feat: add mob spawn notification
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@@ -114,6 +114,7 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
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mob->setCenter({ x, y });
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mob->setDirection(dir);
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m_Mobs.push_back(mob);
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getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
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}
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TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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