using log calls

This commit is contained in:
2022-07-14 18:32:32 +02:00
parent 66376eaeda
commit d6fbb58da8
8 changed files with 39 additions and 38 deletions

View File

@@ -1,6 +1,5 @@
#include "game/client/Client.h"
#include <iostream>
#include "misc/Format.h"
namespace td {
namespace client {
@@ -12,7 +11,7 @@ bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port)
return true;
}
}
std::cout << "Failed to connect !\n";
utils::LOG("Failed to connect !");
return false;
}
@@ -39,7 +38,7 @@ void Client::Tick(std::uint64_t delta) {
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
std::cout << "Disconnected ! (Reason : " << m_Connexion.GetDisconnectReason() << ")\n";
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);