balance team on player join
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@@ -115,6 +115,8 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
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protocol::PlayerListPacket listPacket(playerNames);
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SendPacket(&listPacket);
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
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}
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}
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