faet: add tile selector
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@@ -35,6 +35,8 @@ void setCamMovement(const glm::vec2& mov);
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void setCamPos(const glm::vec2& newPos);
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void setIsometricView(bool isometric); // false = 2D true = Isometric
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glm::vec2 getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
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}
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