using log calls
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@@ -1,6 +1,5 @@
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#include "game/client/Client.h"
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#include <iostream>
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#include "misc/Format.h"
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namespace td {
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namespace client {
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@@ -12,7 +11,7 @@ bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port)
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return true;
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}
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}
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std::cout << "Failed to connect !\n";
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utils::LOG("Failed to connect !");
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return false;
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}
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@@ -39,7 +38,7 @@ void Client::Tick(std::uint64_t delta) {
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return;
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m_Connected = m_Connexion.UpdateSocket();
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if (!m_Connected) {
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std::cout << "Disconnected ! (Reason : " << m_Connexion.GetDisconnectReason() << ")\n";
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utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
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Reset();
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} else {
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m_Game->Tick(delta);
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