ -114,7 +116,26 @@ typedef std::array<Color, 2> SpawnColorPalette;
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typedef std::vector<TowerPtr> TowerList;
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class World {
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class WorldListener {
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public:
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WorldListener() {}
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virtual void OnTowerAdd(TowerPtr tower) {}
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virtual void OnTowerRemove(TowerPtr tower) {}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
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virtual void OnMobDead(MobPtr mob) {}
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};
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typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
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class World : public WorldNotifier, public WorldListener {
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protected:
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TowerTileColorPalette m_TowerPlacePalette;
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Color m_WalkablePalette;
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@@ -134,6 +155,8 @@ protected:
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public:
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World(Game* game);
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static constexpr std::uint8_t CastleWidth = 5, CastleHeight = 5;
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bool loadMap(const protocol::WorldBeginDataPacket* worldHeader);
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bool loadMap(const protocol::WorldDataPacket* worldData);
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@@ -145,6 +168,7 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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|
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TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
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TowerPtr removeTower(TowerID id);
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||||
|
||||
TilePtr getTile(std::int32_t x, std::int32_t y) const;
|
||||
|
||||
@@ -187,10 +211,20 @@ public:
|
||||
const TowerList& getTowers() const { return m_Towers; };
|
||||
TowerPtr getTowerById(TowerID tower);
|
||||
|
||||
// Archer Tower
|
||||
virtual void OnArrowShot(MobPtr target, Tower* shooter);
|
||||
// WorldListener
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
|
||||
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
|
||||
|
||||
virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
|
||||
private:
|
||||
void moveMobs(std::uint64_t delta);
|
||||
void moveMob(MobPtr mob, std::uint64_t delta);
|
||||
void moveBackMob(MobPtr mob, const TeamCastle& castle);
|
||||
void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
|
||||
bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
|
||||
void tickMobs(std::uint64_t delta);
|
||||
void cleanDeadMobs();
|
||||
};
|
||||
|
||||
@@ -44,6 +44,7 @@ public:
|
||||
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
|
||||
void placeTower(game::TowerType type, const glm::vec2& position);
|
||||
void upgradeTower(game::TowerID tower, game::TowerLevel level);
|
||||
void removeTower(game::TowerID tower);
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -37,6 +37,7 @@ public:
|
||||
Client* getClient() const { return m_Client; }
|
||||
|
||||
render::Renderer* getRenderer() const { return m_Renderer; }
|
||||
WorldClient& getWorld() { return m_WorldClient; }
|
||||
|
||||
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
|
||||
@@ -48,7 +49,7 @@ public:
|
||||
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
|
||||
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -14,12 +14,13 @@ private:
|
||||
public:
|
||||
WorldClient(ClientGame* game);
|
||||
|
||||
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
|
||||
virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
|
||||
|
||||
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -40,6 +40,7 @@ public:
|
||||
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::SendMobsPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
|
||||
|
||||
std::uint8_t getID() const { return m_ID; }
|
||||
const game::Player* getPlayer() const { return m_Player; }
|
||||
|
||||
@@ -19,7 +19,6 @@ public:
|
||||
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
|
||||
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
|
||||
|
||||
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
4465
include/misc/Backward.hpp
Normal file
4465
include/misc/Backward.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include "misc/DataBuffer.h"
|
||||
#include "DataBuffer.h"
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
36
include/misc/ObjectNotifier.h
Normal file
36
include/misc/ObjectNotifier.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template <typename Listener>
|
||||
class ObjectNotifier {
|
||||
protected:
|
||||
std::vector<Listener*> m_Listeners;
|
||||
|
||||
public:
|
||||
void bindListener(Listener* listener) {
|
||||
m_Listeners.push_back(listener);
|
||||
}
|
||||
|
||||
void unbindListener(Listener* listener) {
|
||||
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
|
||||
|
||||
if(iter == m_Listeners.end()) return;
|
||||
|
||||
m_Listeners.erase(iter);
|
||||
}
|
||||
|
||||
template <typename Func, typename... Args>
|
||||
void notifyListeners(Func function, Args... args) {
|
||||
for (Listener* listener : m_Listeners)
|
||||
std::bind(function, listener, args...)();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
@@ -18,7 +18,7 @@ enum class Architecture {
|
||||
Unknown,
|
||||
};
|
||||
|
||||
inline Os getSystemOs(){
|
||||
inline Os getSystemOs() {
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
return Os::Windows;
|
||||
#elif defined(__ANDROID__)
|
||||
@@ -26,12 +26,12 @@ inline Os getSystemOs(){
|
||||
#elif defined(__unix__)
|
||||
return Os::Linux;
|
||||
#else
|
||||
#pragma message ("Target OS unknown or unsupported !")
|
||||
#pragma message ("Target OS unknown or unsupported !")
|
||||
return Os::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline Architecture getSystemArchitecture(){
|
||||
inline Architecture getSystemArchitecture() {
|
||||
#if defined(_WIN64)
|
||||
return Architecture::x86_64;
|
||||
#elif defined(_WIN32)
|
||||
@@ -45,7 +45,7 @@ inline Architecture getSystemArchitecture(){
|
||||
#elif defined(__arm__) || defined(_M_ARM)
|
||||
return Architecture::Armhf;
|
||||
#else
|
||||
#pragma message ("Target CPU architecture unknown or unsupported !")
|
||||
#pragma message ("Target CPU architecture unknown or unsupported !")
|
||||
return Architecture::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace td {
|
||||
namespace utils {
|
||||
|
||||
template<typename NumberType>
|
||||
NumberType getRandomInt(NumberType min, NumberType max){
|
||||
NumberType getRandomInt(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_int_distribution<NumberType> distrib(min, max);
|
||||
@@ -14,7 +14,7 @@ NumberType getRandomInt(NumberType min, NumberType max){
|
||||
}
|
||||
|
||||
template<typename NumberType>
|
||||
NumberType getRandomReal(NumberType min, NumberType max){
|
||||
NumberType getRandomReal(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_real_distribution<NumberType> distrib(min, max);
|
||||
|
||||
93
include/misc/Shapes.h
Normal file
93
include/misc/Shapes.h
Normal file
@@ -0,0 +1,93 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
namespace shape {
|
||||
|
||||
class Point {
|
||||
private:
|
||||
float m_X, m_Y;
|
||||
public:
|
||||
Point() : m_X(0), m_Y(0) {}
|
||||
Point(float x, float y) : m_X(x), m_Y(y) {}
|
||||
|
||||
float getX() const { return m_X; }
|
||||
float getY() const { return m_Y; }
|
||||
|
||||
void setX(float x) { m_X = x; }
|
||||
void setY(float y) { m_Y = y; }
|
||||
|
||||
float distance(const Point& point) const;
|
||||
float distanceSquared(const Point& point) const;
|
||||
};
|
||||
|
||||
class Circle;
|
||||
|
||||
class Rectangle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
public:
|
||||
Rectangle() {}
|
||||
|
||||
const Point& getCenter() const { return m_Center; }
|
||||
float getCenterX() const { return m_Center.getX(); }
|
||||
float getCenterY() const { return m_Center.getY(); }
|
||||
|
||||
float getWidth() const { return m_Width; }
|
||||
float getHeight() const { return m_Height; }
|
||||
|
||||
Point getTopLeft() const { return { m_Center.getX() - (m_Width / 2.0f), m_Center.getY() - (m_Height / 2.0f) }; }
|
||||
Point getBottomRight() const { return { m_Center.getX() + (m_Width / 2.0f), m_Center.getY() + (m_Height / 2.0f) }; }
|
||||
|
||||
void setCenter(const Point& center) { m_Center = center; }
