using log calls

This commit is contained in:
2022-07-14 18:32:32 +02:00
parent 66376eaeda
commit d6fbb58da8
8 changed files with 39 additions and 38 deletions

View File

@@ -1,7 +1,8 @@
#include "game/server/Server.h"
#include <iostream>
#include "protocol/PacketFactory.h"
#include "misc/Format.h"
namespace td {
namespace server {
@@ -44,14 +45,14 @@ void Server::StopThread() {
bool Server::Start(std::uint16_t port) {
if (!m_Listener.Listen(port, 10)) {
std::cout << "Failed to bind port " << port << " !\n";
utils::LOG(utils::format("Failed to bind port %u !", port));
return false;
}
if (!m_Listener.SetBlocking(false)) {
std::cout << "Failed to block server socket !\n";
utils::LOG("Failed to block server socket !");
return false;
}
std::cout << "Server started at port " << port << " !\n";
utils::LOG(utils::format("Server started at port %u !", port));
m_TickCounter.Reset();
m_ServerRunning = true;
StartThread();
@@ -65,7 +66,7 @@ void Server::Clean() {
m_Connections.clear();
GetPlayers().clear();
std::cout << "Server successfully stopped !\n";
utils::LOG("Server successfully stopped !");
}
void Server::Stop() {