refactor: format project
This commit is contained in:
@@ -29,12 +29,12 @@ void Server::startThread() {
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void Server::stopThread(){
|
||||
void Server::stopThread() {
|
||||
m_ServerRunning = false;
|
||||
if(m_Thread.joinable())
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ bool Server::start(std::uint16_t port) {
|
||||
}
|
||||
|
||||
void Server::stop() {
|
||||
if(!m_ServerRunning)
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
stopThread();
|
||||
|
||||
|
||||
@@ -168,12 +168,12 @@ void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
|
||||
|
||||
//TODO: verify the packet
|
||||
|
||||
for(protocol::MobSend mobSend : mobSent){
|
||||
for (protocol::MobSend mobSend : mobSent) {
|
||||
m_Server->getGame().getServerWorld()->spawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet){
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
|
||||
@@ -9,7 +9,7 @@ ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_S
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
if(m_GameState == game::GameState::Game){
|
||||
if (m_GameState == game::GameState::Game) {
|
||||
Game::tick(delta);
|
||||
updatePlayerStats();
|
||||
}
|
||||
@@ -27,16 +27,16 @@ void ServerGame::startGame() {
|
||||
m_GameState = game::GameState::Game;
|
||||
}
|
||||
|
||||
void ServerGame::updatePlayerStats(){
|
||||
void ServerGame::updatePlayerStats() {
|
||||
m_GoldMineTimer.update();
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
game::Player& player = pair.second;
|
||||
if(player.hasGoldChanged()){
|
||||
if (player.hasGoldChanged()) {
|
||||
protocol::UpdateMoneyPacket packet(player.getGold());
|
||||
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
|
||||
player.updateGold();
|
||||
}
|
||||
if(player.hasExpChanged()){
|
||||
if (player.hasExpChanged()) {
|
||||
protocol::UpdateExpPacket packet(player.getExp());
|
||||
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
|
||||
player.updateExp();
|
||||
|
||||
Reference in New Issue
Block a user