|
||||
void setCenterX(float x) { m_Center.setX(x); }
|
||||
void setCenterY(float y) { m_Center.setY(y); }
|
||||
|
||||
void setSize(float width, float height) { setWidth(width); setHeight(height); }
|
||||
void setWidth(float width) { m_Width = width; }
|
||||
void setHeight(float height) { m_Height = height; }
|
||||
|
||||
bool collidesWith(const Point& point) const;
|
||||
bool collidesWith(const Rectangle& rect) const;
|
||||
bool collidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float distance(const Circle& circle) const;
|
||||
float distanceSquared(const Circle& circle) const;
|
||||
};
|
||||
|
||||
class Circle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Radius;
|
||||
public:
|
||||
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
|
||||
Circle() : m_Radius(0) {}
|
||||
|
||||
const Point& getCenter() const { return m_Center; }
|
||||
float getCenterX() const { return m_Center.getX(); }
|
||||
float getCenterY() const { return m_Center.getY(); }
|
||||
|
||||
float getRadius() const { return m_Radius; }
|
||||
|
||||
void setCenter(const Point& center) { m_Center = center; }
|
||||
void setCenterX(float x) { m_Center.setX(x); }
|
||||
void setCenterY(float y) { m_Center.setY(y); }
|
||||
|
||||
void setRadius(float radius) { m_Radius = radius; }
|
||||
|
||||
bool collidesWith(const Point& point) const;
|
||||
bool collidesWith(const Rectangle& rect) const;
|
||||
bool collidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float distance(const Rectangle& rect) const;
|
||||
float distanceSquared(const Rectangle& rect) const;
|
||||
};
|
||||
|
||||
} // namespace shape
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
@@ -39,7 +39,7 @@ public:
|
||||
// utililty class to call function at regular period of time
|
||||
class Timer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
std::uint64_t m_Interval; // in millis
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
Timer() : m_Interval(0) {}
|
||||
@@ -56,7 +56,7 @@ public:
|
||||
// utililty class to call function at regular period of time with a cooldown (used for towers)
|
||||
class CooldownTimer {
|
||||
private:
|
||||
std::uint64_t m_Cooldown;
|
||||
std::uint64_t m_Cooldown; // in millis
|
||||
std::uint64_t m_CooldownTime;
|
||||
public:
|
||||
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
|
||||
bool update(std::uint64_t delta);
|
||||
|
||||
void applyCooldown();
|
||||
void applyCooldown();
|
||||
|
||||
void reset();
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
||||
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldRemoveTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
||||
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
||||
};
|
||||
|
||||
@@ -33,12 +33,12 @@ enum class PacketType : std::uint8_t {
|
||||
UpdatePlayerTeam,
|
||||
ServerTps,
|
||||
WorldAddTower,
|
||||
WorldRemoveTower,
|
||||
|
||||
// client <--> server
|
||||
KeepAlive,
|
||||
Disconnect,
|
||||
UpgradeTower,
|
||||
RemoveTower,
|
||||
};
|
||||
|
||||
struct WorldHeader {
|
||||
@@ -477,13 +477,13 @@ public:
|
||||
virtual PacketType getType() const { return PacketType::WorldAddTower; }
|
||||
};
|
||||
|
||||
class WorldRemoveTowerPacket : public Packet {
|
||||
class RemoveTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
public:
|
||||
WorldRemoveTowerPacket() {}
|
||||
WorldRemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||
virtual ~WorldRemoveTowerPacket() {}
|
||||
RemoveTowerPacket() {}
|
||||
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||
virtual ~RemoveTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
@@ -491,7 +491,7 @@ public:
|
||||
|
||||
game::TowerID getTowerID() const { return m_TowerID; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::WorldRemoveTower; }
|
||||
virtual PacketType getType() const { return PacketType::RemoveTower; }
|
||||
};
|
||||
|
||||
class UpgradeTowerPacket : public Packet {
|
||||
|
||||
@@ -12,15 +12,19 @@ namespace render {
|
||||
class VertexCache {
|
||||
|
||||
typedef std::vector<float> Vector;
|
||||
typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
|
||||
typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
|
||||
|
||||
struct DataIndex {
|
||||
Vector position;
|
||||
Vector color;
|
||||
};
|
||||
|
||||
private:
|
||||
Vector m_Positions;
|
||||
Vector m_Colors;
|
||||
std::size_t m_VertexCount;
|
||||
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
|
||||
std::unique_ptr<GL::VertexArray> m_VertexArray;
|
||||
public:
|
||||
VertexCache() : m_VertexCount(0) {}
|
||||
|
||||
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
|
||||
void removeData(std::uint64_t index);
|
||||
void clear();
|
||||
|
||||
@@ -23,7 +23,7 @@ class ClientGame;
|
||||
|
||||
namespace render {
|
||||
|
||||
class WorldRenderer {
|
||||
class WorldRenderer : public game::WorldListener {
|
||||
private:
|
||||
client::ClientGame* m_Client;
|
||||
Renderer* m_Renderer;
|
||||
@@ -37,7 +37,7 @@ private:
|
||||
float m_CamSensibility = 1;
|
||||
bool m_PopupOpened = false;
|
||||
VertexCache m_TowersCache;
|
||||
|
||||
|
||||
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
|
||||
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
|
||||
public:
|
||||
@@ -46,9 +46,6 @@ public:
|
||||
|
||||
void loadModels();
|
||||
|
||||
void addTower(game::TowerPtr tower);
|
||||
void removeTower(game::TowerPtr tower);
|
||||
|
||||
static ImVec4 getImGuiTeamColor(game::TeamColor color);
|
||||
|
||||
void update();
|
||||
@@ -58,6 +55,11 @@ public:
|
||||
|
||||
void moveCam(float relativeX, float relativeY, float aspectRatio);
|
||||
void changeZoom(float zoom);
|
||||
|
||||
// WorldListener
|
||||
|
||||
virtual void OnTowerAdd(game::TowerPtr tower);
|
||||
virtual void OnTowerRemove(game::TowerPtr tower);
|
||||
private:
|
||||
void click();
|
||||
void renderWorld() const;
|
||||
@@ -69,6 +71,7 @@ private:
|
||||
void renderMobTooltip() const;
|
||||
void detectClick();
|
||||
void detectMobHovering() const;
|
||||
void removeTower();
|
||||
glm::vec2 getCursorWorldPos() const;
|
||||
glm::vec2 getClickWorldPos() const;
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ class GuiManager {
|
||||
private:
|
||||
std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
|
||||
public:
|
||||
void renderWidgets(){
|
||||
for(auto widget : m_Widgets){
|
||||
void renderWidgets() {
|
||||
for (auto widget : m_Widgets) {
|
||||
widget->render();
|
||||
}
|
||||
}
|
||||
|
||||
void addWidgets(const std::shared_ptr<GuiWidget>& widget){
|
||||
void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
|
||||
m_Widgets.push_back(std::move(widget));
|
||||
}
|
||||
};
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace td {
|
||||
namespace game {
|
||||
|
||||
class Mob;
|
||||
|
||||
|
||||
} // namespace game
|
||||
|
||||
namespace gui {
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
class SummonMenu : public GuiWidget{
|
||||
class SummonMenu : public GuiWidget {
|
||||
private:
|
||||
bool m_MenuOpened;
|
||||
int m_ImageWidth = 100;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include <memory>
|
||||
|
||||
struct SDL_Window;
|
||||
typedef void *SDL_GLContext;
|
||||
typedef void* SDL_GLContext;
|
||||
|
||||
namespace td {
|
||||
|
||||
@@ -26,7 +26,7 @@ class MainMenu;
|
||||
class GameMenu;
|
||||
class FrameMenu;
|
||||
class UpdateMenu;
|
||||
|
||||
|
||||
} // namespace gui
|
||||
|
||||
namespace render {
|
||||
|
||||
@@ -17,11 +17,11 @@ public:
|
||||
|
||||
void setClickPos(const glm::vec2& worldPos);
|
||||
private:
|
||||
static constexpr float m_TowerPopupTileWidth = 250.0f;
|
||||
static constexpr float m_TowerPopupTileHeight = 250.0f;
|
||||
static constexpr float m_TowerPopupTileWidth = 200.0f;
|
||||
static constexpr float m_TowerPopupTileHeight = 200.0f;
|
||||
|
||||
static constexpr float m_PlaceTowerButtonWidth = 200.0f;
|
||||
static constexpr float m_PlaceTowerButtonHeight = 45.0f;
|
||||
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
|
||||
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "GuiWidget.h"
|
||||
|
||||
#include "misc/Updater.h"
|
||||
#include "updater/Updater.h"
|
||||
|
||||
#include <future>
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include <ctime>
|
||||
|
||||
#define TD_VERSION "alpha-0.0.1"
|
||||
#define TD_VERSION "alpha-0.0.4"
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
@@ -30,11 +30,11 @@ public:
|
||||
float getDownloadProgress() { return m_Progress; }
|
||||
bool isDownloadComplete() { return m_DownloadComplete; }
|
||||
bool isFileWrited() { return m_FileWrited; }
|
||||
|
||||
|
||||
static std::string getLocalFilePath();
|
||||
static void removeOldFile();
|
||||
|
||||
static std::string getCurrentVersion(){ return TD_VERSION; }
|
||||
static std::string getCurrentVersion() { return TD_VERSION; }
|
||||
std::string getLastVersion() { return m_LastVersion; }
|
||||
|
||||
bool canUpdate();
|
||||
