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329
src/render/gui/TowerGui.cpp
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329
src/render/gui/TowerGui.cpp
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/*
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* TowerGui.cpp
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*
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* Created on: 5 nov. 2020
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* Author: simon
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*/
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#include "render/gui/TowerGui.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui_impl_opengl3.h"
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#include "imgui/imgui_impl_glfw.h"
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#include <GLFW/glfw3.h>
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#include <thread>
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#include "game/client/Client.h"
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#include "game/server/Server.h"
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#include "misc/Time.h"
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#include "imgui/imgui_filebrowser.h"
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#include "render/Renderer.h"
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#include <iostream>
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#include <cmath>
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namespace TowerGui{
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static GLFWwindow* window;
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static td::client::Client client;
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static std::thread* serverThread;
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bool serverShouldStop = false;
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void init(GLFWwindow* glfw_window){
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window = glfw_window;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(glfw_window, true);
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const char* glslVersion = "#version 130";
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ImGui_ImplOpenGL3_Init(glslVersion);
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ImFontConfig c;
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c.SizePixels = 25;
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ImGui::GetIO().Fonts->AddFontDefault(&c);
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}
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void beginFrame(){
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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}
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void endFrame(){
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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void renderFPSCounter(){
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ImGui::Begin("FPS Counter");
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ImGui::Text("FPS : %i", (int)ImGui::GetIO().Framerate);
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static bool vsync = true;
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if (ImGui::Checkbox("V-Sync", &vsync)){
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glfwSwapInterval(vsync);
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}
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static bool isometric = true;
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if (ImGui::Checkbox("Vue Isometrique ?", &isometric)){
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td::render::Renderer::setIsometricView(isometric);
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}
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ImGui::End();
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}
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bool startServer(int port, const std::string& worldFilePath){
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if (worldFilePath.empty())
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return false;
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std::shared_ptr<td::server::Server> server = std::make_shared<td::server::Server>(worldFilePath);
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if (!server->start(port)){
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return false;
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}
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serverThread = new std::thread([server](){
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while (!serverShouldStop){
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static std::uint64_t lastTime = td::utils::getTime();
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std::uint64_t time = td::utils::getTime();
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std::uint64_t delta = time - lastTime;
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if (delta >= SERVER_TICK){
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server->tick(delta);
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lastTime = td::utils::getTime();
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std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
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}
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}
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server->stop();
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});
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return true;
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}
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void renderMainMenu(){
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ImGui::Begin("Main Menu");
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if (ImGui::Button("Rejoindre une partie##join")){
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ImGui::OpenPopup("Rejoindre une partie##join_popup");
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}
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if (ImGui::Button("Créer une partie")){
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ImGui::OpenPopup("Créer une partie##create_popup");
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}
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if (ImGui::Button("Options")){
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}
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static bool triedToConnect = false;
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if (ImGui::BeginPopup("Rejoindre une partie##join_popup")){
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static char buffer[512] = "localhost";
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static int port = 25565;
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ImGui::InputText("Server Adress", buffer, sizeof(buffer));
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ImGui::InputInt("Port", &port, -1);
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if (ImGui::Button("Rejoindre")){
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client.connect(buffer, port);
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triedToConnect = true;
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}
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if (triedToConnect){
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ImGui::Text("Impossible de se connecter");
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}
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ImGui::EndPopup();
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}
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else{
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triedToConnect = false;
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}
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static bool triedToCreate = false;
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if (ImGui::BeginPopup("Créer une partie##create_popup")){
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static imgui_addons::ImGuiFileBrowser file_dialog;
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static int port = 25565;
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static std::string worldFilePath;
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ImGui::InputInt("Server Port", &port, -1);
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ImGui::Text(std::string("Fichier de monde sélectionné : " + (worldFilePath.empty() ? std::string("Aucun") : worldFilePath)).c_str());
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ImGui::SameLine();
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if (ImGui::Button("Ouvrir un fichier")){
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ImGui::OpenPopup("WorldFileDialog");
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}
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if (file_dialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")){
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worldFilePath = file_dialog.selected_path;
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}
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if (ImGui::Button("Créer")){
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if (!startServer(port, worldFilePath)){
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triedToCreate = true;
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}
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else{
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client.connect("localhost", port);
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}
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}
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if (triedToCreate)
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ImGui::Text("Failed to launch server");
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ImGui::EndPopup();
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}
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else{
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triedToCreate = false;
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}
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ImGui::End();
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}
