refactor: format project
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@@ -49,7 +49,7 @@ void Client::render() {
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m_Game.renderWorld();
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}
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void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
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void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
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protocol::SendMobsPacket packet(mobSends);
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m_Connexion.sendPacket(&packet);
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}
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@@ -59,7 +59,7 @@ void Client::placeTower(game::TowerType type, const glm::vec2& position) {
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m_Connexion.sendPacket(&packet);
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}
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void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
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void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
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protocol::UpgradeTowerPacket packet(tower, level);
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m_Connexion.sendPacket(&packet);
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}
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@@ -28,7 +28,7 @@ void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
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void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
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game::TowerPtr tower = getTowerById(packet->getTowerID());
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if(tower == nullptr) return; // this should not happen but who knows ?
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if (tower == nullptr) return; // this should not happen but who knows ?
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tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
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}
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