@@ -6,14 +6,24 @@
|
||||
// Description : Hello World in C++, Ansi-style
|
||||
//============================================================================
|
||||
|
||||
#if !defined(NDEBUG) && !defined(_WIN32)
|
||||
#define BACKWARD_HAS_UNWIND 1
|
||||
#define BACKWARD_HAS_DW 1
|
||||
#endif
|
||||
|
||||
#include "window/Display.h"
|
||||
#include "misc/Updater.h"
|
||||
#include "updater/Updater.h"
|
||||
#include "misc/Backward.hpp"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
extern "C"
|
||||
#endif
|
||||
|
||||
int main(int argc, const char* args[]) {
|
||||
// setup signal handling
|
||||
backward::SignalHandling sh;
|
||||
|
||||
// remove the outdated binary
|
||||
td::utils::Updater::removeOldFile();
|
||||
|
||||
Display::create();
|
||||
|
||||
@@ -14,7 +14,7 @@ bool Mob::isImmuneTo(EffectType type) {
|
||||
return std::find(getEffectImmunities().begin(), getEffectImmunities().end(), type) != getEffectImmunities().end();
|
||||
}
|
||||
|
||||
EffectDuration& Mob::getEffect(EffectType effectType){
|
||||
EffectDuration& Mob::getEffect(EffectType effectType) {
|
||||
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
|
||||
}
|
||||
|
||||
@@ -39,40 +39,40 @@ void Mob::updateEffects(std::uint64_t delta) {
|
||||
for (std::size_t i = 0; i < m_Effects.size(); i++) {
|
||||
EffectDuration& effect = m_Effects[i];
|
||||
effect.duration -= deltaSec;
|
||||
if (effect.duration < 0){ // effect has gone
|
||||
if (effect.duration < 0) { // effect has gone
|
||||
m_Effects.erase(m_Effects.begin() + i);
|
||||
switch(effect.type){
|
||||
case EffectType::Fire:{
|
||||
m_EffectFireTimer.reset();
|
||||
break;
|
||||
}
|
||||
switch (effect.type) {
|
||||
case EffectType::Fire: {
|
||||
m_EffectFireTimer.reset();
|
||||
break;
|
||||
}
|
||||
|
||||
case EffectType::Poison:{
|
||||
m_EffectPoisonTimer.reset();
|
||||
break;
|
||||
}
|
||||
case EffectType::Poison: {
|
||||
m_EffectPoisonTimer.reset();
|
||||
break;
|
||||
}
|
||||
|
||||
case EffectType::Heal:{
|
||||
m_EffectHealTimer.reset();
|
||||
}
|
||||
case EffectType::Heal: {
|
||||
m_EffectHealTimer.reset();
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(hasEffect(EffectType::Fire)){
|
||||
if(m_EffectFireTimer.update(delta)){
|
||||
if (hasEffect(EffectType::Fire)) {
|
||||
if (m_EffectFireTimer.update(delta)) {
|
||||
damage(3, getEffect(EffectType::Fire).tower);
|
||||
}
|
||||
}
|
||||
if(hasEffect(EffectType::Poison)){
|
||||
if(m_EffectPoisonTimer.update(delta)){
|
||||
if (hasEffect(EffectType::Poison)) {
|
||||
if (m_EffectPoisonTimer.update(delta)) {
|
||||
damage(1, getEffect(EffectType::Poison).tower);
|
||||
}
|
||||
}
|
||||
if(hasEffect(EffectType::Heal)){
|
||||
if(m_EffectFireTimer.update(delta)){
|
||||
if (hasEffect(EffectType::Heal)) {
|
||||
if (m_EffectFireTimer.update(delta)) {
|
||||
heal(10);
|
||||
}
|
||||
}
|
||||
@@ -88,66 +88,66 @@ bool Mob::hasEffect(EffectType type) {
|
||||
typedef std::pair<MobType, std::uint8_t> MobKey;
|
||||
|
||||
const std::map<MobKey, MobStats> MobConstants = {
|
||||
// damage speed money_cost exp_cost exp_reward max_health
|
||||
{{MobType::Zombie, 1},{MobStats{1, 1.6, 15, 0, 7, 40}}},
|
||||
{{MobType::Zombie, 2},{MobStats{1, 1.6, 18, 88, 9, 56}}},
|
||||
{{MobType::Zombie, 3},{MobStats{1, 1.6, 22, 153, 10, 78}}},
|
||||
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, 26, 268, 13, 110}}},
|
||||
{{MobType::Zombie, 5},{MobStats{2, 1.6, 31, 469, 15, 154}}},
|
||||
// damage speed size money_cost exp_cost exp_reward max_health
|
||||
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
|
||||
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
|
||||
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
|
||||
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
|
||||
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
|
||||
|
||||
{{MobType::Spider, 1},{MobStats{1, 1.6, 25, 100, 15, 80}}},
|
||||
{{MobType::Spider, 2},{MobStats{1, 2, 30, 175, 16, 112}}},
|
||||
{{MobType::Spider, 3},{MobStats{1.5, 2, 36, 306, 18, 157}}},
|
||||
{{MobType::Spider, 4},{MobStats{2.5, 2, 43, 536, 19, 222}}},
|
||||
{{MobType::Spider, 5},{MobStats{1.5, 2.5, 52, 938, 22, 307}}},
|
||||
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
|
||||
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
|
||||
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
|
||||
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
|
||||
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
|
||||
|
||||
{{MobType::Skeleton, 1},{MobStats{1, 1.6, 120, 200, 30, 350}}},
|
||||
{{MobType::Skeleton, 2},{MobStats{1, 1.6, 144, 350, 33, 490}}},
|
||||
{{MobType::Skeleton, 3},{MobStats{1, 1.6, 173, 613, 36, 686}}},
|
||||
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, 225, 1072, 40, 960}}},
|
||||
{{MobType::Skeleton, 5},{MobStats{2, 1.6, 255, 1876, 43, 1345}}},
|
||||
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
|
||||
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
|
||||
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
|
||||
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
|
||||
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
|
||||
|
||||
{{MobType::Pigman, 1},{MobStats{1, 2, 100, 150, 22, 150}}},
|
||||
{{MobType::Pigman, 2},{MobStats{1, 2, 120, 263, 24, 210}}},
|
||||
{{MobType::Pigman, 3},{MobStats{1, 2, 144, 459, 25, 297}}},
|
||||
{{MobType::Pigman, 4},{MobStats{1, 2, 173, 804, 25, 412}}},
|
||||
{{MobType::Pigman, 5},{MobStats{1.5, 2, 207, 1407, 27, 576}}},
|
||||
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
|
||||
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
|
||||
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
|
||||
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
|
||||
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
|
||||
|
||||
{{MobType::Creeper, 1},{MobStats{1, 2, 250, 325, 46, 350}}},
|
||||
{{MobType::Creeper, 2},{MobStats{1, 2, 290, 550, 49, 460}}},
|
||||
{{MobType::Creeper, 3},{MobStats{2, 2, 350, 800, 55, 630}}},
|
||||
{{MobType::Creeper, 4},{MobStats{3, 2, 420, 1300, 61, 900}}},
|
||||
{{MobType::Creeper, 5},{MobStats{4, 2, 510, 1850, 67, 1250}}},
|
||||
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
|
||||
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
|
||||
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
|
||||
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
|
||||
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
|
||||
|
||||
{{MobType::Silverfish, 1},{MobStats{1, 1.6, 38, 125, 18, 120}}},
|
||||
{{MobType::Silverfish, 2},{MobStats{1, 1.6, 50, 230, 19, 170}}},
|
||||
{{MobType::Silverfish, 3},{MobStats{1, 1.6, 75, 340, 25, 225}}},
|
||||
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, 170, 700, 33, 310}}},
|
||||
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, 200, 1800, 36, 390}}},
|
||||
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
|
||||
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
|
||||
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
|
||||
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
|
||||
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
|
||||
|
||||
{{MobType::Blaze, 1},{MobStats{1, 1.6, 500, 500, 105, 410}}},
|
||||
{{MobType::Blaze, 2},{MobStats{1, 1.6, 600, 875, 111, 574}}},
|
||||
{{MobType::Blaze, 3},{MobStats{1, 1.6, 720, 1531, 115, 804}}},
|
||||
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, 864, 2680, 121, 1125}}},
|
||||
{{MobType::Blaze, 5},{MobStats{2, 1.6, 1037, 4689, 127, 1575}}},
|
||||
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
|
||||
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
|
||||
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
|
||||
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
|
||||
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
|
||||
|
||||
{{MobType::Witch, 1},{MobStats{1, 1.6, 150, 300, 37, 300}}},
|
||||
{{MobType::Witch, 2},{MobStats{1, 1.6, 165, 525, 39, 405}}},
|
||||
{{MobType::Witch, 3},{MobStats{1, 1.6, 182, 918, 42, 547}}},
|
||||
{{MobType::Witch, 4},{MobStats{1.5, 1.6, 200, 1606, 43, 738}}},
|
||||
{{MobType::Witch, 5},{MobStats{2, 1.6, 220, 2810, 45, 996}}},
|
||||
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
|
||||
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
|
||||
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
|
||||
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
|
||||
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
|
||||
|
||||
{{MobType::Slime, 1},{MobStats{1, 0.8, 1500, 1000, 300, 800}}},
|
||||
{{MobType::Slime, 2},{MobStats{1.5, 0.8, 1800, 1750, 314, 880}}},
|
||||
{{MobType::Slime, 3},{MobStats{2, 0.8, 2160, 3063, 330, 968}}},
|
||||
{{MobType::Slime, 4},{MobStats{2.5, 0.8, 2592, 5359, 348, 1065}}},
|
||||
{{MobType::Slime, 5},{MobStats{3, 0.8, 3110, 9379, 366, 1171}}},
|
||||
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
|
||||
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
