feat: improved tower place + tower upgrade
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@@ -163,7 +163,7 @@ public:
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bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
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bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
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TowerPtr GetTower(const glm::vec2& position); // returns null if no tower is here
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TowerPtr getTower(const glm::vec2& position) const; // returns null if no tower is here
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const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; }
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