feat: improved tower place + tower upgrade
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@@ -28,7 +28,7 @@ private:
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glm::vec2 m_HoldCursorPos;
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float m_Zoom;
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float m_CamSensibility = 1;
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bool m_TowerPlacePopupOpened = false;
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bool m_PopupOpened = false;
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VertexCache m_TowersCache;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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@@ -53,6 +53,8 @@ private:
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void renderMobs() const;
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void renderTileSelect() const;
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void renderPopups() const;
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void renderTowerPlacePopup() const;
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void renderTowerUpgradePopup() const;
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void renderMobTooltip() const;
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void detectClick();
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glm::vec2 getCursorWorldPos() const;
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