1er commit

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2021-08-21 10:14:47 +02:00
commit a99ecf7c2d
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#include "render/WorldRenderer.h"
#include "render/loader/WorldLoader.h"
#include "render/Renderer.h"
#include "../render/gui/imgui/imgui.h"
#include "window/Display.h"
#include <iostream>
namespace td {
namespace render {
namespace WorldRenderer{
static std::unique_ptr<GL::VAO> worldVAO;
static const game::World* worldPtr = nullptr;
static glm::vec2 camPos{13.5, 13.5};//{60, -10};
static float zoom = 1;
static const float camSensibility = 1;
static std::unique_ptr<GL::VAO> mobVAO;
void init(const game::World* world){
std::cout << "World Created !\n";
worldVAO = std::make_unique<GL::VAO>(std::move(WorldLoader::loadWorldModel(world)));
mobVAO = std::make_unique<GL::VAO>(std::move(WorldLoader::loadMobModel()));
std::cout << "Vertex Count : " << worldVAO->getVertexCount() << std::endl;
Renderer::setCamPos(camPos);
worldPtr = world;
}
void update(){
if(worldVAO == nullptr)
return;
ImGuiIO& io = ImGui::GetIO();
if(io.MouseDown[0] && !ImGui::IsAnyItemActive()){
ImVec2 mouseDelta = ImGui::GetIO().MouseDelta;
const float relativeX = mouseDelta.x / (float) Display::getWindowWidth() * 2;
const float relativeY = mouseDelta.y / (float) Display::getWindowHeight() * 2;
moveCam(relativeX, relativeY, Display::getAspectRatio());
}
if(io.MouseWheel != 0){
changeZoom(io.MouseWheel);
}
}
void renderWorld(){
Renderer::renderVAO(*worldVAO);
}
void renderMobs(){
for(game::MobPtr mob : worldPtr->getMobList()){
Renderer::Model model;
model.vao = mobVAO.get();
model.positon = {mob->getX(), mob->getY()};
Renderer::renderModel(model);
}
}
void renderTowers(){
}
void render(){
if(worldVAO == nullptr)
return;
renderWorld();
renderMobs();
renderTowers();
}
void destroy(){
if(worldVAO == nullptr)
return;
worldVAO.reset();
worldPtr = nullptr;
}
void moveCam(float relativeX, float relativeY, float aspectRatio){
if(worldVAO == nullptr)
return;
float movementX = -relativeX / zoom * aspectRatio;
float movementY = relativeY / zoom;
Renderer::setCamMovement({movementX, movementY});
}
void changeZoom(float zoomStep){
if(worldVAO == nullptr)
return;
static float sensibility = 1.5f;
if (zoomStep < 0){
zoom /= -zoomStep * sensibility;
}
else{
zoom *= zoomStep * sensibility;
}
Renderer::setZoom(zoom);
Renderer::setCamMovement({});
}
void click(int mouseX, int mouseY){
if(worldVAO == nullptr)
return;
}
} // namespace WorldRenderer
} // namespace render
} // namespace td