feat: basic arrow shoot event
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@@ -457,6 +457,15 @@ void World::cleanDeadMobs(){
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}
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}
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void World::OnArrowShot(MobPtr target, Tower* shooter){
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bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
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if(explosiveArrows){
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// aoe damage
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}else{
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target->damage(shooter->getStats()->getDamage());
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}
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}
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Team& World::getRedTeam() {
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return m_Game->getRedTeam();
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}
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