protocol rework + map packet ids removal
This commit is contained in:
@@ -1,7 +1,10 @@
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#include "protocol/PacketHandler.h"
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#include <cmath>
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#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const {handler->HandlePacket(this);}
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#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const { \
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handler->HandlePacket(this);\
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}
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namespace td {
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namespace protocol {
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@@ -12,30 +15,42 @@ const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
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unsigned int countBits(unsigned int number) {
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// log function in base 2
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// take only integer part
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return (int)std::log2(number) + 1;
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return static_cast<unsigned int>(std::log2(number) + 1);
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}
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void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
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if (packetID) {
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data << getID();
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}
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}
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DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
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buffer << tile->getType();
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switch (tile->getType()) {
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case game::TileType::Tower: {
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const game::TowerTile* towerTile = (const game::TowerTile*)tile.get();
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const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
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buffer << towerTile->color_palette_ref << towerTile->team_owner;
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break;
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}
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case game::TileType::Walk: {
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const game::WalkableTile* walkTile = (const game::WalkableTile*)tile.get();
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const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
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buffer << walkTile->direction;
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break;
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}
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case game::TileType::Decoration: {
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const game::DecorationTile* decoTile = (const game::DecorationTile*)tile.get();
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const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
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buffer << decoTile->color_palette_ref;
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break;
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}
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default:
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break;
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}
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return buffer;
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}
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@@ -44,19 +59,19 @@ DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
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buffer >> tileType;
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switch (tileType) {
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case game::TileType::Tower: {
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std::shared_ptr<game::TowerTile> tilePtr = std::make_shared<game::TowerTile>();
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auto tilePtr = std::make_shared<game::TowerTile>();
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buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
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tile = tilePtr;
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break;
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}
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case game::TileType::Walk: {
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std::shared_ptr<game::WalkableTile> tilePtr = std::make_shared<game::WalkableTile>();
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auto tilePtr = std::make_shared<game::WalkableTile>();
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buffer >> tilePtr->direction;
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tile = tilePtr;
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break;
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}
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case game::TileType::Decoration: {
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std::shared_ptr<game::DecorationTile> tilePtr = std::make_shared<game::DecorationTile>();
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auto tilePtr = std::make_shared<game::DecorationTile>();
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buffer >> tilePtr->color_palette_ref;
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tile = tilePtr;
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break;
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@@ -67,9 +82,11 @@ DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
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return buffer;
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}
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DataBuffer PlayerLoginPacket::Serialize() const {
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DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_PlayerName;
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WritePacketID(data, packetID);
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data << m_PlayerName;
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return data;
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}
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@@ -77,53 +94,21 @@ void PlayerLoginPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerName;
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}
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DataBuffer WorldBeginDataPacket::SerializeCustom() const {
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DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
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DataBuffer data;
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const game::TowerTileColorPalette towerTilePalette = m_Header.m_TowerPlacePalette;
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const std::vector<game::Color>& decoTilePalette = m_Header.m_DecorationPalette;
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data << getID() << towerTilePalette << m_Header.m_WalkablePalette
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<< (std::uint16_t)decoTilePalette.size();
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// deco color palette
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std::size_t bufferSize = data.GetSize();
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data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color));
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memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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data << m_Header.m_Background;
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const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
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const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
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data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
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data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
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// tile palette
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data << static_cast<std::uint64_t>(m_Header.m_TilePalette.size());
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for (game::TilePtr tile : m_Header.m_TilePalette) {
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data << tile;
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}
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data << m_Header.m_SpawnColorPalette;
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return data;
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}
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DataBuffer WorldBeginDataPacket::Serialize() const {
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DataBuffer data;
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const game::TowerTileColorPalette towerTilePalette = m_Header.m_World->getTowerTileColorPalette();
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const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->getTowerTileColorPalette();
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const std::vector<game::Color>& decoTilePalette = m_Header.m_World->getDecorationPalette();
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data << getID() << towerTilePalette << m_Header.m_World->getWalkableTileColor()
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WritePacketID(data, packetID);
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data << towerTilePalette << m_Header.m_World->getWalkableTileColor()
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<< (std::uint16_t)decoTilePalette.size();
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// deco color palette
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std::size_t bufferSize = data.GetSize();
