refactor: format project

This commit is contained in:
2021-11-21 17:02:42 +01:00
parent 0f328e6f81
commit f48af51dc7
36 changed files with 162 additions and 162 deletions

View File

@@ -12,13 +12,13 @@ class GuiManager {
private:
std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
public:
void renderWidgets(){
for(auto widget : m_Widgets){
void renderWidgets() {
for (auto widget : m_Widgets) {
widget->render();
}
}
void addWidgets(const std::shared_ptr<GuiWidget>& widget){
void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
m_Widgets.push_back(std::move(widget));
}
};

View File

@@ -7,7 +7,7 @@ namespace td {
namespace game {
class Mob;
} // namespace game
namespace gui {

View File

@@ -8,7 +8,7 @@
namespace td {
namespace gui {
class SummonMenu : public GuiWidget{
class SummonMenu : public GuiWidget {
private:
bool m_MenuOpened;
int m_ImageWidth = 100;

View File

@@ -10,7 +10,7 @@
#include <memory>
struct SDL_Window;
typedef void *SDL_GLContext;
typedef void* SDL_GLContext;
namespace td {
@@ -26,7 +26,7 @@ class MainMenu;
class GameMenu;
class FrameMenu;
class UpdateMenu;
} // namespace gui
namespace render {