using log calls
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@@ -3,11 +3,10 @@
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#include "protocol/Protocol.h"
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#include "game/BaseGame.h"
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#include "misc/Random.h"
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#include "misc/Compression.h"
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#include "misc/Format.h"
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#include <cmath>
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#include "misc/Compression.h"
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#include <iostream>
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namespace td {
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namespace game {
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@@ -63,11 +62,11 @@ bool World::LoadMap(const protocol::WorldDataPacket* worldData) {
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bool World::LoadMapFromFile(const std::string& fileName) {
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DataBuffer buffer;
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if (!buffer.ReadFile(fileName)) {
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std::cerr << "Failed to load map from file " << fileName << " !\n";
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utils::LOG(utils::format("[ERROR] : Failed to load map from file %s", fileName.c_str()));
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return false;
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}
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std::cout << "Read file : " << fileName << " (File size : " << buffer.GetSize() << ")" << std::endl;
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utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
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DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
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DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
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@@ -91,11 +90,11 @@ bool World::SaveMap(const std::string& fileName) const {
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DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
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DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
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std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
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std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;
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utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
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utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
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DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
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std::cout << "Total Size : " << buffer.GetSize() << std::endl;
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utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
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return buffer.WriteFile(fileName);
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}
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