fix: game crash
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@@ -63,18 +63,12 @@ void Mob::updateEffects(std::uint64_t delta) {
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}
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if(hasEffect(EffectType::Fire)){
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if(m_EffectFireTimer.update(delta)){
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damage(3);
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if(isDead()){
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setKillTower(getEffect(EffectType::Fire).tower);
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}
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damage(3, getEffect(EffectType::Fire).tower);
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}
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}
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if(hasEffect(EffectType::Poison)){
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if(m_EffectPoisonTimer.update(delta)){
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damage(1);
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if(isDead()){
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setKillTower(getEffect(EffectType::Poison).tower);
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}
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damage(3, getEffect(EffectType::Poison).tower);
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}
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}
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if(hasEffect(EffectType::Heal)){
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