refactor: format project
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@@ -116,9 +116,9 @@ int ShaderProgram::loadShader(const std::string& source, GLenum type) {
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char error[size];
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glGetShaderInfoLog(shaderID, size, &size, error);
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std::cout << error << std::endl;
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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__android_log_print(ANDROID_LOG_ERROR, "TRACKERS", "Could not compile shader !\n %s", error);
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#endif
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#endif
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}
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return shaderID;
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}
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