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data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color));
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memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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data << m_Header.m_World->getBackgroundColor();
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@@ -155,7 +140,7 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
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m_Header.m_DecorationPalette.resize(decoPaletteSize);
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memcpy((std::uint8_t*)m_Header.m_DecorationPalette.data(), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
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memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
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data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
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@@ -185,61 +170,21 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
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typedef std::vector<uint64_t> ChunkPackedData;
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DataBuffer WorldDataPacket::SerializeCustom() const {
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DataBuffer WorldDataPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_WorldData.m_Chunks.size();
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for (const auto& pair : m_WorldData.m_Chunks) {
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game::ChunkCoord coords = pair.first;
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game::ChunkPtr chunk = pair.second;
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data << coords.x << coords.y << (std::uint64_t)chunk->palette.size();
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WritePacketID(data, packetID);
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std::size_t bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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memcpy((std::uint8_t*)data.data() + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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std::uint8_t bitsPerTile = countBits(chunk->palette.size());
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game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
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ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
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for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
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int startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
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int startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
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int endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
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std::uint64_t value = chunk->tiles[tileNumber];
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value &= individualValueMask;
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chunkData[startLong] |= (value << startOffset);
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if (startLong != endLong) {
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chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
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}
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}
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bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
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memcpy((std::uint8_t*)data.data() + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
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}
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return data;
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}
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DataBuffer WorldDataPacket::Serialize() const {
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DataBuffer data;
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data << getID() << m_World->getChunks().size();
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data << m_World->getChunks().size();
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for (const auto& pair : m_World->getChunks()) {
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game::ChunkCoord coords = pair.first;
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game::ChunkPtr chunk = pair.second;
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data << coords.x << coords.y << (std::uint64_t)chunk->palette.size();
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data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
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std::size_t bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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memcpy((std::uint8_t*)data.data() + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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std::uint8_t bitsPerTile = countBits(chunk->palette.size());
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@@ -256,7 +201,6 @@ DataBuffer WorldDataPacket::Serialize() const {
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value &= individualValueMask;
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chunkData[startLong] |= (value << startOffset);
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if (startLong != endLong) {
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@@ -266,7 +210,7 @@ DataBuffer WorldDataPacket::Serialize() const {
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bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
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memcpy((std::uint8_t*)data.data() + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
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memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
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}
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return data;
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}
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@@ -286,7 +230,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
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game::ChunkPalette chunkPalette(chunkPaletteSize);
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memcpy((void*)chunkPalette.data(), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
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memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
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data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
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chunk->palette = chunkPalette;
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@@ -298,7 +242,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
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ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
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memcpy((void*)chunkData.data(), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
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memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
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data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
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for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
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@@ -323,9 +267,11 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
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}
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}
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DataBuffer KeepAlivePacket::Serialize() const {
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DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_AliveID;
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WritePacketID(data, packetID);
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data << m_AliveID;
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return data;
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}
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@@ -333,9 +279,11 @@ void KeepAlivePacket::Deserialize(DataBuffer& data) {
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data >> m_AliveID;
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}
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DataBuffer UpdateMoneyPacket::Serialize() const {
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DataBuffer UpdateMoneyPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_NewAmount;
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WritePacketID(data, packetID);
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data << m_NewAmount;
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return data;
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}
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@@ -343,9 +291,11 @@ void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
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data >> m_NewAmount;
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}
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DataBuffer UpdateExpPacket::Serialize() const {
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DataBuffer UpdateExpPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_NewAmount;
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WritePacketID(data, packetID);
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data << m_NewAmount;
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return data;
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}
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@@ -353,9 +303,11 @@ void UpdateExpPacket::Deserialize(DataBuffer& data) {
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data >> m_NewAmount;
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}
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DataBuffer UpdateLobbyTimePacket::Serialize() const {
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DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_RemainingTime;
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WritePacketID(data, packetID);
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data << m_RemainingTime;