|
||||
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
|
||||
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
|
||||
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
|
||||
|
||||
{{MobType::Giant, 1},{MobStats{10, 0.8, 4000, 2250, 600, 6250}}},
|
||||
{{MobType::Giant, 2},{MobStats{20, 0.8, 4500, 4000, 612, 9375}}},
|
||||
{{MobType::Giant, 3},{MobStats{30, 0.8, 5062, 7250, 624, 14062}}},
|
||||
{{MobType::Giant, 4},{MobStats{40, 0.8, 5695, 12500, 636, 21093}}},
|
||||
{{MobType::Giant, 5},{MobStats{50, 0.8, 6407, 22000, 648, 31640}}},
|
||||
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
|
||||
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
|
||||
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
|
||||
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
|
||||
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
|
||||
};
|
||||
|
||||
const MobStats* getMobStats(MobType type, std::uint8_t level) {
|
||||
@@ -235,7 +235,7 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
|
||||
|
||||
{{MobType::Skeleton, 1},{}},
|
||||
{{MobType::Skeleton, 2},{}},
|
||||
{{MobType::Skeleton, 3},{EffectType::Fire}},
|
||||
{{MobType::Skeleton, 3},{}},
|
||||
{{MobType::Skeleton, 4},{EffectType::Fire}},
|
||||
{{MobType::Skeleton, 5},{EffectType::Fire}},
|
||||
|
||||
@@ -305,30 +305,30 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
|
||||
return mobFactory[type](id, level, sender);
|
||||
}
|
||||
|
||||
std::string MobFactory::getMobName(MobType type){
|
||||
switch(type){
|
||||
case MobType::Zombie:
|
||||
return "Zombie";
|
||||
case MobType::Spider:
|
||||
return "Spider";
|
||||
case MobType::Skeleton:
|
||||
return "Skeleton";
|
||||
case MobType::Pigman:
|
||||
return "Pigman";
|
||||
case MobType::Creeper:
|
||||
return "Creeper";
|
||||
case MobType::Silverfish:
|
||||
return "Silverfish";
|
||||
case MobType::Blaze:
|
||||
return "Blaze";
|
||||
case MobType::Witch:
|
||||
return "Witch";
|
||||
case MobType::Slime:
|
||||
return "Slime";
|
||||
case MobType::Giant:
|
||||
return "Giant";
|
||||
default:
|
||||
return "Unknow";
|
||||
std::string MobFactory::getMobName(MobType type) {
|
||||
switch (type) {
|
||||
case MobType::Zombie:
|
||||
return "Zombie";
|
||||
case MobType::Spider:
|
||||
return "Spider";
|
||||
case MobType::Skeleton:
|
||||
return "Skeleton";
|
||||
case MobType::Pigman:
|
||||
return "Pigman";
|
||||
case MobType::Creeper:
|
||||
return "Creeper";
|
||||
case MobType::Silverfish:
|
||||
return "Silverfish";
|
||||
case MobType::Blaze:
|
||||
return "Blaze";
|
||||
case MobType::Witch:
|
||||
return "Witch";
|
||||
case MobType::Slime:
|
||||
return "Slime";
|
||||
case MobType::Giant:
|
||||
return "Giant";
|
||||
default:
|
||||
return "Unknow";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "game/Player.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace game {
|
||||
bool Tower::isMobInRange(MobPtr mob) {
|
||||
if (mob->isDead())
|
||||
return false;
|
||||
return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange());
|
||||
return mob->collidesWith(*this);
|
||||
}
|
||||
|
||||
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
@@ -21,8 +21,8 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
|
||||
|
||||
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
|
||||
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 0, 13}},
|
||||
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 0, 15}},
|
||||
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
|
||||
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
@@ -116,8 +116,8 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
};
|
||||
|
||||
const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
|
||||
auto it = TowerConstants.find({type, level});
|
||||
if(it == TowerConstants.end()) return nullptr;
|
||||
auto it = TowerConstants.find({ type, level });
|
||||
if (it == TowerConstants.end()) return nullptr;
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
@@ -213,11 +213,11 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
world->OnArrowShot(mob, this);
|
||||
world->notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.applyCooldown();
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
break;
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -229,7 +229,8 @@ void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
mob->damage(damage, this);
|
||||
if(damage > 0)
|
||||
world->notifyListeners(&WorldListener::OnMobDamage, mob, damage, this);
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
@@ -251,30 +252,30 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
if(getLevel().getPath() == TowerPath::Bottom){
|
||||
mob->damage(getStats()->getDamage(), this);
|
||||
}else{
|
||||
if (getLevel().getPath() == TowerPath::Bottom) {
|
||||
world->notifyListeners(&WorldListener::OnMobDamage, mob, getStats()->getDamage(), this);
|
||||
} else {
|
||||
float durationSec;
|
||||
switch(getLevel().getLevel()){
|
||||
case 1:
|
||||
durationSec = 5;
|
||||
break;
|
||||
switch (getLevel().getLevel()) {
|
||||
case 1:
|
||||
durationSec = 5;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
durationSec = 15;
|
||||
break;
|
||||
case 2:
|
||||
durationSec = 15;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
durationSec = 30;
|
||||
break;
|
||||
case 3:
|
||||
durationSec = 30;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
durationSec = 1e10; // about 3 million hours. It should be enough
|
||||
break;
|
||||
case 4:
|
||||
durationSec = 1e10; // about 3 million hours. It should be enough
|
||||
break;
|
||||
|
||||
default:
|
||||
durationSec = 0; // how did we get there ?
|
||||
break;
|
||||
default:
|
||||
durationSec = 0; // how did we get there ?
|
||||
break;
|
||||
}
|
||||
mob->addEffect(EffectType::Poison, durationSec, this);
|
||||
}
|
||||
|
||||
@@ -13,15 +13,15 @@ namespace td {
|
||||
namespace game {
|
||||
|
||||
World::World(Game* game) : m_Game(game) {
|
||||
|
||||
bindListener(this);
|
||||
}
|
||||
|
||||
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
|
||||
std::int16_t chunkX = x / Chunk::ChunkWidth;
|
||||
std::int16_t chunkY = y / Chunk::ChunkHeight;
|
||||
|
||||
std::uint16_t subChunkX = x % Chunk::ChunkWidth;
|
||||
std::uint16_t subChunkY = y % Chunk::ChunkHeight;
|
||||
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
|
||||
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
|
||||
|
||||
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
|
||||
if (chunkIt == m_Chunks.end())
|
||||
@@ -111,8 +111,7 @@ void World::tick(std::uint64_t delta) {
|
||||
|
||||
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
MobPtr mob = MobFactory::createMob(id, type, level, sender);
|
||||
mob->setX(x);
|
||||
mob->setY(y);
|
||||
mob->setCenter({ x, y });
|
||||
mob->setDirection(dir);
|
||||
m_Mobs.push_back(mob);
|
||||
}
|
||||
@@ -123,49 +122,177 @@ TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::in
|
||||
return tower;
|
||||
}
|
||||
|
||||
TowerPtr World::removeTower(TowerID towerId) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
|
||||
TowerPtr tower = *it;
|
||||
|
||||
m_Towers.erase(it);
|
||||
|
||||
return tower;
|
||||
}
|
||||
|
||||
void World::tickMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
mob->tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
|
||||
if (mob->getDirection() == tile->direction) return;
|
||||
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
|
||||
case Direction::PositiveY: {
|
||||
if (tile->direction == Direction::NegativeX) {
|
||||
if (mob->getTileY() > mob->getTileX()) {
|
||||
mob->setCenterY(tileY + mob->getTileX());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (mob->getTileY() > 1 - mob->getTileX()) {
|
||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeY: {
|
||||
if (tile->direction == Direction::PositiveX) {
|
||||
if (mob->getTileY() < mob->getTileX()) {
|
||||
mob->setCenterY(tileY + mob->getTileX());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::NegativeX
|
||||
if (mob->getTileY() < 1 - mob->getTileX()) {
|
||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::PositiveX: {
|
||||
if (tile->direction == Direction::NegativeY) {
|
||||
if (mob->getTileX() > mob->getTileY()) {
|
||||
mob->setCenterX(tileX + mob->getTileY());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveY
|
||||
if (mob->getTileX() > 1 - mob->getTileY()) {
|
||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeX: {
|
||||
if (tile->direction == Direction::PositiveY) {
|
||||
if (mob->getTileX() < mob->getTileY()) {
|
||||
mob->setCenterX(tileX + mob->getTileY());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::NegativeY
|
||||
if (mob->getTileX() < 1 - mob->getTileY()) {
|
||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void World::moveMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
TilePtr tile = getTile(mob->getX(), mob->getY());
|
||||
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
