feat: changed random engine

This commit is contained in:
2021-11-10 14:40:42 +01:00
parent 116defc142
commit c8067bcacf
5 changed files with 19 additions and 28 deletions

View File

@@ -31,11 +31,8 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
std::int32_t minSpawnX = spawnCenterX - 2;
std::int32_t maxSpawnX = spawnCenterX + 2;
std::uint64_t randomX = utils::getRandomNumber(std::abs(minSpawnX - maxSpawnX) * MOB_SPAWN_PRECISION);
float mobX = (float)randomX / MOB_SPAWN_PRECISION + (float)minSpawnX;
std::uint64_t randomY = utils::getRandomNumber(std::abs(minSpawnY - maxSpawnY) * MOB_SPAWN_PRECISION);
float mobY = (float)randomY / MOB_SPAWN_PRECISION + (float)minSpawnY;
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX);
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY);
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);