refactor: removed unused declarations
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@@ -46,9 +46,6 @@ public:
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void loadModels();
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void loadModels();
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void addTower(game::TowerPtr tower);
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void removeTower(game::TowerPtr tower);
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static ImVec4 getImGuiTeamColor(game::TeamColor color);
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static ImVec4 getImGuiTeamColor(game::TeamColor color);
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void update();
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void update();
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@@ -21,7 +21,6 @@ m_WorldRenderer(&m_WorldClient, this) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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}
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}
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ClientGame::~ClientGame() {
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ClientGame::~ClientGame() {
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