refactor: format project
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@@ -43,9 +43,9 @@ void Renderer::initShader() {
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}
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bool Renderer::init() {
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#ifndef ANDROID
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#ifndef ANDROID
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glbinding::Binding::initialize();
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#endif
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#endif
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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