|
||||
|
||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
|
||||
WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
|
||||
mob->setDirection(walkTile->direction);
|
||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
||||
changeMobDirection(mob, walkTile);
|
||||
}
|
||||
|
||||
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
|
||||
if (mob->hasReachedEnemyCastle()) continue;
|
||||
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
moveMob(mob, delta);
|
||||
|
||||
if (mob->hasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70;
|
||||
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setX(mob->getX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setX(mob->getX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setY(mob->getY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setY(mob->getY() + walkAmount);
|
||||
break;
|
||||
const TeamCastle* enemyCastle = nullptr;
|
||||
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &getBlueTeam().getCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &getRedTeam().getCastle();
|
||||
}
|
||||
|
||||
if (isMobTouchingCastle(mob, *enemyCastle)) {
|
||||
moveBackMob(mob, *enemyCastle);
|
||||
mob->setMobReachedCastle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::moveMob(MobPtr mob, std::uint64_t delta) {
|
||||
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
|
||||
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
|
||||
if (mob->hasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70; // walk 30% slower
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setCenterX(mob->getCenterX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setCenterX(mob->getCenterX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setCenterY(mob->getCenterY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setCenterY(mob->getCenterY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.collidesWith(*mob);
|
||||
}
|
||||
|
||||
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Color* World::getTileColor(TilePtr tile) const {
|
||||
switch (tile->getType()) {
|
||||
case TileType::Tower: {
|
||||
@@ -245,16 +372,16 @@ void World::cleanDeadMobs() {
|
||||
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
|
||||
MobPtr mob = m_Mobs[i];
|
||||
if (mob->isDead()) {
|
||||
mob->OnDeath(this);
|
||||
if (mob->OnDeath(this)) {
|
||||
//reward players
|
||||
Player& sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender.addExp(mob->getStats()->getExpReward());
|
||||
|
||||
//reward players
|
||||
Player& sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender.addExp(mob->getStats()->getExpReward());
|
||||
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer.addGold(mob->getStats()->getMoneyCost());
|
||||
|
||||
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer.addGold(mob->getStats()->getMoneyCost());
|
||||
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -262,13 +389,13 @@ void World::cleanDeadMobs() {
|
||||
TowerPtr World::getTower(const glm::vec2& position) const {
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
if (tower->getSize() == TowerSize::Big) {
|
||||
if (tower->getX() - 2 <= static_cast<std::int32_t>(position.x) && tower->getX() + 2 >= static_cast<std::int32_t>(position.x) &&
|
||||
tower->getY() - 2 <= static_cast<std::int32_t>(position.y) && tower->getY() + 2 >= static_cast<std::int32_t>(position.y)) {
|
||||
if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
|
||||
tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
} else {
|
||||
if (tower->getX() - 1 <= static_cast<std::int32_t>(position.x) && tower->getX() + 1 >= static_cast<std::int32_t>(position.x) &&
|
||||
tower->getY() - 1 <= static_cast<std::int32_t>(position.y) && tower->getY() + 1 >= static_cast<std::int32_t>(position.y)) {
|
||||
} else { // little tower
|
||||
if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
|
||||
tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
}
|
||||
@@ -278,16 +405,41 @@ TowerPtr World::getTower(const glm::vec2& position) const {
|
||||
|
||||
TowerPtr World::getTowerById(TowerID towerID) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->getID() == towerID;});
|
||||
if(it == m_Towers.end()) return nullptr;
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
return *it;
|
||||
}
|
||||
|
||||
void World::OnArrowShot(MobPtr target, Tower* shooter) {
|
||||
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
|
||||
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
|
||||
|
||||
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
|
||||
if (explosiveArrows) {
|
||||
// aoe damage
|
||||
} else {
|
||||
target->damage(shooter->getStats()->getDamage(), shooter);
|
||||
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
|
||||
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
|
||||
if (fireArrow) {
|
||||
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
if (mob->isAlive() && mob->collidesWith(explosion)) {
|
||||
// linear distance damage reduction
|
||||
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
|
||||
notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
|
||||
target->damage(damage, source);
|
||||
if (target->isDead()) {
|
||||
notifyListeners(&WorldListener::OnMobDead, target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ void Client::render() {
|
||||
m_Game.renderWorld();
|
||||
}
|
||||
|
||||
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
|
||||
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
|
||||
protocol::SendMobsPacket packet(mobSends);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
@@ -59,10 +59,15 @@ void Client::placeTower(game::TowerType type, const glm::vec2& position) {
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
|
||||
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
|
||||
protocol::UpgradeTowerPacket packet(tower, level);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::removeTower(game::TowerID tower) {
|
||||
protocol::RemoveTowerPacket packet(tower);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "game/client/ClientGame.h"
|
||||
#include "protocol/PacketDispatcher.h"
|
||||
//#include "game/Team.h"
|
||||
#include "game/client/Client.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
@@ -21,7 +18,6 @@ m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
}
|
||||
|
||||
ClientGame::~ClientGame() {
|
||||
@@ -103,7 +99,7 @@ void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
m_WorldRenderer.loadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
|
||||
m_WorldRenderer.setCamPos(spawn.x + 0.5, spawn.y + 0.5);
|
||||
m_WorldRenderer.setCamPos(spawn.getCenterX(), spawn.getCenterY());
|
||||
}
|
||||
|
||||
void ClientGame::renderWorld() {
|
||||
@@ -112,9 +108,5 @@ void ClientGame::renderWorld() {
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
|
||||
@@ -7,10 +7,12 @@ namespace td {
|
||||
namespace client {
|
||||
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
|
||||
@@ -28,12 +30,22 @@ void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
game::TowerPtr tower = getTowerById(packet->getTowerID());
|
||||
if(tower == nullptr) return; // this should not happen but who knows ?
|
||||
if (tower == nullptr) return; // this should not happen but who knows ?
|
||||
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
|
||||
}
|
||||
|
||||
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
|
||||
World::OnArrowShot(target, tower);
|
||||
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||
|
||||
notifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
game::TowerPtr tower = removeTower(packet->getTowerID());
|
||||
|
||||
if (tower != nullptr) {
|
||||
notifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -29,12 +29,12 @@ void Server::startThread() {
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void Server::stopThread(){
|
||||
void Server::stopThread() {
|
||||
m_ServerRunning = false;
|
||||
if(m_Thread.joinable())
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ bool Server::start(std::uint16_t port) {
|
||||
}
|
||||
|
||||
void Server::stop() {
|
||||
if(!m_ServerRunning)
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
stopThread();
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@ void ServerConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
}
|
||||
|
||||
bool ServerConnexion::updateSocket() {
|
||||
@@ -159,6 +160,8 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
|
||||
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
|
||||
world->notifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
}
|
||||
@@ -168,12 +171,18 @@ void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
|
||||
|
||||
//TODO: verify the packet
|
||||
|
||||
for(protocol::MobSend mobSend : mobSent){
|
||||
for (protocol::MobSend mobSend : mobSent) {
|
||||
m_Server->getGame().getServerWorld()->spawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet){
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
