feat: add mob tooltip player color

This commit is contained in:
2021-11-04 19:47:07 +01:00
parent 5e2986e298
commit bc83071d57

View File

@@ -10,6 +10,18 @@
namespace td {
namespace render {
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
switch (color) {
case td::game::TeamColor::None:
break;
case td::game::TeamColor::Red:
return ImVec4(1, 0, 0, 1);
case td::game::TeamColor::Blue:
return ImVec4(0, 0, 1, 1);
}
return ImVec4(1, 1, 1, 1);
}
void WorldRenderer::loadModels() {
std::cout << "World Created !\n";
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadWorldModel(m_World)));
@@ -163,8 +175,15 @@ void WorldRenderer::renderMobTooltip() const {
float mobCenterY = mob->getY();
if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
const game::Player& sender = m_Client->getPlayerById(mob->getSender());
ImGui::BeginTooltip();
ImGui::Text("Sender : %s", m_Client->getPlayerById(mob->getSender()).getName().c_str());
ImGui::Text("Sender :");
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(sender.getTeamColor()));
ImGui::Text("%s", sender.getName().c_str());
ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", mob->getHealth(), mob->getStats()->getMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(mob->getType()).c_str());
ImGui::Text("Mob Level : %i", mob->getLevel());