protocol rework + map packet ids removal

This commit is contained in:
2022-02-17 19:35:02 +01:00
parent 97a33e5517
commit bc271bc01e
3 changed files with 155 additions and 174 deletions

View File

@@ -68,10 +68,12 @@ public:
Packet() {} Packet() {}
virtual ~Packet() {} virtual ~Packet() {}
virtual DataBuffer Serialize() const = 0; virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0; virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0; virtual void Dispatch(PacketHandler* handler) const = 0;
void WritePacketID(DataBuffer& data, bool packetID) const;
virtual PacketType getType() const = 0; virtual PacketType getType() const = 0;
std::uint8_t getID() const { return (std::uint8_t)getType(); } std::uint8_t getID() const { return (std::uint8_t)getType(); }
}; };
@@ -86,7 +88,7 @@ public:
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {} KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
virtual ~KeepAlivePacket() {} virtual ~KeepAlivePacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -103,7 +105,7 @@ public:
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {} PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
virtual ~PlayerLoginPacket() {} virtual ~PlayerLoginPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -122,7 +124,7 @@ public:
} }
virtual ~WorldBeginDataPacket() {} virtual ~WorldBeginDataPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -143,7 +145,6 @@ public:
const game::TilePalette getTilePalette() const { return m_Header.m_TilePalette; } const game::TilePalette getTilePalette() const { return m_Header.m_TilePalette; }
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
void setWorldHeader(const WorldHeader& header) { m_Header = header; } void setWorldHeader(const WorldHeader& header) { m_Header = header; }
}; };
@@ -157,7 +158,7 @@ public:
WorldDataPacket(const game::World* world) : m_World(world) {} WorldDataPacket(const game::World* world) : m_World(world) {}
virtual ~WorldDataPacket() {} virtual ~WorldDataPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -179,7 +180,7 @@ public:
std::uint32_t getGold() const { return m_NewAmount; } std::uint32_t getGold() const { return m_NewAmount; }
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -194,7 +195,7 @@ public:
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {} UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateExpPacket() {} virtual ~UpdateExpPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -209,7 +210,7 @@ public:
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {} UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
virtual ~UpdateLobbyTimePacket() {} virtual ~UpdateLobbyTimePacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -226,7 +227,7 @@ public:
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {} UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
virtual ~UpdateGameStatePacket() {} virtual ~UpdateGameStatePacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -248,7 +249,7 @@ public:
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {} PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
virtual ~PlayerListPacket() {} virtual ~PlayerListPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -266,7 +267,7 @@ public:
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {} PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
virtual ~PlayerJoinPacket() {} virtual ~PlayerJoinPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -284,7 +285,7 @@ public:
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {} PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
virtual ~PlayerLeavePacket() {} virtual ~PlayerLeavePacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -301,7 +302,7 @@ public:
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {} ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
virtual ~ConnexionInfoPacket() {} virtual ~ConnexionInfoPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -318,7 +319,7 @@ public:
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {} SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
virtual ~SelectTeamPacket() {} virtual ~SelectTeamPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -336,7 +337,7 @@ public:
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {} UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {} virtual ~UpdatePlayerTeamPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -354,7 +355,7 @@ public:
DisconnectPacket(std::string reason) : m_Reason(reason) {} DisconnectPacket(std::string reason) : m_Reason(reason) {}
virtual ~DisconnectPacket() {} virtual ~DisconnectPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -372,7 +373,7 @@ public:
ServerTpsPacket(float tps, std::uint64_t sendTime) : m_TPS(tps), m_PacketSendTime(sendTime) {} ServerTpsPacket(float tps, std::uint64_t sendTime) : m_TPS(tps), m_PacketSendTime(sendTime) {}
virtual ~ServerTpsPacket() {} virtual ~ServerTpsPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -396,7 +397,7 @@ public:
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {} SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
virtual ~SendMobsPacket() {} virtual ~SendMobsPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -420,7 +421,7 @@ public:
