refactor: format project
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@@ -9,7 +9,7 @@ ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_S
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}
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void ServerGame::tick(std::uint64_t delta) {
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if(m_GameState == game::GameState::Game){
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if (m_GameState == game::GameState::Game) {
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Game::tick(delta);
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updatePlayerStats();
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}
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@@ -27,16 +27,16 @@ void ServerGame::startGame() {
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m_GameState = game::GameState::Game;
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}
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void ServerGame::updatePlayerStats(){
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void ServerGame::updatePlayerStats() {
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m_GoldMineTimer.update();
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for (auto& pair : m_Server->getPlayers()) {
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game::Player& player = pair.second;
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if(player.hasGoldChanged()){
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if (player.hasGoldChanged()) {
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protocol::UpdateMoneyPacket packet(player.getGold());
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m_Server->getConnexions()[player.getID()].sendPacket(&packet);
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player.updateGold();
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}
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if(player.hasExpChanged()){
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if (player.hasExpChanged()) {
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protocol::UpdateExpPacket packet(player.getExp());
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m_Server->getConnexions()[player.getID()].sendPacket(&packet);
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player.updateExp();
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