make use of TexturedModel
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@@ -29,7 +29,8 @@ private:
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Renderer* m_Renderer;
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game::World* m_World;
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std::unique_ptr<GL::VertexArray> m_WorldVao;
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std::unique_ptr<Renderer::Model> m_MobModel, m_SelectTileModel;
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std::unique_ptr<Model> m_SelectTileModel;
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std::unique_ptr<TexturedModel> m_MobModel;
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Vec2f m_CamPos;
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Vec2f m_CursorPos;
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Vec2f m_HoldCursorPos;
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