refactor: format project

This commit is contained in:
2021-11-21 17:02:42 +01:00
parent 0f328e6f81
commit f48af51dc7
36 changed files with 162 additions and 162 deletions

View File

@@ -9,7 +9,7 @@ ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_S
}
void ServerGame::tick(std::uint64_t delta) {
if(m_GameState == game::GameState::Game){
if (m_GameState == game::GameState::Game) {
Game::tick(delta);
updatePlayerStats();
}
@@ -27,16 +27,16 @@ void ServerGame::startGame() {
m_GameState = game::GameState::Game;
}
void ServerGame::updatePlayerStats(){
void ServerGame::updatePlayerStats() {
m_GoldMineTimer.update();
for (auto& pair : m_Server->getPlayers()) {
game::Player& player = pair.second;
if(player.hasGoldChanged()){
if (player.hasGoldChanged()) {
protocol::UpdateMoneyPacket packet(player.getGold());
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
player.updateGold();
}
if(player.hasExpChanged()){
if (player.hasExpChanged()) {
protocol::UpdateExpPacket packet(player.getExp());
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
player.updateExp();