|
||||
@@ -9,7 +9,7 @@ ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_S
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
if(m_GameState == game::GameState::Game){
|
||||
if (m_GameState == game::GameState::Game) {
|
||||
Game::tick(delta);
|
||||
updatePlayerStats();
|
||||
}
|
||||
@@ -27,16 +27,16 @@ void ServerGame::startGame() {
|
||||
m_GameState = game::GameState::Game;
|
||||
}
|
||||
|
||||
void ServerGame::updatePlayerStats(){
|
||||
void ServerGame::updatePlayerStats() {
|
||||
m_GoldMineTimer.update();
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
game::Player& player = pair.second;
|
||||
if(player.hasGoldChanged()){
|
||||
if (player.hasGoldChanged()) {
|
||||
protocol::UpdateMoneyPacket packet(player.getGold());
|
||||
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
|
||||
player.updateGold();
|
||||
}
|
||||
if(player.hasExpChanged()){
|
||||
if (player.hasExpChanged()) {
|
||||
protocol::UpdateExpPacket packet(player.getExp());
|
||||
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
|
||||
player.updateExp();
|
||||
|
||||
@@ -22,21 +22,27 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
|
||||
}
|
||||
|
||||
std::int32_t spawnCenterX = enemyMobSpawn->x;
|
||||
std::int32_t spawnCenterY = enemyMobSpawn->y;
|
||||
float spawnWidth = enemyMobSpawn->getWidth();
|
||||
float spawnHeight = enemyMobSpawn->getHeight();
|
||||
|
||||
std::int32_t minSpawnY = spawnCenterY - 2;
|
||||
std::int32_t maxSpawnY = spawnCenterY + 2;
|
||||
float spawnCenterX = enemyMobSpawn->getCenterX();
|
||||
float spawnCenterY = enemyMobSpawn->getCenterY();
|
||||
|
||||
std::int32_t minSpawnX = spawnCenterX - 2;
|
||||
std::int32_t maxSpawnX = spawnCenterX + 2;
|
||||
auto mobStats = getMobStats(type, level);
|
||||
auto mobSize = mobStats->getSize();
|
||||
|
||||
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
|
||||
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
|
||||
|
||||
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
|
||||
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
|
||||
|
||||
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX);
|
||||
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY);
|
||||
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
|
||||
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
|
||||
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
|
||||
m_CurrentMobID++;
|
||||
@@ -49,9 +55,5 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
|
||||
return tower;
|
||||
}
|
||||
|
||||
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
|
||||
World::OnArrowShot(target, shooter);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
|
||||
84
src/misc/Shapes.cpp
Normal file
84
src/misc/Shapes.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
#include "misc/Shapes.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
namespace shape {
|
||||
|
||||
float Point::distance(const Point& point) const {
|
||||
return std::sqrt(distanceSquared(point));
|
||||
}
|
||||
|
||||
float Point::distanceSquared(const Point& point) const {
|
||||
return (m_X - point.getX()) * (m_X - point.getX()) + (m_Y - point.getY()) * (m_Y - point.getY());
|
||||
}
|
||||
|
||||
|
||||
bool Rectangle::collidesWith(const Point& point) const {
|
||||
return point.getX() > getTopLeft().getX() && point.getX() < getBottomRight().getX() &&
|
||||
point.getY() > getTopLeft().getY() && point.getY() < getBottomRight().getY();
|
||||
}
|
||||
|
||||
bool Rectangle::collidesWith(const Rectangle& rect) const {
|
||||
Point point1{ rect.getTopLeft().getX(), rect.getTopLeft().getY() };
|
||||
Point point2{ rect.getTopLeft().getX(), rect.getBottomRight().getY() };
|
||||
Point point3{ rect.getBottomRight().getX(), rect.getTopLeft().getY() };
|
||||
Point point4{ rect.getBottomRight().getX(), rect.getBottomRight().getY() };
|
||||
|
||||
if (collidesWith(point1)) return true;
|
||||
if (collidesWith(point2)) return true;
|
||||
if (collidesWith(point3)) return true;
|
||||
if (collidesWith(point4)) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Rectangle::collidesWith(const Circle& circle) const {
|
||||
return circle.collidesWith(*this);
|
||||
}
|
||||
|
||||
float Rectangle::distance(const Circle& circle) const {
|
||||
return circle.distance(*this);
|
||||
}
|
||||
|
||||
float Rectangle::distanceSquared(const Circle& circle) const {
|
||||
return circle.distanceSquared(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool Circle::collidesWith(const Point& point) const {
|
||||
return m_Radius * m_Radius > m_Center.distanceSquared(point);
|
||||
}
|
||||
|
||||
bool Circle::collidesWith(const Rectangle& rect) const {
|
||||
float distanceSquared_ = distanceSquared(rect);
|
||||
|
||||
return distanceSquared_ < m_Radius* m_Radius;
|
||||
}
|
||||
|
||||
bool Circle::collidesWith(const Circle& circle) const {
|
||||
return m_Radius + circle.getRadius() > m_Center.distanceSquared(circle.getCenter());
|
||||
}
|
||||
|
||||
float Circle::distance(const Rectangle& rect) const {
|
||||
return std::sqrt(distanceSquared(rect));
|
||||
}
|
||||
|
||||
float Circle::distanceSquared(const Rectangle& rect) const {
|
||||
float closestX = std::clamp(m_Center.getX(), rect.getTopLeft().getX(), rect.getBottomRight().getX());
|
||||
float closestY = std::clamp(m_Center.getY(), rect.getTopLeft().getY(), rect.getBottomRight().getY());
|
||||
|
||||
float distanceX = m_Center.getX() - closestX;
|
||||
float distanceY = m_Center.getY() - closestY;
|
||||
|
||||
return (distanceX * distanceX) + (distanceY * distanceY);
|
||||
}
|
||||
|
||||
} // namespace shape
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
@@ -55,7 +55,7 @@ void CooldownTimer::reset() {
|
||||
m_Cooldown = 0; // let the timer active once at the beginning
|
||||
}
|
||||
|
||||
void CooldownTimer::applyCooldown(){
|
||||
void CooldownTimer::applyCooldown() {
|
||||
m_Cooldown = m_CooldownTime;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
using PacketCreator = std::function<PacketPtr ()>;
|
||||
using PacketCreator = std::function<PacketPtr()>;
|
||||
|
||||
static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
|
||||
@@ -28,7 +28,7 @@ static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
|
||||
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
|
||||
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
|
||||
{PacketType::WorldRemoveTower, []() -> PacketPtr {return std::make_unique<WorldRemoveTowerPacket>(); } },
|
||||
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
|
||||
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
|
||||
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
|
||||
};
|
||||
|
||||
@@ -485,20 +485,20 @@ void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
||||
}
|
||||
|
||||
DataBuffer WorldRemoveTowerPacket::Serialize() const {
|
||||
DataBuffer RemoveTowerPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldRemoveTowerPacket::Deserialize(DataBuffer& data) {
|
||||
void RemoveTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID;
|
||||
}
|
||||
|
||||
DataBuffer SendMobsPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << static_cast<std::uint8_t>(m_MobSends.size());
|
||||
for(const MobSend& mobSend : m_MobSends){
|
||||
for (const MobSend& mobSend : m_MobSends) {
|
||||
data << mobSend;
|
||||
}
|
||||
return data;
|
||||
@@ -508,7 +508,7 @@ void SendMobsPacket::Deserialize(DataBuffer& data) {
|
||||
std::uint8_t mobSendCount;
|
||||
data >> mobSendCount;
|
||||
protocol::MobSend mobSend;
|
||||
for(int i = 0; i < mobSendCount; i++){
|
||||
for (int i = 0; i < mobSendCount; i++) {
|
||||
data >> mobSend;
|
||||
m_MobSends.push_back(mobSend);
|
||||
}
|
||||
@@ -543,7 +543,7 @@ REGISTER_DISPATCH_CLASS(ServerTpsPacket);
|
||||
REGISTER_DISPATCH_CLASS(SpawnMobPacket);
|
||||
REGISTER_DISPATCH_CLASS(PlaceTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(WorldRemoveTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(RemoveTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(SendMobsPacket);
|
||||
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket);
|
||||
|
||||
|
||||
@@ -43,9 +43,9 @@ void Renderer::initShader() {
|
||||
}
|
||||
|
||||
bool Renderer::init() {
|
||||
#ifndef ANDROID
|
||||
#ifndef ANDROID
|
||||
glbinding::Binding::initialize();
|
||||
#endif
|
||||
#endif
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
@@ -5,46 +5,43 @@ namespace td {
|
||||
namespace render {
|
||||
|
||||
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
|
||||
ElementsIndex positionsIndexes;
|
||||
positionsIndexes.first = m_Positions.end();
|
||||
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
|
||||
positionsIndexes.second = m_Positions.end() - 1;
|
||||
|
||||
ElementsIndex colorsIndexes;
|
||||
colorsIndexes.first = m_Colors.end();
|
||||
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
|
||||
colorsIndexes.second = m_Colors.end() - 1;
|
||||
|
||||
