feat: basic arrow shoot event
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@@ -162,8 +162,6 @@ public:
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta, World* world);
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private:
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void shootArrow(MobPtr target);
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};
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class IceTower : public LittleTower {
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@@ -182,6 +182,9 @@ public:
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const Team& getTeam(TeamColor team) const;
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const TowerList& getTowers() const { return m_Towers; };
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// Archer Tower
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virtual void OnArrowShot(MobPtr target, Tower* shooter);
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private:
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void moveMobs(std::uint64_t delta);
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void cleanDeadMobs();
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@@ -17,6 +17,8 @@ public:
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::SpawnMobPacket* packet);
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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} // namespace client
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@@ -18,6 +18,8 @@ public:
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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} // namespace server
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