fixing transpose
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@@ -108,6 +108,10 @@ Mat4<T> Transpose(const Mat4<T>& mat) {
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result.w0 = mat.x3;
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result.w1 = mat.y3;
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result.w2 = mat.z3;
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result.x0 = mat.x0;
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result.y1 = mat.y1;
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result.z2 = mat.z2;
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result.w3 = mat.w3;
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return result;
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}
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