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94
src/game/client/ClientGame.cpp
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94
src/game/client/ClientGame.cpp
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#include "game/client/ClientGame.h"
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#include "protocol/PacketDispatcher.h"
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//#include "game/Team.h"
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#include <iostream>
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namespace td {
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namespace client {
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ClientGame::ClientGame(protocol::PacketDispatcher* dispatcher): protocol::PacketHandler(dispatcher), game::Game(&m_WorldClient){
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GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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}
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ClientGame::~ClientGame(){
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GetDispatcher()->UnregisterHandler(this);
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}
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void ClientGame::tick(std::uint64_t delta){
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game::Game::tick(delta);
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if (m_GameState == game::GameState::Lobby && m_Players.size() >= 2){
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m_LobbyTime -= delta;
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}
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}
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void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet){
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game::Player player(packet->getPlayerID());
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player.setName(packet->getPlayerName());
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m_Players.insert({player.getID(), player});
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}
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void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet){
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game::Player* player = &m_Players[packet->getPlayerID()];
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if (player->getTeamColor() != game::TeamColor::None){
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m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
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}
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m_Players.erase(player->getID());
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}
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void ClientGame::HandlePacket(protocol::PlayerListPacket* packet){
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for (auto pair : packet->getPlayers()){
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std::uint8_t playerID = pair.first;
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protocol::PlayerInfo playerInfo = pair.second;
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game::Player player(playerID);
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player.setName(playerInfo.name);
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player.setTeamColor(playerInfo.team);
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m_Players.insert({playerID, player});
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if (player.getTeamColor() != game::TeamColor::None){
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m_Teams[(std::size_t)player.getTeamColor()].addPlayer(&m_Players[playerID]);
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}
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}
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m_Player = &m_Players[m_ConnexionID];
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}
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void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet){
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game::Player* player = &m_Players[packet->getPlayerID()];
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if (player->getTeamColor() == game::TeamColor::None){ //join a team
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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}
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else if (packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
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getTeam(player->getTeamColor()).removePlayer(player);
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player->setTeamColor(game::TeamColor::None);
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}
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else{ // change team
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getTeam(player->getTeamColor()).removePlayer(player);
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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}
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}
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void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet){
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setGameState(packet->getGameState());
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}
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void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet){
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m_ConnexionID = packet->getConnectionID();
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}
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void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet){
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m_LobbyTime = packet->getRemainingTime();
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}
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void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet){
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m_Player->setGold(packet->getGold());
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}
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} // namespace client
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} // namespace td
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