fix: center initial cam pos

This commit is contained in:
2021-09-02 12:09:13 +02:00
parent 0dc5053cb3
commit ba291a1428

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@@ -101,7 +101,7 @@ void ClientGame::HandlePacket(protocol::WorldDataPacket* packet){
m_WorldRenderer.loadModels(); m_WorldRenderer.loadModels();
// set cam pos to player spawn // set cam pos to player spawn
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn(); const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
m_WorldRenderer.setCamPos(spawn.x, spawn.y); m_WorldRenderer.setCamPos(spawn.x + 0.5, spawn.y + 0.5);
} }
void ClientGame::renderWorld(){ void ClientGame::renderWorld(){