m_Indexes.insert({ index, {positionsIndexes, colorsIndexes} });
|
||||
m_Indexes.insert({ index, {positions, colors} });
|
||||
m_VertexCount += colors.size(); // one color per vertex
|
||||
}
|
||||
|
||||
void VertexCache::removeData(std::uint64_t index) {
|
||||
auto it = m_Indexes.find(index);
|
||||
if (it != m_Indexes.end()) {
|
||||
DataIndex indexes = it->second;
|
||||
ElementsIndex positionsIndexes = indexes.first;
|
||||
ElementsIndex colorsIndexes = indexes.second;
|
||||
|
||||
m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
|
||||
m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
|
||||
|
||||
m_Indexes.erase(it);
|
||||
m_VertexCount -= it->second.color.size(); // one color per vertex
|
||||
}
|
||||
}
|
||||
|
||||
void VertexCache::clear() {
|
||||
m_Positions.clear();
|
||||
m_Colors.clear();
|
||||
m_Indexes.clear();
|
||||
m_VertexCount = 0;
|
||||
}
|
||||
|
||||
void VertexCache::updateVertexArray() {
|
||||
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
|
||||
m_VertexArray = std::make_unique<GL::VertexArray>(m_VertexCount); // one color per vertex
|
||||
|
||||
GL::VertexBuffer positionsBuffer(m_Positions, 2);
|
||||
Vector positions;
|
||||
positions.reserve(m_VertexCount * 2);
|
||||
|
||||
Vector colors;
|
||||
colors.reserve(m_VertexCount);
|
||||
|
||||
for (auto it = m_Indexes.begin(); it != m_Indexes.end(); it++) {
|
||||
const DataIndex& data = it->second;
|
||||
|
||||
positions.insert(positions.end(), data.position.begin(), data.position.end());
|
||||
colors.insert(colors.end(), data.color.begin(), data.color.end());
|
||||
}
|
||||
|
||||
GL::VertexBuffer positionsBuffer(positions, 2);
|
||||
positionsBuffer.addVertexAttribPointer(0, 2, 0);
|
||||
|
||||
GL::VertexBuffer colorsBuffer(m_Colors, 1);
|
||||
GL::VertexBuffer colorsBuffer(colors, 1);
|
||||
colorsBuffer.addVertexAttribPointer(1, 1, 0);
|
||||
|
||||
m_VertexArray->bind();
|
||||
|
||||
@@ -37,6 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
|
||||
m_Renderer->setCamMovement({});
|
||||
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
|
||||
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
|
||||
m_Client->getWorld().bindListener(this);
|
||||
}
|
||||
|
||||
void WorldRenderer::updateCursorPos() {
|
||||
@@ -64,6 +65,18 @@ void WorldRenderer::update() {
|
||||
m_PopupOpened = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::IsMouseDoubleClicked(1)) removeTower();
|
||||
}
|
||||
|
||||
void WorldRenderer::removeTower() {
|
||||
glm::vec2 cursorPos = getCursorWorldPos();
|
||||
|
||||
game::TowerPtr clickedTower = m_World->getTower(cursorPos);
|
||||
|
||||
if (clickedTower != nullptr) {
|
||||
m_Client->getClient()->removeTower(clickedTower->getID());
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::renderWorld() const {
|
||||
@@ -74,7 +87,7 @@ void WorldRenderer::renderMobs() const {
|
||||
for (game::MobPtr mob : m_World->getMobList()) {
|
||||
Renderer::Model model;
|
||||
model.vao = m_MobVao.get();
|
||||
model.positon = { mob->getX(), mob->getY() };
|
||||
model.positon = { mob->getCenterX(), mob->getCenterY() };
|
||||
m_Renderer->renderModel(model);
|
||||
}
|
||||
}
|
||||
@@ -85,7 +98,7 @@ void WorldRenderer::renderTowers() const {
|
||||
}
|
||||
|
||||
void WorldRenderer::renderTileSelect() const {
|
||||
if(ImGui::IsAnyItemHovered()) return;
|
||||
if (ImGui::IsAnyItemHovered()) return;
|
||||
|
||||
Renderer::Model tileSelectModel;
|
||||
tileSelectModel.vao = m_SelectTileVao.get();
|
||||
@@ -180,8 +193,8 @@ void WorldRenderer::renderTowerUpgradePopup() {
|
||||
bool alreadyUpgraded = currentLevel <= towerLevel;
|
||||
bool canUpgrade = (towerLevel + 1) == currentLevel;
|
||||
|
||||
if(canUpgrade && towerPath != game::TowerPath::Base){
|
||||
if(currentPath != towerPath){
|
||||
if (canUpgrade && towerPath != game::TowerPath::Base) {
|
||||
if (currentPath != towerPath) {
|
||||
canUpgrade = false;
|
||||
}
|
||||
}
|
||||
@@ -199,7 +212,7 @@ void WorldRenderer::renderTowerUpgradePopup() {
|
||||
ImGui::EndDisabled();
|
||||
} else if (canUpgrade) {
|
||||
if (ImGui::Button("Upgrade", ImVec2(100, 100))) {
|
||||
m_Client->getClient()->upgradeTower(tower->getID(), {currentLevel, currentPath});
|
||||
m_Client->getClient()->upgradeTower(tower->getID(), { currentLevel, currentPath });
|
||||
}
|
||||
} else {
|
||||
ImGui::BeginDisabled();
|
||||
@@ -226,8 +239,8 @@ void WorldRenderer::detectClick() {
|
||||
}
|
||||
|
||||
void WorldRenderer::renderMobTooltip() const {
|
||||
if(ImGui::IsAnyItemHovered()) return;
|
||||
|
||||
if (ImGui::IsAnyItemHovered()) return;
|
||||
|
||||
detectMobHovering();
|
||||
m_MobTooltip->render();
|
||||
}
|
||||
@@ -235,25 +248,21 @@ void WorldRenderer::renderMobTooltip() const {
|
||||
void WorldRenderer::detectMobHovering() const {
|
||||
glm::vec2 cursorWorldPos = getCursorWorldPos();
|
||||
for (game::MobPtr mob : m_World->getMobList()) {
|
||||
// mob size is currently 1x1 for all mobs
|
||||
float mobCenterX = mob->getX();
|
||||
float mobCenterY = mob->getY();
|
||||
if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
|
||||
&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
|
||||
m_MobTooltip->setMob(mob.get());
|
||||
if (mob->collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
|
||||
m_MobTooltip->setMob(mob.get());
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_MobTooltip->setMob(nullptr);
|
||||
}
|
||||
|
||||
void WorldRenderer::addTower(game::TowerPtr tower) {
|
||||
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
|
||||
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
|
||||
WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
|
||||
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
void WorldRenderer::removeTower(game::TowerPtr tower) {
|
||||
void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
|
||||
m_TowersCache.removeData(tower->getID());
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
FrameMenu::FrameMenu(client::Client* client) : GuiWidget(client), m_VSync(true), m_IsometricView(true), m_ShowDemoWindow(false){
|
||||
FrameMenu::FrameMenu(client::Client* client) : GuiWidget(client), m_VSync(true), m_IsometricView(true), m_ShowDemoWindow(false) {
|
||||
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ void FrameMenu::render() {
|
||||
ImGui::Checkbox("Demo Window", &m_ShowDemoWindow);
|
||||
ImGui::End();
|
||||
|
||||
if(m_ShowDemoWindow)
|
||||
if (m_ShowDemoWindow)
|
||||
ImGui::ShowDemoWindow(&m_ShowDemoWindow);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std
|
||||
|
||||
}
|
||||
|
||||
void GameMenu::render(){
|
||||
void GameMenu::render() {
|
||||
if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
|
||||
ImGui::Begin("Lobby");
|
||||
|
||||
|
||||
@@ -12,8 +12,8 @@ MainMenu::MainMenu(client::Client* client) : GuiWidget(client), m_ConnectPort(25
|
||||
m_ConnectAddress.reserve(256);
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu(){
|
||||
if(m_Server != nullptr)
|
||||
MainMenu::~MainMenu() {
|
||||
if (m_Server != nullptr)
|
||||
m_Server->stop();
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ void MainMenu::render() {
|
||||
if (ImGui::Button("Options")) {
|
||||
// TODO: add settings
|
||||
}
|
||||
|
||||
|
||||
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
|
||||
ImGui::InputText("Server Adress", &m_ConnectAddress.front(), m_ConnectAddress.capacity());
|
||||
ImGui::InputInt("Port", &m_ConnectPort, -1);
|
||||
@@ -71,7 +71,7 @@ void MainMenu::render() {
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool MainMenu::startServer(){
|
||||
bool MainMenu::startServer() {
|
||||
if (m_WorldFilePath.empty())
|
||||
return false;
|
||||
m_Server = std::make_unique<td::server::Server>(m_WorldFilePath);
|
||||
|
||||
@@ -19,22 +19,22 @@ void MobTooltip::render() {
|
||||
|
||||
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Sender :");
|
||||
ImGui::SameLine();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
|
||||
ImGui::Text("%s", sender.getName().c_str());
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
|
||||
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
|
||||
ImGui::Text("Mob Level : %i", m_Mob->getLevel());
|
||||
ImGui::NewLine();
|
||||
ImGui::Text("Mob Stats :");
|
||||
ImGui::Text("\tMax health : %i", m_Mob->getStats()->getMaxLife());
|
||||
ImGui::Text("\tSpeed : %.1f", m_Mob->getStats()->getMovementSpeed());
|
||||
ImGui::Text("\tDamage : %.1f", m_Mob->getStats()->getDamage());
|
||||
ImGui::Text("\tMoney cost : %i", m_Mob->getStats()->getMoneyCost());
|
||||
ImGui::Text("\tEXP cost : %i", m_Mob->getStats()->getExpCost());
|
||||
ImGui::Text("\tEXP reward : %i", m_Mob->getStats()->getExpReward());
|
||||
ImGui::Text("Sender :");
|
||||
ImGui::SameLine();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
|
||||
ImGui::Text("%s", sender.getName().c_str());
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
|
||||
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
|
||||
