Merge branch 'discord'
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@@ -52,7 +52,7 @@ public:
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const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
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GameState GetGameState() const { return m_GameState; }
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void SetGameState(GameState gameState) { m_GameState = gameState; };
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virtual void SetGameState(GameState gameState) { m_GameState = gameState; };
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const World* GetWorld() const { return m_World; }
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World* GetWorld() { return m_World; }
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@@ -39,6 +39,8 @@ public:
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render::Renderer* GetRenderer() const { return m_Renderer; }
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WorldClient& GetWorldClient() { return m_WorldClient; }
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void SetGameState(game::GameState gameState) override;
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
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15
include/misc/DiscordRPC.h
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15
include/misc/DiscordRPC.h
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@@ -0,0 +1,15 @@
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#pragma once
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#include <string>
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namespace td {
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namespace utils {
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void InitDiscordRPC();
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void UpdateDiscordRPC();
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void ShutdownDiscordRPC();
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void UpdateDiscordPresence(const std::string& state, const std::string& details, bool resetTimer = false);
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} // namespace utils
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} // namespace td
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