feat: add updater
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@@ -11,6 +11,7 @@
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#include "render/gui/MainMenu.h"
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#include "render/gui/GameMenu.h"
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#include "render/gui/FrameMenu.h"
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#include "render/gui/UpdateMenu.h"
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#include "imgui/imgui_impl_opengl3.h"
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#include "imgui/imgui_impl_sdl.h"
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@@ -24,6 +25,7 @@ void TowerGui::initWidgets() {
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m_MainMenu = std::make_unique<td::gui::MainMenu>(m_Client.get());
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m_GameMenu = std::make_unique<td::gui::GameMenu>(m_Client.get());
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m_FrameMenu = std::make_unique<td::gui::FrameMenu>(m_Client.get());
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m_UpdateMenu = std::make_unique<td::gui::UpdateMenu>(m_Client.get());
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}
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TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
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@@ -74,7 +76,9 @@ void TowerGui::render() {
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if (m_DemoOpened)
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ImGui::ShowDemoWindow(&m_DemoOpened);
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m_FrameMenu->render();
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m_UpdateMenu->render();
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endFrame();
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}
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