feat: add upgrade popup prototype
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@@ -26,6 +26,7 @@ private:
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glm::vec2 m_CamPos;
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glm::vec2 m_CursorPos;
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glm::vec2 m_HoldCursorPos;
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glm::vec2 m_LastClicked;
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float m_Zoom;
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float m_CamSensibility = 1;
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bool m_PopupOpened = false;
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@@ -52,9 +53,9 @@ private:
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void renderTowers() const;
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void renderMobs() const;
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void renderTileSelect() const;
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void renderPopups() const;
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void renderTowerPlacePopup() const;
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void renderTowerUpgradePopup() const;
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void renderPopups();
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void renderTowerPlacePopup();
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void renderTowerUpgradePopup();
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void renderMobTooltip() const;
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void detectClick();
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glm::vec2 getCursorWorldPos() const;
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