fix: game crash
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@@ -233,7 +233,7 @@ void IceTower::tick(std::uint64_t delta, World* world) {
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
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mob->damage(damage);
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mob->damage(damage, this);
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wasTowerActive = true;
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}
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}
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