working mouse picking
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@@ -17,8 +17,10 @@ struct Camera {
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Vec3f CamPos;
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Vec3f m_Front {0, -1, 0};
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float m_Yaw = -3.141592653f / 2.0f;
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constexpr static float m_Pitch = -3.141592653f / 2.0f + 0.0000001f;
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float m_Pitch = -3.141592653f / 2.0f - 0.0000001f;
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};
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class Renderer {
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