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return data;
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}
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@@ -363,9 +315,11 @@ void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
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data >> m_RemainingTime;
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}
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DataBuffer UpdateGameStatePacket::Serialize() const {
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DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_GameState;
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WritePacketID(data, packetID);
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data << m_GameState;
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return data;
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}
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@@ -373,9 +327,11 @@ void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
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data >> m_GameState;
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}
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DataBuffer PlayerListPacket::Serialize() const {
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DataBuffer PlayerListPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << (std::uint8_t)m_Players.size();
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WritePacketID(data, packetID);
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data << static_cast<std::uint8_t>(m_Players.size());
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for (auto pair : m_Players) {
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data << pair.first << pair.second.name << pair.second.team;
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}
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@@ -394,9 +350,11 @@ void PlayerListPacket::Deserialize(DataBuffer& data) {
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}
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}
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DataBuffer PlayerJoinPacket::Serialize() const {
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DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_PlayerID << m_PlayerName;
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WritePacketID(data, packetID);
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data << m_PlayerID << m_PlayerName;
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return data;
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}
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@@ -404,9 +362,11 @@ void PlayerJoinPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerID >> m_PlayerName;
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}
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DataBuffer PlayerLeavePacket::Serialize() const {
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DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_PlayerID;
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WritePacketID(data, packetID);
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data << m_PlayerID;
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return data;
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}
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@@ -414,9 +374,11 @@ void PlayerLeavePacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerID;
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}
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DataBuffer ConnexionInfoPacket::Serialize() const {
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DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_ConnectionID;
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WritePacketID(data, packetID);
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data << m_ConnectionID;
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return data;
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}
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@@ -424,9 +386,11 @@ void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
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data >> m_ConnectionID;
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}
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DataBuffer SelectTeamPacket::Serialize() const {
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DataBuffer SelectTeamPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_SelectedTeam;
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WritePacketID(data, packetID);
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data << m_SelectedTeam;
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return data;
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}
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@@ -434,9 +398,11 @@ void SelectTeamPacket::Deserialize(DataBuffer& data) {
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data >> m_SelectedTeam;
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}
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DataBuffer UpdatePlayerTeamPacket::Serialize() const {
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DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_PlayerID << m_SelectedTeam;
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WritePacketID(data, packetID);
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data << m_PlayerID << m_SelectedTeam;
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return data;
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}
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@@ -444,9 +410,11 @@ void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerID >> m_SelectedTeam;
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}
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DataBuffer DisconnectPacket::Serialize() const {
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DataBuffer DisconnectPacket::Serialize(bool packetID) const {
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DataBuffer data;
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data << getID() << m_Reason;
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WritePacketID(data, packetID);
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data << m_Reason;
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return data;
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}
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@@ -454,9 +422,11 @@ void DisconnectPacket::Deserialize(DataBuffer& data) {
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data >> m_Reason;
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}
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DataBuffer ServerTpsPacket::Serialize() const {
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DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
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DataBuffer data;
|
||||
data << getID() << m_TPS << m_PacketSendTime;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TPS << m_PacketSendTime;
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -464,9 +434,11 @@ void ServerTpsPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TPS >> m_PacketSendTime;
|
||||
}
|
||||
|
||||
DataBuffer SpawnMobPacket::Serialize() const {
|
||||
DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_MobID << m_MobType << m_MobLevel << m_MobDirection
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
|
||||
<< m_Sender << m_MobX << m_MobY;
|
||||
return data;
|
||||
}
|
||||
@@ -476,9 +448,11 @@ void SpawnMobPacket::Deserialize(DataBuffer& data) {
|
||||
>> m_Sender >> m_MobX >> m_MobY;
|
||||
}
|
||||
|
||||
DataBuffer PlaceTowerPacket::Serialize() const {
|
||||
DataBuffer PlaceTowerPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerX << m_TowerY << m_TowerType;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TowerX << m_TowerY << m_TowerType;
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -486,9 +460,11 @@ void PlaceTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerX >> m_TowerY >> m_TowerType;
|
||||
}
|
||||
|
||||
DataBuffer WorldAddTowerPacket::Serialize() const {
|
||||
DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -496,9 +472,11 @@ void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
||||
}
|
||||
|
||||
DataBuffer RemoveTowerPacket::Serialize() const {
|
||||
DataBuffer RemoveTowerPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerID;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TowerID;
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -506,9 +484,11 @@ void RemoveTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID;
|
||||
}
|
||||
|
||||
DataBuffer SendMobsPacket::Serialize() const {
|
||||
DataBuffer SendMobsPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << static_cast<std::uint8_t>(m_MobSends.size());
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << static_cast<std::uint8_t>(m_MobSends.size());
|
||||
for (const MobSend& mobSend : m_MobSends) {
|
||||
data << mobSend;
|
||||
}
|
||||
@@ -525,9 +505,11 @@ void SendMobsPacket::Deserialize(DataBuffer& data) {
|
||||
}
|
||||
}
|
||||
|
||||
DataBuffer UpgradeTowerPacket::Serialize() const {
|
||||
DataBuffer UpgradeTowerPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerID << m_TowerLevel;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TowerID << m_TowerLevel;
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -535,9 +517,11 @@ void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerLevel;
|
||||
}
|
||||
|
||||
DataBuffer UpdateCastleLifePacket::Serialize() const {
|
||||
DataBuffer UpdateCastleLifePacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_CastleLife << m_Team;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_CastleLife << m_Team;
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -545,9 +529,11 @@ void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_CastleLife >> m_Team;
|
||||
}
|
||||
|
||||
DataBuffer UpdateMobStatesPacket::Serialize() const {
|
||||
DataBuffer UpdateMobStatesPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
data << getID() << static_cast<std::uint64_t>(m_MobStates.size());
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << static_cast<std::uint64_t>(m_MobStates.size());
|
||||
for (auto mobState : m_MobStates) {
|
||||
data << mobState;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user