refactor: cpp style casts

This commit is contained in:
2022-04-27 19:25:36 +02:00
parent d3edc0cb6c
commit d5b42caf39
6 changed files with 21 additions and 21 deletions

View File

@@ -99,7 +99,7 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
if (m_Server->GetGame().GetGameState() != game::GameState::Lobby)
return;
if ((std::int8_t)packet->GetSelectedTeam() >= -1 || (std::int8_t)packet->GetSelectedTeam() <= 1) {
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team