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ImVec4 getImGuiTeamColor(td::game::TeamColor color){
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switch (color){
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case td::game::TeamColor::None:
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return ImVec4(1, 1, 1, 1);
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case td::game::TeamColor::Red:
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return ImVec4(1, 0, 0, 1);
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case td::game::TeamColor::Blue:
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return ImVec4(0, 0, 1, 1);
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}
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}
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void showPlayers(){
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if (ImGui::TreeNode(std::string("Players (" + std::to_string(client.getGame().getPlayers().size()) + ")##player_list").c_str())){
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for (auto pair : client.getGame().getPlayers()){
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const td::game::Player& player = pair.second;
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ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
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ImGui::Text(player.getName().c_str());
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ImGui::PopStyleColor();
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}
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ImGui::TreePop();
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}
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}
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void showTeamSelection(){
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if (client.getGame().getPlayer() == nullptr)
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return;
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td::game::TeamColor playerTeam = client.getGame().getPlayer()->getTeamColor();
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if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())){
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if (playerTeam == td::game::TeamColor::Red)
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client.selectTeam(td::game::TeamColor::None);
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else
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client.selectTeam(td::game::TeamColor::Red);
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}
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ImGui::SameLine();
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if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())){
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if (playerTeam == td::game::TeamColor::Blue)
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client.selectTeam(td::game::TeamColor::None);
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else
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client.selectTeam(td::game::TeamColor::Blue);
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}
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}
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void showLobbyProgress(){
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const int timePassed = LOBBY_WAITING_TIME - client.getGame().getLobbyTime();
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const float progress = (float)timePassed / (float)(LOBBY_WAITING_TIME);
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if (progress > 0 && progress < 1 && client.getGame().getPlayers().size() >= 2){
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ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(client.getGame().getLobbyTime() / 1000) + "s").c_str());
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::Text("Time Remaining");
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}
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else{
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ImGui::Text("Waiting for players ...\n");
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}
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}
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void showTPS(){
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ImGui::Text("Server TPS : %.1f", client.getConnexion().getServerTPS());
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ImGui::Text("Server Ping : %i", client.getConnexion().getServerPing());
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}
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void showStats(){
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ImGui::Text("Gold : %i", client.getGame().getPlayer()->getGold());
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}
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void renderSummonMenu(){
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static bool menu_open = false;
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if (menu_open){
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ImGui::Begin("Summon", &menu_open);
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static int width = 100;
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ImTextureID my_tex_id = ImGui::GetIO().Fonts->TexID;
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for (int i = 0; i < 8; i++){
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::Image(my_tex_id, ImVec2(100, 100));
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ImGui::PopID();
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}
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ImGui::Separator();
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static int values[16];
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ImGui::PushItemWidth(width);
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for (int i = 0; i < 8; i++){
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::InputInt("", values + i, 1, 10);
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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ImGui::Separator();
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for (int i = 0; i < 8; i++){
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::Image(my_tex_id, ImVec2(100, 100));
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ImGui::PopID();
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}
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ImGui::Separator();
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ImGui::PushItemWidth(width);
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for (int i = 8; i < 16; i++){
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::InputInt("", values + i, 1, 10);
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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ImGui::End();
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}
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}
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void renderGame(){
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if (client.getGame().getGameState() == td::game::GameState::Lobby){
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ImGui::Begin("Lobby");
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showTPS();
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showPlayers();
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showLobbyProgress();
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showTeamSelection();
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ImGui::End();
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}
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if (client.getGame().getGameState() == td::game::GameState::Game){
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ImGui::Begin("Game");
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showTPS();
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showStats();
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showPlayers();
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ImGui::End();
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}
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}
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void tick(){
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static std::uint64_t lastTime = td::utils::getTime();
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std::uint64_t time = td::utils::getTime();
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std::uint64_t delta = time - lastTime;
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client.tick(delta);
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lastTime = td::utils::getTime();
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}
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void render(){
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tick();
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beginFrame();
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if (client.isConnected())
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renderGame();
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else
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renderMainMenu();
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static bool demo_open = false;
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if (demo_open)
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ImGui::ShowDemoWindow(&demo_open);
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renderSummonMenu();
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renderFPSCounter();
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endFrame();
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}
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void destroy(){
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client.closeConnection();
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serverShouldStop = true;
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if (serverThread != nullptr){
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serverThread->join();
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delete serverThread;
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}
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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}
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