balance team on player join
This commit is contained in:
@@ -33,6 +33,8 @@ public:
|
||||
virtual void OnGameBegin() override;
|
||||
virtual void OnGameEnd() override;
|
||||
virtual void OnGameClose() override;
|
||||
|
||||
virtual void OnPlayerJoin(game::PlayerID id) override;
|
||||
private:
|
||||
void BalanceTeams();
|
||||
void InitPlayerStats();
|
||||
|
||||
@@ -115,6 +115,8 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
|
||||
|
||||
protocol::PlayerListPacket listPacket(playerNames);
|
||||
SendPacket(&listPacket);
|
||||
|
||||
m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -134,5 +134,10 @@ void ServerGame::OnGameClose() {
|
||||
m_Server->Restart();
|
||||
}
|
||||
|
||||
void ServerGame::OnPlayerJoin(game::PlayerID id){
|
||||
if (m_GameState == game::GameState::Game)
|
||||
BalanceTeams();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
Reference in New Issue
Block a user