refactor xmake.lua
This commit is contained in:
90
xmake.lua
90
xmake.lua
@@ -1,12 +1,7 @@
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add_rules("mode.debug", "mode.release")
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add_rules("mode.debug", "mode.release")
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if is_os("linux") then
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add_defines("TD_IMPL_OPENGL_LOADER_GLEW");
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GL_LOADER = "glad"
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add_requires("libsdl >= 2", "zlib", "glew")
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add_defines("TD_IMPL_OPENGL_LOADER_GLAD");
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add_requires("libsdl >= 2", "zlib", GL_LOADER)
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else
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add_defines("TD_IMPL_OPENGL_LOADER_GLBINDING2");
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end
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target("TowerDefense")
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target("TowerDefense")
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set_kind("binary")
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set_kind("binary")
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@@ -18,10 +13,10 @@ target("TowerDefense")
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set_languages("c++17")
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set_languages("c++17")
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add_packages("zlib", "libsdl", "glew", "opengl")
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if is_os("windows") then
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if is_os("windows") then
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add_links("opengl32", "ws2_32", "mingw32", "gdi32", "imm32", "z", "SDL2", "glbinding")
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add_links("ws2_32") -- link network stuff
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else
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add_packages("zlib", "libsdl", GL_LOADER, "opengl")
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end
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end
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if is_mode("release") then
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if is_mode("release") then
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@@ -35,11 +30,7 @@ target("TowerDefense")
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set_optimize("smallest")
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set_optimize("smallest")
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if is_os("windows") then
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else -- debug stuff
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add_ldflags("-static-libgcc", "-static-libstdc++", "-pthread")
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end
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else
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if is_os("linux") then
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if is_os("linux") then
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add_links("dw")
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add_links("dw")
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end
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end
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@@ -49,72 +40,3 @@ target("TowerDefense")
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add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
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add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
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end
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end
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--
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-- If you want to known more usage about xmake, please see https://xmake.io
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--
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-- ## FAQ
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--
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-- You can enter the project directory firstly before building project.
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--
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-- $ cd projectdir
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--
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-- 1. How to build project?
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--
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-- $ xmake
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--
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-- 2. How to configure project?
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--
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-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
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--
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-- 3. Where is the build output directory?
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--
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-- The default output directory is `./build` and you can configure the output directory.
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--
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-- $ xmake f -o outputdir
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-- $ xmake
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--
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-- 4. How to run and debug target after building project?
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--
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-- $ xmake run [targetname]
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-- $ xmake run -d [targetname]
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--
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-- 5. How to install target to the system directory or other output directory?
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--
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-- $ xmake install
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-- $ xmake install -o installdir
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--
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-- 6. Add some frequently-used compilation flags in xmake.lua
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--
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-- @code
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-- -- add debug and release modes
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-- add_rules("mode.debug", "mode.release")
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--
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-- -- add macro defination
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-- add_defines("NDEBUG", "_GNU_SOURCE=1")
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--
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-- -- set warning all as error
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-- set_warnings("all", "error")
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--
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-- -- set language: c99, c++11
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-- set_languages("c99", "c++11")
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--
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-- -- set optimization: none, faster, fastest, smallest
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-- set_optimize("fastest")
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--
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-- -- add include search directories
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-- add_includedirs("/usr/include", "/usr/local/include")
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--
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-- -- add link libraries and search directories
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-- add_links("tbox")
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-- add_linkdirs("/usr/local/lib", "/usr/lib")
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--
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-- -- add system link libraries
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-- add_syslinks("z", "pthread")
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--
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-- -- add compilation and link flags
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-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
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-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
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--
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-- @endcode
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--
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