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {} m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {}
virtual ~SpawnMobPacket() {} virtual ~SpawnMobPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -445,7 +446,7 @@ public:
m_TowerX(x), m_TowerY(y), m_TowerType(type) {} m_TowerX(x), m_TowerY(y), m_TowerType(type) {}
virtual ~PlaceTowerPacket() {} virtual ~PlaceTowerPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -468,7 +469,7 @@ public:
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {} m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
virtual ~WorldAddTowerPacket() {} virtual ~WorldAddTowerPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -489,7 +490,7 @@ public:
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {} RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {} virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -507,7 +508,7 @@ public:
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {} UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {} virtual ~UpgradeTowerPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -542,7 +543,7 @@ public:
UpdateMobStatesPacket() {} UpdateMobStatesPacket() {}
virtual ~UpdateMobStatesPacket() {} virtual ~UpdateMobStatesPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;
@@ -562,7 +563,7 @@ public:
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {} UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
virtual ~UpdateCastleLifePacket() {} virtual ~UpdateCastleLifePacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const; virtual void Dispatch(PacketHandler* handler) const;

View File

@@ -72,15 +72,9 @@ bool World::loadMapFromFile(const std::string& fileName) {
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer); DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer); DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
protocol::PacketType packetType;
mapHeaderPacketBuffer >> packetType;
protocol::WorldBeginDataPacket headerPacket; protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer); headerPacket.Deserialize(mapHeaderPacketBuffer);
mapDataPacketBuffer >> packetType;
protocol::WorldDataPacket dataPacket; protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer); dataPacket.Deserialize(mapDataPacketBuffer);
@@ -94,8 +88,8 @@ bool World::saveMap(const std::string& fileName) const {
protocol::WorldBeginDataPacket headerPacket(this); protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this); protocol::WorldDataPacket dataPacket(this);
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize()); DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize()); DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl; std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl; std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;

View File

@@ -1,7 +1,10 @@
#include "protocol/PacketHandler.h" #include "protocol/PacketHandler.h"
#include <cmath> #include <cmath>
#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const {handler->HandlePacket(this);} #define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const { \
handler->HandlePacket(this);\
}
namespace td { namespace td {
namespace protocol { namespace protocol {
@@ -12,30 +15,42 @@ const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
unsigned int countBits(unsigned int number) { unsigned int countBits(unsigned int number) {
// log function in base 2 // log function in base 2
// take only integer part // take only integer part
return (int)std::log2(number) + 1; return static_cast<unsigned int>(std::log2(number) + 1);
}
void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
if (packetID) {
data << getID();
}
} }
DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) { DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
buffer << tile->getType(); buffer << tile->getType();
switch (tile->getType()) { switch (tile->getType()) {
case game::TileType::Tower: { case game::TileType::Tower: {
const game::TowerTile* towerTile = (const game::TowerTile*)tile.get(); const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
buffer << towerTile->color_palette_ref << towerTile->team_owner; buffer << towerTile->color_palette_ref << towerTile->team_owner;
break; break;
} }
case game::TileType::Walk: { case game::TileType::Walk: {
const game::WalkableTile* walkTile = (const game::WalkableTile*)tile.get(); const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
buffer << walkTile->direction; buffer << walkTile->direction;
break; break;
} }
case game::TileType::Decoration: { case game::TileType::Decoration: {
const game::DecorationTile* decoTile = (const game::DecorationTile*)tile.get(); const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
buffer << decoTile->color_palette_ref; buffer << decoTile->color_palette_ref;
break; break;
} }
default: default:
break; break;
} }
return buffer; return buffer;
} }
@@ -44,19 +59,19 @@ DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
buffer >> tileType; buffer >> tileType;
switch (tileType) { switch (tileType) {
case game::TileType::Tower: { case game::TileType::Tower: {
std::shared_ptr<game::TowerTile> tilePtr = std::make_shared<game::TowerTile>(); auto tilePtr = std::make_shared<game::TowerTile>();
