refactor: improved gl context message display
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@@ -99,8 +99,8 @@ bool create() {
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mask_desc = "?";
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}
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std::cout << "Got context: " << major << "." << minor << mask_desc
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<< ", R" << r << "G" << g << "B" << b << "A" << a << ", depth bits: " << depth << std::endl;
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std::cout << "GL Context: " << major << "." << minor << " " << mask_desc
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<< ", Color : R" << r << "G" << g << "B" << b << "A" << a << ", Depth bits: " << depth << std::endl;
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SDL_GL_MakeCurrent(window, glContext);
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