feat: remove tower
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@@ -168,6 +168,7 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr removeTower(TowerID id);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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