fix: poison tower balance (3 -> 1)
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@@ -68,7 +68,7 @@ void Mob::updateEffects(std::uint64_t delta) {
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}
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}
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if(hasEffect(EffectType::Poison)){
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if(hasEffect(EffectType::Poison)){
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if(m_EffectPoisonTimer.update(delta)){
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if(m_EffectPoisonTimer.update(delta)){
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damage(3, getEffect(EffectType::Poison).tower);
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damage(1, getEffect(EffectType::Poison).tower);
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}
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}
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}
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}
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if(hasEffect(EffectType::Heal)){
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if(hasEffect(EffectType::Heal)){
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