add hit "animation"
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@@ -87,6 +87,7 @@ void WorldRenderer::RenderMobs() const {
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Renderer::Model model;
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model.vao = m_MobVao.get();
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model.positon = { mob->GetCenterX(), mob->GetCenterY() };
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model.color = mob->HasTakenDamage() ? Vec3f{ 1, 0.5, 0.5 } : Vec3f{ 1, 1, 1 };
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m_Renderer->RenderModel(model);
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}
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}
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