feat: add working upgrade popup
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@@ -10,6 +10,7 @@ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::Packet
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
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}
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void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
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