ImGui::Text("Mob Level : %i", m_Mob->getLevel());
|
||||
ImGui::NewLine();
|
||||
ImGui::Text("Mob Stats :");
|
||||
ImGui::Text("\tMax health : %i", m_Mob->getStats()->getMaxLife());
|
||||
ImGui::Text("\tSpeed : %.1f", m_Mob->getStats()->getMovementSpeed());
|
||||
ImGui::Text("\tDamage : %.1f", m_Mob->getStats()->getDamage());
|
||||
ImGui::Text("\tMoney cost : %i", m_Mob->getStats()->getMoneyCost());
|
||||
ImGui::Text("\tEXP cost : %i", m_Mob->getStats()->getExpCost());
|
||||
ImGui::Text("\tEXP reward : %i", m_Mob->getStats()->getExpReward());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true){
|
||||
SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true) {
|
||||
m_Values.fill(0);
|
||||
}
|
||||
|
||||
void SummonMenu::render(){
|
||||
void SummonMenu::render() {
|
||||
if (m_MenuOpened) {
|
||||
ImGui::Begin("Summon", &m_MenuOpened);
|
||||
ImTextureID my_tex_id = ImGui::GetIO().Fonts->TexID;
|
||||
@@ -51,8 +51,8 @@ void SummonMenu::render(){
|
||||
if (ImGui::Button("Send")) {
|
||||
std::vector<protocol::MobSend> mobSent;
|
||||
protocol::MobSend mobSend;
|
||||
for(int i = 0; i < m_MobTypeCount; i++){
|
||||
if(m_Values[i] != 0){
|
||||
for (int i = 0; i < m_MobTypeCount; i++) {
|
||||
if (m_Values[i] != 0) {
|
||||
mobSend.mobCount = m_Values[i];
|
||||
mobSend.mobLevel = 1; // TODO: add mob levels
|
||||
mobSend.mobType = td::game::MobType(i);
|
||||
@@ -66,7 +66,7 @@ void SummonMenu::render(){
|
||||
}
|
||||
}
|
||||
|
||||
void SummonMenu::setSummonMax(int valueIndex){
|
||||
void SummonMenu::setSummonMax(int valueIndex) {
|
||||
int& value = m_Values[valueIndex];
|
||||
value = std::max(0, value);
|
||||
value = std::min(12, value);
|
||||
|
||||
@@ -28,8 +28,8 @@ void TowerGui::initWidgets() {
|
||||
m_UpdateMenu = std::make_unique<td::gui::UpdateMenu>(m_Client.get());
|
||||
}
|
||||
|
||||
TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
|
||||
m_GlContext(glContext), m_Renderer(renderer), m_Client(std::make_unique<client::Client>(m_Renderer)) {
|
||||
TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
|
||||
m_GlContext(glContext), m_Renderer(renderer), m_Client(std::make_unique<client::Client>(m_Renderer)) {
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
@@ -44,7 +44,7 @@ void TowerPlacePopup::render() {
|
||||
ImGui::SetCursorPosY(m_TowerPopupTileHeight - m_PlaceTowerButtonHeight - 10);
|
||||
ImGui::SetCursorPosX(m_TowerPopupTileWidth / 2.0f - m_PlaceTowerButtonWidth / 2.0f);
|
||||
|
||||
if(ImGui::Button(buyText.c_str(), ImVec2(m_PlaceTowerButtonWidth, m_PlaceTowerButtonHeight))){
|
||||
if (ImGui::Button(buyText.c_str(), ImVec2(m_PlaceTowerButtonWidth, m_PlaceTowerButtonHeight))) {
|
||||
getClient()->placeTower(towerType, m_ClickWorldPos);
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
@@ -20,18 +20,18 @@ void UpdateMenu::render() {
|
||||
bool updateAvailable = m_UpdateAvailable.get();
|
||||
if (updateAvailable) {
|
||||
|
||||
if(m_Updater.isFileWrited()){
|
||||
if (m_Updater.isFileWrited()) {
|
||||
ImGui::Text("The update is now installed");
|
||||
ImGui::Text("The game needs to be restarted");
|
||||
}else if (m_Updater.isDownloadComplete()) {
|
||||
} else if (m_Updater.isDownloadComplete()) {
|
||||
ImGui::Text("Download done!");
|
||||
if(ImGui::Button("Install")){
|
||||
if(!m_Updater.writeFile()){
|
||||
if (ImGui::Button("Install")) {
|
||||
if (!m_Updater.writeFile()) {
|
||||
m_Error = "Failed to write file !\n";
|
||||
ImGui::OpenPopup("UpdateError");
|
||||
}
|
||||
}
|
||||
if(ImGui::Button("Cancel")){
|
||||
if (ImGui::Button("Cancel")) {
|
||||
m_Updater.cancelDownload();
|
||||
m_Updater.clearCache();
|
||||
}
|
||||
@@ -50,13 +50,13 @@ void UpdateMenu::render() {
|
||||
|
||||
bool canDownloadFile = m_Updater.canUpdate();
|
||||
|
||||
if(!canDownloadFile) ImGui::BeginDisabled();
|
||||
if (!canDownloadFile) ImGui::BeginDisabled();
|
||||
|
||||
if (ImGui::Button("Download")) {
|
||||
m_Updater.downloadUpdate();
|
||||
}
|
||||
|
||||
if(!canDownloadFile) ImGui::EndDisabled();
|
||||
if (!canDownloadFile) ImGui::EndDisabled();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
@@ -77,8 +77,8 @@ void UpdateMenu::render() {
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMenu::renderErrorPopup(){
|
||||
if(ImGui::BeginPopup("UpdateError")){
|
||||
void UpdateMenu::renderErrorPopup() {
|
||||
if (ImGui::BeginPopup("UpdateError")) {
|
||||
ImGui::Text("Error : %s", m_Error.c_str());
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
@@ -97,8 +97,8 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
|
||||
|
||||
for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
|
||||
const game::Spawn& spawn = world->getTeam(game::TeamColor(spawnColor)).getSpawn();
|
||||
float fromX = spawn.x - 2, toX = spawn.x + 3;
|
||||
float fromY = spawn.y - 2, toY = spawn.y + 3;
|
||||
float fromX = spawn.getTopLeft().getX() , toX = spawn.getBottomRight().getX();
|
||||
float fromY = spawn.getTopLeft().getY() , toY = spawn.getBottomRight().getY();
|
||||
|
||||
positions.insert(positions.end(), {
|
||||
fromX, fromY,
|
||||
@@ -125,8 +125,8 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
|
||||
|
||||
for (int castleColor = 0; castleColor < 2; castleColor++) {
|
||||
const game::TeamCastle& castle = world->getTeam(game::TeamColor(castleColor)).getCastle();
|
||||
float fromX = castle.x - 2, toX = castle.x + 3;
|
||||
float fromY = castle.y - 2, toY = castle.y + 3;
|
||||
float fromX = castle.getTopLeft().getX(), toX = castle.getBottomRight().getX();
|
||||
float fromY = castle.getTopLeft().getY(), toY = castle.getBottomRight().getY();
|
||||
|
||||
positions.insert(positions.end(), {
|
||||
fromX, fromY,
|
||||
@@ -203,17 +203,17 @@ RenderData loadTowerModel(game::TowerPtr tower) {
|
||||
float towerY, towerDY;
|
||||
|
||||
if (tower->getSize() == game::TowerSize::Little) {
|
||||
towerX = tower->getX() - 1;
|
||||
towerDX = tower->getX() + 2;
|
||||
towerX = tower->getCenterX() - 1.5f;
|
||||
towerDX = tower->getCenterX() + 1.5f;
|
||||
|
||||
towerY = tower->getY() - 1;
|
||||
towerDY = tower->getY() + 2;
|
||||
towerY = tower->getCenterY() - 1.5f;
|
||||
towerDY = tower->getCenterY() + 1.5f;
|
||||
} else {
|
||||
towerX = tower->getX() - 2;
|
||||
towerDX = tower->getX() + 3;
|
||||
towerX = tower->getCenterX() - 2.5f;
|
||||
towerDX = tower->getCenterX() + 2.5f;
|
||||
|
||||
towerY = tower->getY() - 2;
|
||||
towerDY = tower->getY() + 3;
|
||||
towerY = tower->getCenterY() - 2.5f;
|
||||
towerDY = tower->getCenterY() + 2.5f;
|
||||
}
|
||||
std::vector<float> positions = {
|
||||
towerX, towerY,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "render/shaders/EntityShader.h"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
static const char vertexSource[] =
|
||||
static const char vertexSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
@@ -34,7 +34,7 @@ void main(void){
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragmentSource[] =
|
||||
static const char fragmentSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
@@ -116,9 +116,9 @@ int ShaderProgram::loadShader(const std::string& source, GLenum type) {
|
||||
char error[size];
|
||||
glGetShaderInfoLog(shaderID, size, &size, error);
|
||||
std::cout << error << std::endl;
|
||||
#ifdef __ANDROID__
|
||||
#ifdef __ANDROID__
|
||||
__android_log_print(ANDROID_LOG_ERROR, "TRACKERS", "Could not compile shader !\n %s", error);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
return shaderID;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "render/shaders/WorldShader.h"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
static const char vertexSource[] =
|
||||
static const char vertexSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
@@ -31,7 +31,7 @@ void main(void){
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragmentSource[] =
|
||||
static const char fragmentSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "misc/Updater.h"
|
||||
#include "updater/Updater.h"
|
||||
|
||||
#include "misc/Platform.h"
|
||||
#include "misc/DataBuffer.h"
|
||||
|
||||
@@ -24,7 +25,7 @@ bool Updater::checkUpdate() {
|
||||
m_LastVersion = m_LastVersion.substr(0, m_LastVersion.find('\n'));
|
||||
|
||||
std::cout << "Current version : [" << getCurrentVersion() << "]\n";
|
||||
std::cout << "Last version : [" << m_LastVersion << "]\n";
|
||||
std::cout << "Last version : [" << m_LastVersion << "]\n";
|
||||
|
||||
if (currentVersion != m_LastVersion) {
|
||||
return true;
|
||||
@@ -8,7 +8,7 @@ target("TowerDefense")
|
||||
add_files("src/*.cpp", "src/*/*.cpp", "src/*/*/*.cpp", "src/*/*/*/*.cpp")
|
||||
add_cxflags("-pthread")
|
||||
|
||||
set_languages("c++14")
|
||||
set_languages("c++17")
|
||||
|
||||
add_links("glbinding", "z", "SDL2")
|
||||
|
||||
@@ -35,6 +35,9 @@ target("TowerDefense")
|
||||
end
|
||||
|
||||
else
|
||||
if is_os("linux") then
|
||||
add_links("dw")
|
||||
end
|
||||
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user