feat: add upgrade popup prototype
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@@ -38,7 +38,8 @@ enum class TowerSize : std::uint8_t {
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};
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enum class TowerPath : std::uint8_t {
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Top = 0, // Base path
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Top = 0,
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Base, // Base Path
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Bottom
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};
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@@ -62,9 +63,9 @@ private:
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// 1, 2, 3, 4
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std::uint8_t m_Level : 3;
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// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
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TowerPath m_Path : 1;
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TowerPath m_Path : 2;
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public:
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TowerLevel() : m_Level(1), m_Path(TowerPath::Top) {}
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TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
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TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
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std::uint8_t getLevel() const { return m_Level; }
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@@ -75,8 +76,8 @@ public:
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// operator to sort maps
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friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
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return level.getLevel() * static_cast<std::uint8_t>(level.getPath()) <
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other.getLevel() * static_cast<std::uint8_t>(other.getPath());
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return level.getLevel() + static_cast<std::uint8_t>(level.getPath()) * 4 <
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other.getLevel() + static_cast<std::uint8_t>(other.getPath()) * 4;
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}
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};
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@@ -26,6 +26,7 @@ private:
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glm::vec2 m_CamPos;
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glm::vec2 m_CursorPos;
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glm::vec2 m_HoldCursorPos;
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glm::vec2 m_LastClicked;
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float m_Zoom;
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float m_CamSensibility = 1;
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bool m_PopupOpened = false;
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@@ -52,9 +53,9 @@ private:
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void renderTowers() const;
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void renderMobs() const;
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void renderTileSelect() const;
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void renderPopups() const;
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void renderTowerPlacePopup() const;
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void renderTowerUpgradePopup() const;
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void renderPopups();
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void renderTowerPlacePopup();
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void renderTowerUpgradePopup();
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void renderMobTooltip() const;
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void detectClick();
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glm::vec2 getCursorWorldPos() const;
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@@ -14,7 +14,8 @@ bool Tower::isMobInRange(MobPtr mob) {
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const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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// // rate damage range
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{{TowerType::Archer, {1, TowerPath::Top}}, {2, 5, 10}},
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{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
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{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
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{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
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{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
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@@ -25,15 +26,16 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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//-----------------------------------------------------------------
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{{TowerType::Ice, {1, TowerPath::Top}}, {1, 0, 10}},
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{{TowerType::Ice, {2, TowerPath::Top}}, {1, 0, 12}},
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{{TowerType::Ice, {3, TowerPath::Top}}, {1, 0, 13}},
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{{TowerType::Ice, {4, TowerPath::Top}}, {1, 4, 15}},
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{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
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{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
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{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
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{{TowerType::Ice, {4, TowerPath::Base}}, {1, 4, 15}},
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//-----------------------------------------------------------------
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{{TowerType::Sorcerer, {1, TowerPath::Top}}, {5, 0, 10}},
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{{TowerType::Sorcerer, {2, TowerPath::Top}}, {4, 0, 12}},
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{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
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{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
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{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
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{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
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@@ -42,8 +44,9 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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//-----------------------------------------------------------------
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{{TowerType::Zeus, {1, TowerPath::Top}}, {5, 0, 10}},
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{{TowerType::Zeus, {2, TowerPath::Top}}, {4, 0, 12}},
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{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
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{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
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{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
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@@ -52,15 +55,16 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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//-----------------------------------------------------------------
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{{TowerType::Mage, {1, TowerPath::Top}}, {5, 0, 10}},
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{{TowerType::Mage, {2, TowerPath::Top}}, {4, 0, 12}},
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{{TowerType::Mage, {3, TowerPath::Top}}, {3, 0, 13}},
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{{TowerType::Mage, {4, TowerPath::Top}}, {1, 30, 15}},
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{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
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{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
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{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
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{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
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//-----------------------------------------------------------------
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{{TowerType::Artillery, {1, TowerPath::Top}}, {7, 0, 10}},
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{{TowerType::Artillery, {2, TowerPath::Top}}, {7, 0, 12}},
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{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
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{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
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{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
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{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
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@@ -69,15 +73,16 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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//-----------------------------------------------------------------
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{{TowerType::Quake, {1, TowerPath::Top}}, {5, 5, 10}},
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{{TowerType::Quake, {2, TowerPath::Top}}, {4, 7, 12}},
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{{TowerType::Quake, {3, TowerPath::Top}}, {3, 9, 13}},
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{{TowerType::Quake, {4, TowerPath::Top}}, {2, 11, 15}},
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{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
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{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
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{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
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{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
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//-----------------------------------------------------------------
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{{TowerType::Poison, {1, TowerPath::Top}}, {5, 0, 10}},
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{{TowerType::Poison, {2, TowerPath::Top}}, {5, 0, 12}},
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{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
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{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
