feat: improved tower place + tower upgrade
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@@ -160,6 +160,35 @@ TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y,
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return towerFactory.at(type)(id, x, y, builder);
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}
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std::string getTowerName(TowerType type) {
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switch (type) {
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case TowerType::Archer:
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return "Archer";
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case TowerType::Artillery:
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return "Artillery";
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case TowerType::Ice:
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return "Ice";
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case TowerType::Mage:
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return "Mage";
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case TowerType::Poison:
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return "Poison";
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case TowerType::Quake:
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return "Quake";
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case TowerType::Sorcerer:
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return "Sorcerer";
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case TowerType::Zeus:
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return "Zeus";
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case TowerType::Leach:
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return "Leach";
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case TowerType::Necromancer:
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return "Necromancer";
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case TowerType::Turret:
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return "Turret";
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}
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}
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} // namespace TowerFactory
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@@ -207,7 +236,7 @@ void MageTower::tick(std::uint64_t delta, World* world) {
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bool wasTowerActive = false;
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Fire, getLevel().getLevel() * 5, this);
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mob->addEffect(EffectType::Fire, getLevel().getLevel() * 5, this);
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wasTowerActive = true;
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}
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}
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