sync player when joining mid game
This commit is contained in:
@@ -13,7 +13,6 @@ enum class PacketType : std::uint8_t {
|
||||
// client --> server
|
||||
PlayerLogin = 0,
|
||||
SelectTeam,
|
||||
SpawnMob,
|
||||
SendMobs,
|
||||
PlaceTower,
|
||||
|
||||
@@ -33,6 +32,7 @@ enum class PacketType : std::uint8_t {
|
||||
WorldAddTower,
|
||||
UpdateMobStates,
|
||||
UpdateCastleLife,
|
||||
SpawnMob,
|
||||
RemoveMob,
|
||||
|
||||
// client <--> server
|
||||
|
||||
Reference in New Issue
Block a user