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{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
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{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
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@@ -86,13 +91,14 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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//-----------------------------------------------------------------
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{{TowerType::Leach, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Leach, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Leach, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
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{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
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{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Turret, {1, TowerPath::Top}}, {0.5, 0, 0}},
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{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
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{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
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@@ -101,8 +107,9 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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//-----------------------------------------------------------------
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{{TowerType::Necromancer, {1, TowerPath::Top}}, {2, 0, 11}},
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{{TowerType::Necromancer, {2, TowerPath::Top}}, {1, 0, 14}},
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{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
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{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
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{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
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{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
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@@ -2,6 +2,7 @@
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#include "render/loader/WorldLoader.h"
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#include "render/Renderer.h"
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#include "render/gui/imgui/imgui.h"
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#include "gui/imgui/imgui_internal.h"
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#include "window/Display.h"
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#include "game/client/ClientGame.h"
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@@ -88,7 +89,7 @@ void WorldRenderer::renderTileSelect() const {
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m_Renderer->renderModel(tileSelectModel);
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}
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void WorldRenderer::renderPopups() const {
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void WorldRenderer::renderPopups() {
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renderTowerPlacePopup();
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renderTowerUpgradePopup();
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}
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@@ -100,9 +101,9 @@ void WorldRenderer::render() {
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renderMobs();
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renderTowers();
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renderTileSelect();
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detectClick();
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renderMobTooltip();
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renderPopups();
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detectClick();
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}
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WorldRenderer::~WorldRenderer() {
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@@ -132,12 +133,10 @@ void WorldRenderer::changeZoom(float zoomStep) {
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void WorldRenderer::click() {
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const game::TowerPtr tower = m_Client->getWorld().getTower(getClickWorldPos());
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if(tower != nullptr){ // there is a tower here
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if (tower != nullptr) { // there is a tower here
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ImGui::OpenPopup("TowerUpgrade");
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m_PopupOpened = true;
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}else if (m_Client->getWorld().CanPlaceLittleTower(getClickWorldPos(), m_Client->getPlayer()->getID())) {
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} else if (m_Client->getWorld().CanPlaceLittleTower(getClickWorldPos(), m_Client->getPlayer()->getID())) {
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ImGui::OpenPopup("TowerPlace");
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m_PopupOpened = true;
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}
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}
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@@ -146,8 +145,9 @@ void WorldRenderer::setCamPos(float camX, float camY) {
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m_Renderer->setCamPos(m_CamPos);
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}
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void WorldRenderer::renderTowerPlacePopup() const {
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void WorldRenderer::renderTowerPlacePopup() {
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if (ImGui::BeginPopup("TowerPlace")) {
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m_PopupOpened = true;
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for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
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game::TowerType towerType = game::TowerType(i);
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const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
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@@ -164,16 +164,45 @@ void WorldRenderer::renderTowerPlacePopup() const {
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}
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ImGui::EndPopup();
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}
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m_PopupOpened = false;
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}
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void WorldRenderer::renderTowerUpgradePopup() const {
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void WorldRenderer::renderTowerUpgradePopup() {
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if (ImGui::BeginPopup("TowerUpgrade")) {
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m_PopupOpened = true;
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game::TowerPtr tower = m_Client->getWorld().getTower(getClickWorldPos());
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if(tower == nullptr){
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if (tower == nullptr) {
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ImGui::EndPopup();
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return;
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}
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ImGui::Text("Tower : %s", game::TowerFactory::getTowerName(tower->getType()).c_str());
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for (int y = 0; y < 3; y++) { // path: 0 -> top 1 -> middle 2 -> bottom
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for (int x = 0; x < 4; x++) { // level: 1, 2, 3, 4
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if (x > 0)
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ImGui::SameLine();
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const game::TowerStats* towerStats = game::getTowerStats(tower->getType(), { x + 1, game::TowerPath(y) });
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bool disabled = towerStats == nullptr;
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ImGui::PushID(x * 4 + y);
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if (disabled) {
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ImGui::BeginDisabled();
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ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_PopupBg));
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ImGui::Button("", ImVec2(100, 100));
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ImGui::PopStyleColor();
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ImGui::EndDisabled();
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} else {
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if (ImGui::Button("Upgrade", ImVec2(100, 100))) {
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std::cout << "Clicked !\n";
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}
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}
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ImGui::PopID();
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}
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}
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ImGui::EndPopup();
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}
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}
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@@ -183,6 +212,7 @@ void WorldRenderer::detectClick() {
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if (ImGui::IsMouseReleased(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemFocused()) {
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glm::vec2 cursorPos = { io.MousePos.x, io.MousePos.y };
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if (cursorPos == m_HoldCursorPos) {
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m_LastClicked = m_HoldCursorPos;
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click();
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}
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}
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@@ -239,7 +269,7 @@ glm::vec2 WorldRenderer::getCursorWorldPos() const {
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}
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glm::vec2 WorldRenderer::getClickWorldPos() const {
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return m_Renderer->getCursorWorldPos(m_HoldCursorPos, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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return m_Renderer->getCursorWorldPos(m_LastClicked, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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}
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} // namespace render
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