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner; buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
tile = tilePtr; tile = tilePtr;
break; break;
} }
case game::TileType::Walk: { case game::TileType::Walk: {
std::shared_ptr<game::WalkableTile> tilePtr = std::make_shared<game::WalkableTile>(); auto tilePtr = std::make_shared<game::WalkableTile>();
buffer >> tilePtr->direction; buffer >> tilePtr->direction;
tile = tilePtr; tile = tilePtr;
break; break;
} }
case game::TileType::Decoration: { case game::TileType::Decoration: {
std::shared_ptr<game::DecorationTile> tilePtr = std::make_shared<game::DecorationTile>(); auto tilePtr = std::make_shared<game::DecorationTile>();
buffer >> tilePtr->color_palette_ref; buffer >> tilePtr->color_palette_ref;
tile = tilePtr; tile = tilePtr;
break; break;
@@ -67,9 +82,11 @@ DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
return buffer; return buffer;
} }
DataBuffer PlayerLoginPacket::Serialize() const { DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_PlayerName;
WritePacketID(data, packetID);
data << m_PlayerName;
return data; return data;
} }
@@ -77,53 +94,21 @@ void PlayerLoginPacket::Deserialize(DataBuffer& data) {
data >> m_PlayerName; data >> m_PlayerName;
} }
DataBuffer WorldBeginDataPacket::SerializeCustom() const { DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
const game::TowerTileColorPalette towerTilePalette = m_Header.m_TowerPlacePalette; const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->getTowerTileColorPalette();
const std::vector<game::Color>& decoTilePalette = m_Header.m_DecorationPalette;
data << getID() << towerTilePalette << m_Header.m_WalkablePalette
<< (std::uint16_t)decoTilePalette.size();
// deco color palette
std::size_t bufferSize = data.GetSize();
data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color));
memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
data << m_Header.m_Background;
const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
// tile palette
data << static_cast<std::uint64_t>(m_Header.m_TilePalette.size());
for (game::TilePtr tile : m_Header.m_TilePalette) {
data << tile;
}
data << m_Header.m_SpawnColorPalette;
return data;
}
DataBuffer WorldBeginDataPacket::Serialize() const {
DataBuffer data;
const game::TowerTileColorPalette towerTilePalette = m_Header.m_World->getTowerTileColorPalette();
const std::vector<game::Color>& decoTilePalette = m_Header.m_World->getDecorationPalette(); const std::vector<game::Color>& decoTilePalette = m_Header.m_World->getDecorationPalette();
data << getID() << towerTilePalette << m_Header.m_World->getWalkableTileColor() WritePacketID(data, packetID);
data << towerTilePalette << m_Header.m_World->getWalkableTileColor()
<< (std::uint16_t)decoTilePalette.size(); << (std::uint16_t)decoTilePalette.size();
// deco color palette // deco color palette
std::size_t bufferSize = data.GetSize(); std::size_t bufferSize = data.GetSize();
data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color)); data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color));
memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color)); memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
data << m_Header.m_World->getBackgroundColor(); data << m_Header.m_World->getBackgroundColor();
@@ -155,7 +140,7 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
m_Header.m_DecorationPalette.resize(decoPaletteSize); m_Header.m_DecorationPalette.resize(decoPaletteSize);
memcpy((std::uint8_t*)m_Header.m_DecorationPalette.data(), data.data() + data.GetReadOffset(), decoPalletteSizeByte); memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte); data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
@@ -185,61 +170,21 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
typedef std::vector<uint64_t> ChunkPackedData; typedef std::vector<uint64_t> ChunkPackedData;
DataBuffer WorldDataPacket::SerializeCustom() const { DataBuffer WorldDataPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_WorldData.m_Chunks.size();
for (const auto& pair : m_WorldData.m_Chunks) {
game::ChunkCoord coords = pair.first;
game::ChunkPtr chunk = pair.second;
data << coords.x << coords.y << (std::uint64_t)chunk->palette.size(); WritePacketID(data, packetID);
std::size_t bufferSize = data.GetSize(); data << m_World->getChunks().size();
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
memcpy((std::uint8_t*)data.data() + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
std::uint8_t bitsPerTile = countBits(chunk->palette.size());
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
int startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
int startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
int endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
std::uint64_t value = chunk->tiles[tileNumber];
value &= individualValueMask;
chunkData[startLong] |= (value << startOffset);
if (startLong != endLong) {
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
}
}
bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
memcpy((std::uint8_t*)data.data() + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
}
return data;
}
DataBuffer WorldDataPacket::Serialize() const {
DataBuffer data;
