add hit "animation"

This commit is contained in:
2023-01-02 16:37:18 +01:00
parent 1200a6e087
commit fcda12e321
7 changed files with 109 additions and 83 deletions

View File

@@ -16,6 +16,7 @@ public:
struct Model {
GL::VertexArray* vao;
Vec2f positon;
Vec3f color = { 1, 1, 1 };
};
private:
std::unique_ptr<shader::WorldShader> m_WorldShader;

View File

@@ -13,6 +13,7 @@ private:
unsigned int m_LocationAspectRatio = 0;
unsigned int m_LocationTranslation = 0;
unsigned int m_LocationViewtype = 0;
unsigned int m_LocationColorEffect = 0;
protected:
virtual void GetAllUniformLocation();
public:
@@ -24,6 +25,7 @@ public:
void SetAspectRatio(float aspectRatio);
void SetModelPos(const Vec2f& modelPos);
void SetIsometricView(float isometric);
void SetColorEffect(const Vec3f& color);
};
} // namespace shader