feat: add mob tooltip player color
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@@ -10,6 +10,18 @@
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namespace td {
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namespace render {
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ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
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switch (color) {
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case td::game::TeamColor::None:
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break;
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case td::game::TeamColor::Red:
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return ImVec4(1, 0, 0, 1);
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case td::game::TeamColor::Blue:
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return ImVec4(0, 0, 1, 1);
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}
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return ImVec4(1, 1, 1, 1);
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}
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void WorldRenderer::loadModels() {
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std::cout << "World Created !\n";
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m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadWorldModel(m_World)));
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@@ -163,8 +175,15 @@ void WorldRenderer::renderMobTooltip() const {
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float mobCenterY = mob->getY();
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if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
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&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
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const game::Player& sender = m_Client->getPlayerById(mob->getSender());
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ImGui::BeginTooltip();
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ImGui::Text("Sender : %s", m_Client->getPlayerById(mob->getSender()).getName().c_str());
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ImGui::Text("Sender :");
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(sender.getTeamColor()));
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ImGui::Text("%s", sender.getName().c_str());
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ImGui::PopStyleColor();
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ImGui::Text("Mob HP : %.1f/%i", mob->getHealth(), mob->getStats()->getMaxLife());
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ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(mob->getType()).c_str());
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ImGui::Text("Mob Level : %i", mob->getLevel());
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