refactor: format project

This commit is contained in:
2021-11-21 17:02:42 +01:00
parent 0f328e6f81
commit f48af51dc7
36 changed files with 162 additions and 162 deletions

View File

@@ -49,7 +49,7 @@ void Client::render() {
m_Game.renderWorld();
}
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
protocol::SendMobsPacket packet(mobSends);
m_Connexion.sendPacket(&packet);
}
@@ -59,7 +59,7 @@ void Client::placeTower(game::TowerType type, const glm::vec2& position) {
m_Connexion.sendPacket(&packet);
}
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.sendPacket(&packet);
}

View File

@@ -28,7 +28,7 @@ void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
game::TowerPtr tower = getTowerById(packet->getTowerID());
if(tower == nullptr) return; // this should not happen but who knows ?
if (tower == nullptr) return; // this should not happen but who knows ?
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
}