data << getID() << m_World->getChunks().size();
for (const auto& pair : m_World->getChunks()) { for (const auto& pair : m_World->getChunks()) {
game::ChunkCoord coords = pair.first; game::ChunkCoord coords = pair.first;
game::ChunkPtr chunk = pair.second; game::ChunkPtr chunk = pair.second;
data << coords.x << coords.y << (std::uint64_t)chunk->palette.size(); data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
std::size_t bufferSize = data.GetSize(); std::size_t bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type)); data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
memcpy((std::uint8_t*)data.data() + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type)); memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
std::uint8_t bitsPerTile = countBits(chunk->palette.size()); std::uint8_t bitsPerTile = countBits(chunk->palette.size());
@@ -256,7 +201,6 @@ DataBuffer WorldDataPacket::Serialize() const {
value &= individualValueMask; value &= individualValueMask;
chunkData[startLong] |= (value << startOffset); chunkData[startLong] |= (value << startOffset);
if (startLong != endLong) { if (startLong != endLong) {
@@ -266,7 +210,7 @@ DataBuffer WorldDataPacket::Serialize() const {
bufferSize = data.GetSize(); bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type)); data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
memcpy((std::uint8_t*)data.data() + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type)); memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
} }
return data; return data;
} }
@@ -286,7 +230,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
game::ChunkPalette chunkPalette(chunkPaletteSize); game::ChunkPalette chunkPalette(chunkPaletteSize);
memcpy((void*)chunkPalette.data(), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type)); memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type)); data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
chunk->palette = chunkPalette; chunk->palette = chunkPalette;
@@ -298,7 +242,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0); ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
memcpy((void*)chunkData.data(), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type)); memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type)); data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) { for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
@@ -323,9 +267,11 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
} }
} }
DataBuffer KeepAlivePacket::Serialize() const { DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_AliveID;
WritePacketID(data, packetID);
data << m_AliveID;
return data; return data;
} }
@@ -333,9 +279,11 @@ void KeepAlivePacket::Deserialize(DataBuffer& data) {
data >> m_AliveID; data >> m_AliveID;
} }
DataBuffer UpdateMoneyPacket::Serialize() const { DataBuffer UpdateMoneyPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_NewAmount;
WritePacketID(data, packetID);
data << m_NewAmount;
return data; return data;
} }
@@ -343,9 +291,11 @@ void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
data >> m_NewAmount; data >> m_NewAmount;
} }
DataBuffer UpdateExpPacket::Serialize() const { DataBuffer UpdateExpPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_NewAmount;
WritePacketID(data, packetID);
data << m_NewAmount;
return data; return data;
} }
@@ -353,9 +303,11 @@ void UpdateExpPacket::Deserialize(DataBuffer& data) {
data >> m_NewAmount; data >> m_NewAmount;
} }
DataBuffer UpdateLobbyTimePacket::Serialize() const { DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_RemainingTime;
WritePacketID(data, packetID);
data << m_RemainingTime;
return data; return data;
} }
@@ -363,9 +315,11 @@ void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
data >> m_RemainingTime; data >> m_RemainingTime;
} }
DataBuffer UpdateGameStatePacket::Serialize() const { DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_GameState;
WritePacketID(data, packetID);
data << m_GameState;
return data; return data;
} }
@@ -373,9 +327,11 @@ void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
data >> m_GameState; data >> m_GameState;
} }
DataBuffer PlayerListPacket::Serialize() const { DataBuffer PlayerListPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << (std::uint8_t)m_Players.size();
WritePacketID(data, packetID);
data << static_cast<std::uint8_t>(m_Players.size());
for (auto pair : m_Players) { for (auto pair : m_Players) {
data << pair.first << pair.second.name << pair.second.team; data << pair.first << pair.second.name << pair.second.team;
} }
@@ -394,9 +350,11 @@ void PlayerListPacket::Deserialize(DataBuffer& data) {
} }
} }
DataBuffer PlayerJoinPacket::Serialize() const { DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_PlayerID << m_PlayerName;
WritePacketID(data, packetID);
data << m_PlayerID << m_PlayerName;
return data; return data;
} }
@@ -404,9 +362,11 @@ void PlayerJoinPacket::Deserialize(DataBuffer& data) {
data >> m_PlayerID >> m_PlayerName; data >> m_PlayerID >> m_PlayerName;
} }
DataBuffer PlayerLeavePacket::Serialize() const { DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_PlayerID;
WritePacketID(data, packetID);
data << m_PlayerID;
