refactor: cpp style casts
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@@ -44,7 +44,7 @@ void Mob::AttackCastle(std::uint64_t delta, World* world) {
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void Mob::Walk(std::uint64_t delta, World* world) {
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float mobWalkSpeed = GetStats()->GetMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
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if (HasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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