feat: basic arrow shoot event
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@@ -52,5 +52,9 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
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return tower;
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}
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void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter){
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World::OnArrowShot(target, shooter);
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}
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} // namespace server
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} // namespace td
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