return data; return data;
} }
@@ -414,9 +374,11 @@ void PlayerLeavePacket::Deserialize(DataBuffer& data) {
data >> m_PlayerID; data >> m_PlayerID;
} }
DataBuffer ConnexionInfoPacket::Serialize() const { DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_ConnectionID;
WritePacketID(data, packetID);
data << m_ConnectionID;
return data; return data;
} }
@@ -424,9 +386,11 @@ void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
data >> m_ConnectionID; data >> m_ConnectionID;
} }
DataBuffer SelectTeamPacket::Serialize() const { DataBuffer SelectTeamPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_SelectedTeam;
WritePacketID(data, packetID);
data << m_SelectedTeam;
return data; return data;
} }
@@ -434,9 +398,11 @@ void SelectTeamPacket::Deserialize(DataBuffer& data) {
data >> m_SelectedTeam; data >> m_SelectedTeam;
} }
DataBuffer UpdatePlayerTeamPacket::Serialize() const { DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_PlayerID << m_SelectedTeam;
WritePacketID(data, packetID);
data << m_PlayerID << m_SelectedTeam;
return data; return data;
} }
@@ -444,9 +410,11 @@ void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
data >> m_PlayerID >> m_SelectedTeam; data >> m_PlayerID >> m_SelectedTeam;
} }
DataBuffer DisconnectPacket::Serialize() const { DataBuffer DisconnectPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_Reason;
WritePacketID(data, packetID);
data << m_Reason;
return data; return data;
} }
@@ -454,9 +422,11 @@ void DisconnectPacket::Deserialize(DataBuffer& data) {
data >> m_Reason; data >> m_Reason;
} }
DataBuffer ServerTpsPacket::Serialize() const { DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_TPS << m_PacketSendTime;
WritePacketID(data, packetID);
data << m_TPS << m_PacketSendTime;
return data; return data;
} }
@@ -464,9 +434,11 @@ void ServerTpsPacket::Deserialize(DataBuffer& data) {
data >> m_TPS >> m_PacketSendTime; data >> m_TPS >> m_PacketSendTime;
} }
DataBuffer SpawnMobPacket::Serialize() const { DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_MobID << m_MobType << m_MobLevel << m_MobDirection
WritePacketID(data, packetID);
data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
<< m_Sender << m_MobX << m_MobY; << m_Sender << m_MobX << m_MobY;
return data; return data;
} }
@@ -476,9 +448,11 @@ void SpawnMobPacket::Deserialize(DataBuffer& data) {
>> m_Sender >> m_MobX >> m_MobY; >> m_Sender >> m_MobX >> m_MobY;
} }
DataBuffer PlaceTowerPacket::Serialize() const { DataBuffer PlaceTowerPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_TowerX << m_TowerY << m_TowerType;
WritePacketID(data, packetID);
data << m_TowerX << m_TowerY << m_TowerType;
return data; return data;
} }
@@ -486,9 +460,11 @@ void PlaceTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerX >> m_TowerY >> m_TowerType; data >> m_TowerX >> m_TowerY >> m_TowerType;
} }
DataBuffer WorldAddTowerPacket::Serialize() const { DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
WritePacketID(data, packetID);
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
return data; return data;
} }
@@ -496,9 +472,11 @@ void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder; data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
} }
DataBuffer RemoveTowerPacket::Serialize() const { DataBuffer RemoveTowerPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_TowerID;
WritePacketID(data, packetID);
data << m_TowerID;
return data; return data;
} }
@@ -506,9 +484,11 @@ void RemoveTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID; data >> m_TowerID;
} }
DataBuffer SendMobsPacket::Serialize() const { DataBuffer SendMobsPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << static_cast<std::uint8_t>(m_MobSends.size());
WritePacketID(data, packetID);
data << static_cast<std::uint8_t>(m_MobSends.size());
for (const MobSend& mobSend : m_MobSends) { for (const MobSend& mobSend : m_MobSends) {
data << mobSend; data << mobSend;
} }
@@ -525,9 +505,11 @@ void SendMobsPacket::Deserialize(DataBuffer& data) {
} }
} }
DataBuffer UpgradeTowerPacket::Serialize() const { DataBuffer UpgradeTowerPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_TowerID << m_TowerLevel;
WritePacketID(data, packetID);
data << m_TowerID << m_TowerLevel;
return data; return data;
} }
@@ -535,9 +517,11 @@ void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID >> m_TowerLevel; data >> m_TowerID >> m_TowerLevel;
} }
DataBuffer UpdateCastleLifePacket::Serialize() const { DataBuffer UpdateCastleLifePacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << m_CastleLife << m_Team;
WritePacketID(data, packetID);
data << m_CastleLife << m_Team;
return data; return data;
} }
@@ -545,9 +529,11 @@ void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
data >> m_CastleLife >> m_Team; data >> m_CastleLife >> m_Team;
} }
DataBuffer UpdateMobStatesPacket::Serialize() const { DataBuffer UpdateMobStatesPacket::Serialize(bool packetID) const {
DataBuffer data; DataBuffer data;
data << getID() << static_cast<std::uint64_t>(m_MobStates.size());
WritePacketID(data, packetID);
data << static_cast<std::uint64_t>(m_MobStates.size());
for (auto mobState : m_MobStates) { for (auto mobState : m_MobStates) {
data << mobState; data << mobState;
} }