refactor: change gl functions name
This commit is contained in:
@@ -11,9 +11,9 @@ namespace render {
|
||||
|
||||
void WorldRenderer::loadModels(){
|
||||
std::cout << "World Created !\n";
|
||||
m_WorldVao = std::make_unique<GL::VAO>(std::move(WorldLoader::loadWorldModel(m_World)));
|
||||
m_MobVao = std::make_unique<GL::VAO>(std::move(WorldLoader::loadMobModel()));
|
||||
m_SelectTileVao = std::make_unique<GL::VAO>(std::move(WorldLoader::loadTileSelectModel()));
|
||||
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadWorldModel(m_World)));
|
||||
m_MobVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadMobModel()));
|
||||
m_SelectTileVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadTileSelectModel()));
|
||||
std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user