fix: game crash

This commit is contained in:
2021-11-06 16:20:12 +01:00
parent 672e4c2f03
commit eb8a43cd1a
4 changed files with 8 additions and 17 deletions

View File

@@ -63,18 +63,12 @@ void Mob::updateEffects(std::uint64_t delta) {
}
if(hasEffect(EffectType::Fire)){
if(m_EffectFireTimer.update(delta)){
damage(3);
if(isDead()){
setKillTower(getEffect(EffectType::Fire).tower);
}
damage(3, getEffect(EffectType::Fire).tower);
}
}
if(hasEffect(EffectType::Poison)){
if(m_EffectPoisonTimer.update(delta)){
damage(1);
if(isDead()){
setKillTower(getEffect(EffectType::Poison).tower);
}
damage(3, getEffect(EffectType::Poison).tower);
}
}
if(hasEffect(EffectType::Heal)){